Sök:

Sökresultat:

3096 Uppsatser om Digital possibilities - Sida 63 av 207

PresenteraMera : En rapport om skapandet av ett interaktiv presentationsverktyg

This report describes the background, approach, and the final results for the presentation tool PresenteraMera.PresenteraMera is an online-based, interactive presentation tool that is created to improve the quality of sales presentations and simplify the creation of presentations. The client for this project is Dempsey, a digital advertising agency and production company with headquarters in Stockholm. PresenteraMera consists of several features that make it easier for businesses to create, edit and display their presentations. The tool also allows the user to always be sure that the presentations created with PresenteraMera follows a specific design, based on their graphic manual for example..

Igenväxande hagmarkers förekomst och tillstånd i västra Götaland : en utveckling av två arbetsmetoder

Detta examensarbete är gjort på uppdrag av skogsvårdsstyrelsen i Västra Götaland. Det övergripande syftet är att finna en metod som visar förekomsten av igenväxande hagmarker i Västra Götaland, samt ett sätt att beskriva tillståndet på dessa. Tillståndet skall beskrivas ur naturvårdssynpunkt och produktionssynpunkt. Tyngdpunkten ligger på naturvård. Även rådgivning om de praktiska åtgärderna behandlas..

Dopföräldrars syn på dopet : En kvalitativ undersökning av dopuppfattningar hos dopföräldrar i Härnösands stift i relation till Svenska kyrkans dopteologi

This is an essay within the subject of practical theology. The main interest is baptism. The aim of this essay is to describe the baptism theology of the Church of Sweden (Svenska kyrkan) and the history of the baptism. The goal is also, with the help of qualitative research, to study the view of the baptism with the ones who choose to let their children be baptized according to the liturgy of the Swedish Church in the diocese of Härnösand. The attempt is to give the Swedish church a pattern of action and a direction based on the result of my research.

?Daddy?, from Vision to Video

?A designer rarely works alone?. The first sentence of Jonas Löwgren and Erik Stolterman's chapter on design as a social process made me curious. What if a designer worked alone? What are the actual differences between working on a project alone and as part of a group? How would it influence the creative process? What would be different when coming up with ideas, meeting with clients and setting deadlines? Does the influence of another designer stifle the individual creativity or does it actually nurish it? This paper is written to answer these and other questions as well as take you through the creative process of the production of ?Daddy? - the music video..

Vilken roll spelar läsning för patienter på sjukhus? : En intervjuundersökning om sjukhusbibliotek, bokvagn och läsning på Universitetssjukhuset i Malmö

This essay is about reading among patients in hospital. The aim of the essay is to find out what part reading and the library play for patients in hospital. An additional aim is to find out in what ways the collaboration between hospital librarians and hospital staff could be developed. The starting-point of the problem is one main question: What part does reading play for the patient during the stay at the hospital? On the basis of the answers to this question I have also looked for possibilities of enhanced co-operation between hospital libraries and hospital staff.The method for the essay is qualitative and fifteen persons in three different wards at University Hospital in Malm have been interviewed.

?Den stora förändringen?. En mönsterkollektion höst/vinter 2013

The big change is a project where I created patterns on fabric. It is a collaborative project with Lotta Niemi. She studied fashion and textile designers and tailors from the Swedish School of Textiles in Borås and University of Technology in Sydney. The collaboration was to create designs on fabric for her upcoming clothing line for women, Fall / Winter 2013. The clothes will be sold online, in stores in Sweden and Japan.For Lotta Niemi?s clothing line, I wanted to create exclusive designs, rich patterns that worked out handmade and digital.

Level-Up! : En uppsats om spelutvecklares väg till ökad autonomi

Vår uppsats fokuserar på data- och tvspelsbranschen med en inriktning på relationerna mellan spelutvecklare och spelutgivare. Bakgrunden till uppsatsen och studien bygger på att maktbalansen mellan spelutvecklare och spelutgivaren faller i favör för spelutgivaren som ofta kontrollerar både finansiering och distribution av en spelproduktion. Detta skapar en situation där spelutvecklaren, som står för den skapande delen av en spelproduktion, har liten till ingen kontroll över sin egen verksamhet. Denna balans håller på att förändras genom uppkomsten av nya finansierings- och distributionsalternativ som tillåter spelutvecklaren att förbigå spelutgivarens inblandning i spelproduktionen. I vår uppsats har vi valt att undersöka hur folkfinansiering, digital distribution och mun till mun-marknadsföring påverkar spelutvecklares autonomi.

