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2743 Uppsatser om Digital terrain models (DTM) - Sida 25 av 183
Tillgång eller ägande : En studie i konsumentvärde på marknaden för digital underhållningsmedia
Syftet med uppsatsen har varit att genom kvalitativa intervjuer lyfta fram motpolerna kringdagens konsumtion av digital underhållningsmedia och fastställa om konsumenters syn på värdekan relateras till deras val av att antingen betala för ägandet eller för tillgänglighet av den. Metoden har bestått av åtta stycken kvalitativa intervjuer där respondenter fått frågor om sinkonsumtion av digitala underhållningsmedia inom; musik, video, spel och podcasts. Uppsatsen kommer fram till att konsumenter ser värdet i användningen av mediet och inte iägandet av det. Konsumenterna vill således hellre strömma sin media än att ladda ner den. Deväljer därför mer eller mindre obehindrat den tjänst som har bäst utbud.
Utvärdering av energiberäkningsprogram : Att användas i tidigt planeringsstadium för byggnader
The regulations for energy consumption are consistently getting more and morestrict. This leads to a higher customer demand for energy analysis early in the buildingdesign process. Many building planners and architects use powerful modeling softwareto visualize their projects. These digital models contain sufficient information aboutthe building?s physical characteristics for reliable energy analysis.
Higgsbosonen, standardmodellen och LHC
This report aims to provide an insight into the particle physics of today, and into the research that goes on within the field. The focus is partly on the recent discovery of the Higgs boson, and partly on how software can be used to simulate processes in particle accelerators. Basic concepts of particle physics and the search for the Higgs boson are discussed, and experimental results, including those from the Large Hadron Collider, are compared with simulations made in MadGraph 5. Furthermore, simple new models of particle physics are created in FeynRules, in order to make simulations based on the models. To support the presentations of these aspects, some of the underlying theory is built from the ground up.
Konsumentprisindex för kläder och skor 1986-2005 - Dekomponering och prognostisering
The essay initially intends to find adequate models to describe and forecast monthly data for the Swedish Consumer Price Index sub group Clothes and Shoes 1986-2005. The time series observations during 2006 are considered ?out of sample period? which is used to evaluate the forecasts. The purpose is to perform time series decomposition and to investigate and analyzethe seasonal pattern. The Box-Jenkins approach is used to find adequate ARIMA models.
Integrering av Digitala Färdskrivare och Telematik för den nya Europeiska Standarden
This Master of Science thesis project handles issues around managing data from the digital tachographsystem. European legislation states that companies must download the data of the digital tachograph systemand store it for at least one year for control purposes. The system stores data on the vehicle unit located inthe driving compartment and on smart cards personal for each driver.Acquiring data from the previous analogue tachograph was done instantaneously since the data wasphysically printed to a circular paper chart when driving. To acquire data from the digital system one mustperform a download from the vehicle unit and later transfer it to some form of backup solution for longterm storage. Data must also be downloaded from the driver smart cards.Download of data from the vehicle unit is the most time consuming task and may take up to 30minutes pervehicle.
Kombinerad DSP- och FPGA-lösning för en bildbehandlingsapplikation
This Master's Thesis describes the design of a new system where a digital signal processor has been added to an existing imaging system consisting of field programmable gate arrays. The new system will offer a higher degree of flexibility by considerably shortening the design time and make it possible to implement more complex algorithms than the existing ones. The choice of system architecture and a test implementation are discussed. The test implementation consists of a program for the digital signal processor and VHDL code for one of the field programmable gate arrays. The code for the digital signal processor was designed for testing on an evaluation board from Texas Instruments.
Spelutveckling för Facebook ? från koncept till produkt
Abstrakt
Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett
webbaserat spel riktat
mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och
förändrade metoden
och utvecklade verkyg för att effektivisera den för vårt syfte.
Vi kom fram till att det är svårt att göra ett socialt spel och att det
viktigaste i produktionen är att
se till att det finns en tydlig koppling mellan spelarnas interaktion med
varandra och den
grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss
den hårda vägen
vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett
spel.
Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i
JavaScript och
utspelar sig i en viktoriansk miljö.
Nyckelord: Facebook, spelutveckling, webbutveckling, internet, sociala spel
Abstract
During our bachelor thesis we worked for 20 weeks with the development of a
web-based game
for Facebook. We used Agile/Scrum as our project planning method, changed the
method to make
it more effective for our purpose and developed tools for the method.
We came to the conclusion that it's hard to make a social game and that the
most important thing
in the production is to make sure that there's a clear connection between the
players' interaction
with each other and the foundations of the game mechanics. We lost focus during
the
development and learned the hard way the value of planning realistically and to
start from the
core when developing a game.
The game we created uses a random generated terrain, is written in JavaScript
and takes place in a
Victorian environment.
Keywords: Facebook, game development, web development, internet, social games.
