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2762 Uppsatser om Digital tools - Sida 20 av 185
Musik och kunskapsskillnader : -En studie om musiklärares upplevelser kring kunskapsskillnader inom musiken
ABSTRACTMusic and differences in knowledge ? a study of music teachers experiences with differences in musical knowledge. The purpose of this paper is to, out of a music teacher?s perspective, see if the differences in music abilities between 7th grade students are at all, or in some ways connected to the previous schools they?ve attended. I will also research in what areas, in the subject of music, students are differing more, as well as less, in their knowledge. The analysis is based on interviews with six 7th grade music teachers working in the Swedish nine-year compulsory school system.
DIGITALA RUM OCH RUMSLIGA DIGITALISERINGAR - hur hemmet tar plats p? Instagram
In a world obsessed with the visual our homes have gone viral. Through the frame of Instagram family members seems switched to furnitures and the so-called smartphone surely opened the door to new, digital places. Social media has become part of the life of many and, as an effect, also of the way we do our homes. In the era of digitalization, the concept of sharing has gotten some new dimensions where the borders of private and public, here and there, becomes blurred. Why do people post pictures of their homes on Instagram? How is it performed and what boundaries are pushed in the process? These have been some of the main topics guiding this thesis.
"Lätt är det inte, men det är inga svårigheter heller" : En studie om vad lärare i idrott och hälsa använder för verktyg vid bedömning och betygssättning
AimThe purpose of this study is to examine which tools teachers, teaching physical education, are using for assessment and grading in primary schools.IssuesHow it is perceived by teachers to assess and grade the students? How have the assessment and grading tools been developed?How do the teachers document what they assess and grade?How do the teachers communicate to the students what they assess and grade?MethodThe study has a qualitative approach in which the study design is represented by several semi-structured qualitative interviews. The semi-structured interview guide was authored using the foundations of ramfaktorteorin and an overall hermeneutisk approach. The interviews were then carried out with six physical education and health teachers from the Stockholm area. The interviews were recorded with a voice recorder and transcribed.
Det moderna biblioteket inätverkssamhället : En studie över kulturpolitikers och bibliotekariers åsikter om bibliotekens användande av sociala medier
?The modern library in the network society?A study of cultural politicians and librarians opinions about libraries' use of social mediaSocial media is becoming more and more interacted in our daily lives and Carlsson (2013) argues that today's libraries have undergone major challenges in the digital information technology's entry in the library arena. The new technology has led to sum up in one question: how a library should relate to the digital information technology, the issue has applied in particular the social communications media, such as Facebook, Twitter and more. The purpose of this paper is to examine the culture of politicians and librarians 'perceptions of public libraries' use of social media linked to the libraries and their democracy promotion efforts. This is analyzed from Castells theories about the network society and the digital divide.In summary, the study concluded that the majority of the culture politicians and librarians believe that social media is a part of the future of the library.
Tillgång eller ägande : En studie i konsumentvärde på marknaden för digital underhållningsmedia
Syftet med uppsatsen har varit att genom kvalitativa intervjuer lyfta fram motpolerna kringdagens konsumtion av digital underhållningsmedia och fastställa om konsumenters syn på värdekan relateras till deras val av att antingen betala för ägandet eller för tillgänglighet av den. Metoden har bestått av åtta stycken kvalitativa intervjuer där respondenter fått frågor om sinkonsumtion av digitala underhållningsmedia inom; musik, video, spel och podcasts. Uppsatsen kommer fram till att konsumenter ser värdet i användningen av mediet och inte iägandet av det. Konsumenterna vill således hellre strömma sin media än att ladda ner den. Deväljer därför mer eller mindre obehindrat den tjänst som har bäst utbud.
Data Propagation and Self-Configuring Directory Services in a Distributed Environment
The Swedish field of digital X-ray imaging has since several years relied heavily on distributed information systems and digital storage containers. To ensure accurate and safe radiological reporting, Swedish software-firm eCare AB delivers a system called Feedback?the first and only quality assurance IT support product of its kind. This thesis covers several aspects of the design and implementation of future versions of this software platform. The focus lies on distributed directory services and models for secure and robust data propagation in TCP/IP networks.
ANVÄNDNING AV PRODUTIVITETSVERKTYG FÖR ATT NÅ UPPSATTA PROJEKTMÅL : En undersökning på ett Skanska projekt
This is a result of a diploma work in construction engineering. The purpose of this thesis is to investigate the nature of the productivity in a given project and how the Skanska productivity tools were used in this project.Interviews were held among workers and management to get some answers on what affected the work and its productivity. The result of the thesis showed that the productivity tools as propulsion analysis and ?goal cards?, were not used to a wide extent in this project. Furthermore there was almost no feedback for the one who made the calculation and the offer for the project, which might affect the results on projects negatively in the future.Within the project there was a lot of waiting time which affected the productivity.