Dagens Agora : En kritisk granskning av Internets möjligheter och begränsningar

The time we live in now is significant for its many ways of spreading information- it is indeed the era of communication. The Internet is the main reason for this evolution, where you can reach out to any corner in the world in less then a second. Information is flowing over us and we get more and more used to being in a constant accessible state. The individual might spread his own word as he wishes. From a democratic point of view this should give a great opening for everyone into the public spheer.

Digital Narrativitet: En analys av Zeldas utveckling som berättande medietext

For many people, a good game is synonymous with good graphics. One thing that is often forgotten, is that the graphics only makes up one part of the games. An aspect of the games that is far to often forgotten, is the game?s content and ability to tell stories. Through analyses of the games of the Zelda series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined..

Lyssningsnivåer i surround

Syftet med detta arbete är att undersöka A-ljudteknikers lyssningsnivåer i förhållande till konsumenters lyssningsnivåer. Undersökningen av konsumenternas lyssningsnivå sker i konsumenternas hemmiljö, och undersökningen av teknikerna sker i kontrollrumsmiljö. För att arbetet ska vara så nära verkligheten som möjligt återspeglar testmaterialet programutbudet från SVT. Testmaterialet är producerat i formatet Dolby Digital 5.1. Studien visar att skillnaderna i lyssningsnivå mellan konsumenter och ljudtekniker är 8,5 dB.

Förpackningsframställning för skönhetsvård

This degree project was intendet to construct and design packaging for beauty care. At the requestof AssiDomän Frövi the project group were instructed to innovate creative packagesmade of their cardboard Frövi Bright.Three different packages have been developed. Two of them are for child care products and onepackage is for several bath products. These results show that there are possibilities to create creativeand different packages of the cardboard Frövi Bright.The report also enters deeply into the special qualities of Frövi Bright and studies of packagingdesign..

Älskvärda digitala leksaker. En interaktiv leksaksrobot

The purpose of this project was to develop an interactive toy concept. A toy capable of reacting and expressing emotions like happiness, sadness, anger or love. And capable of developing its character with use.The initial questions was, how do I create interest, understanding and affection between a digital product and its user? How should the interaction be made?During the course of the project the search has mainly been for something that does not base its shape and interaction on likeness. Forexample likeness to humans or pets.I have created a toy concept called iio.

Läromedel i modersmålsundervisningen

Den här uppsatsen handlar om hur pussel och skr äck kan kombineras i ett och samma digitala spel. Hur man som utvecklare kan f å en j ämn balans mellan skr äcken och pusslen som presenteras f ör spelaren i spelet. Den typ av skr äck som den h ar uppsatsen har fokus på är genren 'Survival-Horror' och anv änder sig av den typ av skr äck som i digital spel kategoriserats som 'Survival-Horror'-spel. Den här uppsatsen visar en analys av 'Survival-Horror', samlar information om pussel och skr äck f or att utforma en hypotes hur dessa kan kombineras. F ör att kontrollera om hypotesen st ämmer utf ördes en intervju innan pussel- och skr äckmomenten implementerades i ett digitalt spel. Efter implementationerna genomf ördes det speltester i tv å omg ångar f ör att analysera resultatet mellan de tv å omg ångarna..

The USA Patriot Act : - en analys av debatten om frihet

This thesis takes a closer look at the USA Patriot Act and the literary debate that has followed the passing of that Act. The aim of the thesis is to define what freedom is for the two opposing sides using McCallum's freedom model.The literary analysis shows that the most common argument from authors who are pro Act is that in desperate times like these one must relinquish a part of the individual's freedom to ensure the safety of the collective. Amongst those authors who are against the Act concerns are raised for the possibilities of abuse as a result of increased government power such as the ability to detain immigrants for long periods of time, surveillance and increased exchange of information between federal agencies..

Implementering av mjukvarubaserat PLC-system för reglering av magnetiseringen av en synkrongenerator

In order to reduce the price for, and improve the performance of automatic control systems for magnetization of synchronus generators, the possibilities of using a PC based software PLC system, Programmable Logic Controller, has been investigated. The result is a system based on the CoDeSys software PLC with runtime environment from 3S-Software, communicating with external units via Modbus fieldbus. System price is reduced from ?5000 to ?2000 and system processing speed is reduced from 10 ms for a Siemens S7 PLC to 4 ms with the CoDeSys PLC system though unsolved problems with runtime seizure caused by improper settings in the PC BIOS..

<- Föregående sida 63 Nästa sida ->