Hur upplever sm? och medelstora f?retag (SMF) utmaningar och effekter p? organisationens effektivitet till f?ljd av digital transformation?
Bakgrund och problem: Digital transformation ?r ett hett ?mne inom aff?rsv?rlden, med ett
?kande antal f?retag som str?var efter att anpassa sig till digitala teknologier f?r att f?rb?ttra
sina aff?rsmodeller och skapa nya v?rdeskapande aktiviteter. Men med digitala
transformationen kommer ocks? utmaningar som budgetber?kningar och brist p? teknisk
kunskap vilket ofta leder till misslyckade transformationer. St?rre f?retag har ofta mer
resurser till att hantera dessa utmaningar j?mf?rt med SMF.
Digital kompetens : Äldreomsorgspersonals upplevelser av en digitaliserad arbetsplats
This study highlights the importance of computer technology and its impact on elder care staff's skills development in the public sector. The government presents the digital agenda within which information and communication technology today is considered to have a potential for sustainability, growth and development. According to the EU Commission, there are several important elements that should be improved to digitize the workplace. Among these are digital literacy, collaboration between agencies and increased investments in research, education and innovation. New technology can be understood in different ways by individuals, some see the computer as something positive and exciting, while others may find it hard to see the opportunities for learning and development.
Produktivitetseffekter av flerträdshantering
The main purpose of this study is to investigate the productivity effects of multiple tree handling in thinnings. Other important elements have been to investigate in which extent multi-tree handling is used in stands with different stem volumes and the impact of collecting partially delimbed fuelwood assortments has on harvesting performance.
The study is based on data from thinnings in Sydved and contractors' operating activities. Collection and compilation of operating schedules, number of stems and surveyed volumes from several contractors and a large number of executed orders underlying the results.
Multiple tree handling is used to a much greater extent at lower average stem volumes. Prediction models for productivity of the multiple-tree handling harvesters in the study differ from the productivity models for single-tree handling. In the model developed in this study productivity is not as dependent of stem volume as reference models.
Digitala bibliotek i kulturpolitiken Om idéer och legitimitet.
The aim of this Masters thesis is to examine ideas used to legitimate Swedish digital libraries, with a focus on the cultural heritage, their relation to cultural policy and an eventual crisis within the latter. Which ideas are linked to digitalisation? How do the arguments for creating digital libraries differ between central actors? How do the digital libraries relate to cultural policy and an eventual legitimacy crisis? These are the questions this thesis seeks to answer. The theoretical starting-point consists of a legitimacy discussion and its connection to Swedish cultural policy. The method used is idea analysis.
Från varuperspektiv till servicelogik : ett arbete om rollförändring och öppenhet på webben
This study focuses on the transfer between a product-oriented to a service-oriented perspective regarding marketing activities in companies due to the development of information technology. It illustrates how this very transfer has been, and can be, contemplated through the eyes of organizations working with marketing in a digital world on a daily basis. Technology has turned several industries - their price-setting, communication channels and supplying possiblities - upside-down. This turnpoint brings out a new way of observing and working with marketing. Therefore, we find it interesting to gain a better understanding of how actors within industries where the turnpoint is a fact observes marketing, and how this service perspective can be seen in their various organizations and daily.
Att betala med din Smartphone : Den digitala plånboken
Den här uppsatsen handlar om vad som påverkar konsumenten till att vilja använda en digital plånbok. Den digitala plånboken är femte generationens betalningsmedel och har nu kommit för att digitalisera flera av de funktioner som den fysiska plånboken erbjuder. En transaktion med den digitala plånboken sker genom konsumentens Smartphone. Förutsatt att Smartphones blir mobila plånböcker kan det antas att konsumenterna skulle vänja sig vid tanken att lämna den fysiska plånboken hemma.Det har tidigare gjorts studier på adoption av mobiltelefoner och hur människor i allmänhet tar till sig vissa tjänster men den digitala plånboken är ett relativt nytt fenomen och därför handlar vår uppsats om adoption av den digitala plånboken som tjänst.De slutsatser vi kan dra av uppsatsen är att säkerhet, enkelhet och kompabilitet kring den digitala plånboken påverkar om konsumenten väljer att använda tjänsten. För att företagen som levererar digitala plånbokstjänster ska nå största nytta bör de även se säkerhet, enkelhet och kompabilitet som centrala delar vid presentation och lansering av tjänsten..
Logikbaserade dokumentåtervinningsmodeller
The thesis deals with three document retrieval models based on logic: the Boolean model,the fuzzy model and the Van Rijsbergen model.In Chapter 1, the author presents the purpose of the thesis. This is to give the logical foundationof the models, to describe them and to examine them critically. In Chapter 2, some importantnotions in document retrieval are presented. Chapter 3 is devoted to the Boolean model, Chapter4 to the fuzzy model and Chapter 5 to the Van Rijsbergen model.These three chapters are organized in the same way. First, the logical foundation of the modelis given.
MP3 : hur låter det?
Sekretessbelagd.