En studie i realtidsgenererat binauralt ljud
Många av dagens dator och TV-spelsljud är anpassade för högtalaruppspelning, i
många fall även
flerkanalssystem som 5.1 surround och liknande. Få spel är anpassade för
uppspelning genom
hörlurar och för att få en bra ljudlokalisering i hörlurar behövs ofta någon
form av
surroundhörlurar. Vi tror att man kan skapa trovärdig (Riktnings)återgivning av
ljud i hörlurar
genom bara två ljudkanaler genom så kallat binauralt ljud. Vi kommer i detta
arbete att beskriva
de faktorer som spelar roll i vår stereohörsel, varför de fungerar samt vilka
svagheter som finns i
detta system. Vi kommer att skapa ett system för att behandla realtidsgenererat
binauralt ljud för
spel och beskriva de verktyg vi valt och den generella arbetsprocessen.
Kombinerad DSP- och FPGA-lösning för en bildbehandlingsapplikation
This Master's Thesis describes the design of a new system where a digital signal processor has been added to an existing imaging system consisting of field programmable gate arrays. The new system will offer a higher degree of flexibility by considerably shortening the design time and make it possible to implement more complex algorithms than the existing ones. The choice of system architecture and a test implementation are discussed. The test implementation consists of a program for the digital signal processor and VHDL code for one of the field programmable gate arrays. The code for the digital signal processor was designed for testing on an evaluation board from Texas Instruments.
Hur upplever sm? och medelstora f?retag (SMF) utmaningar och effekter p? organisationens effektivitet till f?ljd av digital transformation?
Bakgrund och problem: Digital transformation ?r ett hett ?mne inom aff?rsv?rlden, med ett
?kande antal f?retag som str?var efter att anpassa sig till digitala teknologier f?r att f?rb?ttra
sina aff?rsmodeller och skapa nya v?rdeskapande aktiviteter. Men med digitala
transformationen kommer ocks? utmaningar som budgetber?kningar och brist p? teknisk
kunskap vilket ofta leder till misslyckade transformationer. St?rre f?retag har ofta mer
resurser till att hantera dessa utmaningar j?mf?rt med SMF.
3D-Visualisering som hjälpmedel i modern planering : En utvärdering av verktyget City Planner med hjälp av fokusgrupper
Public participation is a key aspect in the planning of Swedish municipalities. It is probably the most important tool of them all in the planning towards a sustainable future within the cities and the municipalities as a whole. Participation from the public can take on several different forms. In this paper I focus to research and discuss in and around the usage of a web-based 3D platform called City Planner. The tool allows the user (the public) to view the municipalities planning in a fairly new (but quickly growing) environment.
Digital kompetens : Äldreomsorgspersonals upplevelser av en digitaliserad arbetsplats
This study highlights the importance of computer technology and its impact on elder care staff's skills development in the public sector. The government presents the digital agenda within which information and communication technology today is considered to have a potential for sustainability, growth and development. According to the EU Commission, there are several important elements that should be improved to digitize the workplace. Among these are digital literacy, collaboration between agencies and increased investments in research, education and innovation. New technology can be understood in different ways by individuals, some see the computer as something positive and exciting, while others may find it hard to see the opportunities for learning and development.
Digitala bibliotek i kulturpolitiken Om idéer och legitimitet.
The aim of this Masters thesis is to examine ideas used to legitimate Swedish digital libraries, with a focus on the cultural heritage, their relation to cultural policy and an eventual crisis within the latter. Which ideas are linked to digitalisation? How do the arguments for creating digital libraries differ between central actors? How do the digital libraries relate to cultural policy and an eventual legitimacy crisis? These are the questions this thesis seeks to answer. The theoretical starting-point consists of a legitimacy discussion and its connection to Swedish cultural policy. The method used is idea analysis.
Från varuperspektiv till servicelogik : ett arbete om rollförändring och öppenhet på webben
This study focuses on the transfer between a product-oriented to a service-oriented perspective regarding marketing activities in companies due to the development of information technology. It illustrates how this very transfer has been, and can be, contemplated through the eyes of organizations working with marketing in a digital world on a daily basis. Technology has turned several industries - their price-setting, communication channels and supplying possiblities - upside-down. This turnpoint brings out a new way of observing and working with marketing. Therefore, we find it interesting to gain a better understanding of how actors within industries where the turnpoint is a fact observes marketing, and how this service perspective can be seen in their various organizations and daily.
Att betala med din Smartphone : Den digitala plånboken
Den här uppsatsen handlar om vad som påverkar konsumenten till att vilja använda en digital plånbok. Den digitala plånboken är femte generationens betalningsmedel och har nu kommit för att digitalisera flera av de funktioner som den fysiska plånboken erbjuder. En transaktion med den digitala plånboken sker genom konsumentens Smartphone. Förutsatt att Smartphones blir mobila plånböcker kan det antas att konsumenterna skulle vänja sig vid tanken att lämna den fysiska plånboken hemma.Det har tidigare gjorts studier på adoption av mobiltelefoner och hur människor i allmänhet tar till sig vissa tjänster men den digitala plånboken är ett relativt nytt fenomen och därför handlar vår uppsats om adoption av den digitala plånboken som tjänst.De slutsatser vi kan dra av uppsatsen är att säkerhet, enkelhet och kompabilitet kring den digitala plånboken påverkar om konsumenten väljer att använda tjänsten. För att företagen som levererar digitala plånbokstjänster ska nå största nytta bör de även se säkerhet, enkelhet och kompabilitet som centrala delar vid presentation och lansering av tjänsten..