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3457 Uppsatser om Digital technology - Sida 14 av 231
Marknadsundersökning för webbtjänst innehållande medicin- och läkemedelsnyheter
New forms of Information and Communication Technologies (ICTs) have become more influential in development contexts. The concept of ?The Digital Divide? points at a large division between rich and poor countries regarding access to ICTs. Critics say that the debate concerning this topic for far too long has focused mainly on the technology itself rather than social factors which impact social inclusion and development. Scholars agree that ICTs holds a tremendous potential, but how is this implemented in development contexts and how can it be used with more sensitivity towards local preconditions and social aspects?This paper aims to examine how ICTs are being used in the context of development within an India based organisation for women called SEWA (Self Employed Women?s Association).
Near Field Communication : En studie om NFC-teknikens möjliga användningsområden och utveckling inom sociala medier
In this report we examine the NFC (Near Field Communication) technology as far as the development has come until today. We adress different use areas and explain the technical funcionality. By using data collection methods as a specialist interview and also a survery we want to detect potential risks and safety-issues in implementation of the new technology. Our main-focus in this report is to examine how NFC can play an important role in the developement of social interaction and social media. By compiling our data and research materials we will analyze and present a report conslusion.
Digital speldistribution - Om behovet av rekommendationer och riktlinjer inom
Digital distribution för datorspel växer för varje år. Med tiden har fler och fler webbutikermed endast digitala produkter dykt upp, samtidigt som de gamla till en allt större del harbörjat erbjuda ett digitalt sortiment. Konsumenterna har med denna utveckling ett hav avolika typer av distributionsmöjligheter att välja bland. Vissa kan för en del konsumenterkännas restriktiva, medan andra webbutiker erbjuder en typ av försäljning som påminner merom den fysiska.Syftet med denna studie är att försöka identifiera de olika typer av affärsmodeller ochdistributioner som finns i dagsläget, och om det finns behov av att införa någon typ avstandard i form av riktlinjer och rekommendationer för digital distribution.Studien visar att det skulle vara problematiskt att tillämpa riktlinjer som skulle fungera ipraktiken för alla dessa varianter av digital distribution. Men samtidigt identifieras ett antalproblem som individuellt skulle kunna åtgärdas med hjälp av några av de riktlinjer ochrekommendationer som tas fram genom bland annat kvantitativ undersökning blandspelkonsumenter och intervju med Sveriges största aktör inom området..
SPIRITUALITET OCH INTUITIVA VIBES Tjejers str?van efter respektabilitet i ett digitalt rum
On social media, girls create digital spaces where a distinctive spiritual culture emerges. This spiritual culture is therapeutic in nature, consisting of therapeutic compositions and happiness-generating templates that contribute to the girls' respectability by allowing them to take responsibility through their intuitive knowledge. The purpose of this study is to investigate how the pursuit of respectability is manifested in these digital spaces by examining spiritual expressions and exploring how participation in therapeutic culture online serves the attainment of respectability.
The study employs a participatory netnographic method, focusing on observations of LIVE broadcasts on TikTok. In these broadcasts, girls engage in various spiritual practices within a shared digital sphere. The observations are analyzed through the theoretical frameworks of Beverley Skeggs' concept of respectability and theories related to therapeutic culture, including happiness culture and therapeutic assemblage.
The findings reveal that both the girls hosting the LIVE broadcasts and those participating by commenting collaboratively create a digital culture through the exchange of advice.
Hantering av digitalt designmaterial i kollaborativ miljö
A case study of professional interaction designers' usage of design materials was conducted. Five interviews were performed in order to gain insight in the systems used by designers, how these work, how they collaborate within them, and what they think of recent research about them. Design studios allow collaboration for several users at once. Digital material (mockups, pictures, etc.) are commonly used, but needs to be made analog, e.g. printed, to be usable in the design studio environment.
Att öka livskvalitet genom mobile assistive technologies. En studie om hur rehabilitering- och habiliteringsverksamheter bör förhålla sig till mobile assistive technologies i syfte att öka livskvalitet för personer med nedsatt synförmåga
As the use of smartphones and other mobile technology in our society is constantly increasing,so too does the possibilities of visually impaired persons increase as they are becoming moreable to enhance their quality of life with the help of mobile assistive technology. The purposeof this study was to explore how rehabilitation and habilitation organizations, which areworking with the visually impaired, should approach new technology. We have researched thisby examining the possibilities, opportunities and barriers of using mobile assistive technology.Based on this, we formulated the following research question: What factors are important forrehabilitation and habilitation organizations to consider in order to support, promote andcreate quality of life through the use of mobile assistive technology in their work with thevisually impaired? To answer the above question an exploratory study was made at an eyeclinic in the Västra Götaland region. The study was done through a series of qualitativeinterviews with both staff and patients at the eye clinic.
IT-stöd för Balanserade styrkort : ? en studie av Försvarsmaktens behov
New forms of Information and Communication Technologies (ICTs) have become more influential in development contexts. The concept of ?The Digital Divide? points at a large division between rich and poor countries regarding access to ICTs. Critics say that the debate concerning this topic for far too long has focused mainly on the technology itself rather than social factors which impact social inclusion and development. Scholars agree that ICTs holds a tremendous potential, but how is this implemented in development contexts and how can it be used with more sensitivity towards local preconditions and social aspects?This paper aims to examine how ICTs are being used in the context of development within an India based organisation for women called SEWA (Self Employed Women?s Association).
Publikationernas utveckling
Som grafisk formgivare a?r framtiden i ett utvecklande stadium, da?r de tryckta
publikationerna o?verga?r till allt fler digitala alternativ. I detta
kandidatarbete beskrivs oron fo?r tryckproduktionens framtid och hur vi med
hja?lp av kommunikationssa?ttet Crossmedia kan hitta en lo?sning pa? problemet.
Kommunikationssa?ttet fo?rutsa?tter inte bara fo?rdelar fo?r tryck utan a?ven
andra mediekanaler i digital form, da?r mediedelarna fa?r mo?jlighet att
samspela fo?r att kunna na? ut till en bredare publik.
Det jag kommer fram till under min teoretiska del fo?rsta?rks i en produktion,
da?r jag tilla?mpar min tidigare forskning i en prototyp av en
Crossmediakampanj.
EkoReko : Hur en digital tjänst får användarna att leva mer miljövänligt
The purpose of this study was to follow a research-oriented design process and to develop a design draft for a digital service that supports users to make more environmentally conscious choises in their everyday life. By following an interaction design process from start to final delivery, the study aims at creating a broad understanding of the process. Therefore, many userrelated activities were implemented in the study: eg. personas, scenarios, sketching and user testing. The project resulted in digital wireframes for an iPhone application using embedded GPS to identify and locate environmentally friendly businesses.
Matte Painting - Skapandet av en virtuell kuliss
Det här kandidatarbetet kommer framförallt att beröra filmtekniken, Matte
Painting, men vi kommer även röra oss runt omkring ämnet och presentera andra
delar från filmproduktionen och framförallt postproduktionen för att lättare
kunna sätta Matte Painting i ett relevant sammanhang.
Vi jämför Matte Painting med en teaterkuliss, en bakgrund som på nära håll
eller ses från fel vinkel kan bryta illusionen av att det är en verklig miljö.
Vi undersöker och presenterar hur man kan bygga upp en digitalt skapad Matte
Painting som möjliggör att inte behöva åka land och rike runt efter den
idealiska filmplatsen, utan kan spela in filmscenen i en studiomiljö.
Vi analyserar existerande filmscener som har använt sig av Matte Painting, gör
jämförelser mellan olika användningsområden för Matte Painting samt diskuterar
fram en slutsats som besvarar vår frågeställning:
?Hur har utvecklingen av filmtekniken, Matte Painting, sett ut och hur kan man
tillämpa en digital Matte Paint i postproduktion för att förstärka
helhetsupplevelsen av en filmscen??
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This thesis will primarily concern the film technique, Matte Painting, but we
will also roam around the subject and introduce other elements of the film
production, and above all post production for ease of putting Matte Painting in
a relevant context.
We compare Matte Painting with a theatrical backdrop, a background that closely
or viewed from the wrong angle can break the illusion that it is a real world
environment. We will investigate and present how to build a digitally created
Matte Painting that enables not having to travel across the country for the
ideal film location, but can shoot the scene in a studio environment.
We analyze existing film scenes that have made use of Matte Painting, making
comparisons between different uses for Matte painting and discuss a conclusion
that answers our main question:
"How has the evolution of the film technology, Matte Painting, looked like and
how you can apply a digital matte paint in post production to enhance the
overall experience of a movie scene?".
Handelsbranschers användning av Augmented reality : En studie om dess möjligheter, utveckling och användning
Augmented reality is an interesting technology which has increased in popularity the last couple of years. Even though we see more and more of this technology the use of it doesn?t match up to its true potential. This paper aims to investigate the possibilities of this technology and illustrate how companies can use it in their business to reach out to customers in a new and exciting way. The study consists of three parts.
Commercialisation of inventions from a legal and business perspective
This thesis is about university spin-offs and the competition in high technology industries. In the light of efforts to increase the competitiveness of the European Union, an effective transfer of cutting edge technology from universities to the industry plays an important role. University spin-offs, start-ups founded to exploit academic inventions, are likely to face considerable market entry barriers. This is among other reasons due to high capital requirements for further technology development and lack of complementary resources. With a combination of relevant literature and empirical investigation, commercialisation of technologies within spin-offs is investigated and analysed.
Hur påverkar ny teknik företags relation och kommunikation mot sina kunder och leverantörer?: En studie av fyra företags utnyttjande av moderna affärssystem och effekterna i kund- och leverantörsrelationerna.
This qualitative case study, made with four companies, looks closer at how more effective information management, with the help of IT-systems, affect companies market communication and relations to customers and suppliers. Customer Relationship Management perspective is used and Enterprise Resource Planning-systems are the ground for new technology change. The main conclusions are that new technology affects the outcome of companies? relationships towards their customers and suppliers and that the processes and activities between the involved parties are more closely linked. Also involving your suppliers and external actors makes the information handling more effective and companies that do so most likely have a competitive advantage..
Framtagande av ny höjdmätningsmetod till försvarets antennhiss 861
This bachelor degree project was carried out at Saab AB Service and Repair, Arboga, Sweden. The objective was to design, construct and implement a new stable and reliable method of measuring the continuous vertical displacement (height) of the military search radar PS861 mounted on a hydraulic powered elevator. The end product needs to be durable enough to be fully operational in the harsh environment of an outdoor elevator shaft and yet as accurate and precise as possible since one of its purposes is to calibrate control equipment. Previously used technique has proven not to meet any of the above mentioned properties.A prototype using a high resolution quadrature output rotary encoder has been developed, allowing a completely digital interface. This new method has been evaluated in laboratory environment where tests have been conducted regarding both reliability and validity.
"Vi måste hänga med, det här är deras vardag" : En studie om Internets frammarsch, om den digitala generationsklyftan i undervisningen
The aim of my study is to look at two specific schools and their work with Internet in the classroom and compare their work to what experts say about how you should educate. The study focuses on how teachers guide the students to be critical to the information they encounter on the internet. What do the experts say? How should the teachers work with Internet in the classroom? What do the teachers say about their work with Internet? What do the teachers say regarding children and the Internet? To answer these questions I have interviewed two teachers from different schools, which had classes with children 6 to 8 years old. The schools are very different from each other concerning investment on Internet devices in the classroom.