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5968 Uppsatser om Digital literature - Sida 30 av 398
?De ska lära sig att leva?: En studie av några barnbibliotekariers litteratursyn och deras samarbete med förskolan
The main purpose of this thesis is to investigate four children?s librarians? literature view and their collaboration with pre-schools. My main question at issue is ?What literature view do children?s librarians in this thesis have and how does this reflect their collaboration with pre-schools??. Another purpose is to study the canon process in relation to children?s libraries and pre-schools.
Multimedia eller inte multimedia, det är frågan.
Is it possible, and suitable, to use multimedia in classic literature studies at Swedish upper secondary school? What alternatives are there? Is there any foundation in the curriculum for an expanded conception of text as in multimedia? Will the conception literacy support use of multimedia in classic literature studies, and in what ways? How do we generally look upon the definition text, is it only printed letters, or something more? To get an answer to the questions we decided to examine a number of theories, Gardner?s theory about the different intelligences, the conception literacy and the expanded text concept. In these three theories we took our starting-point for the following work. The main subjects became two interactive sights on Internet and one CD-ROM, all containing classic literature. Our previous knowledge in this subject field was very meager. This work has given us an opportunity to discover some of the multimedia that is available, and the result we have come to is that multimedia absolutely belongs in studies of classic literature as well as in other subjects.
Den Fjärde Basfärdigheten
This analysis is about the fourth basic competence and how you can define it, what it includes and if it is possible to find it in the new curriculum for the Swedish high school; Gymnasiereformen -07. The analysis was focused on the following subjects; Mathematics, Social science and Swedish. The aim with this analysis has been to create a summary in the field of information literacy and to define the fourth basic competence. The analysis were focused on and delimited by the following conceptions; information literacy, digital competence and the information search process. The sources of information has primarily been taken from the field of information literacy and statements from professionals in the fields of information literacy and education.
Varför finns det soffor i biblioteket? Ett rumsligt perspektiv på barnbibliotekslokaler i Sverige.
The purpose of this study is to examine the physical space of children?s libraries in Sweden, and also to see which influences there are in the literature about the same subject. What ideas exist in the literature about the physical room of children?s libraries? We have studied how and if these influences can be seen in a selected number of children?s libraries. Our theoretical perspective is based on Anthony Gidden?s theory of construction.
Öppen tävling Filmfestivalens strategiska fördelar i en digitaliserad filmbransch
This paper investigates strategic opportunities for film festivals in a digital film business, with emphasis on Göteborg international film festival and the Swedish film industry. Using a theoretical framework of strategy analysis, the film value chain is examined with special regards to disruptive technology, and the film festival's unique resources are linked to industry structure. It is shown that relationships between actors and across sectors are crucial features of the film industry, and hence a network perspective is added to the theoretical framework. Barriers to entry are shown to be relatively low in all sectors except the cinema market, and it is proposed that film festival's could expand into digital distribution, taking advantage of brand strength, customer loyalty and knowledge of industry. The study adds to the mounting research on film festival practice and its significance for marketing and distribution in the film industry, and highlights the emergence of strategic openings in destabilized networks..
Filosofi och litteratur : en studie av förhållandet mellan filosofisk litteratur och skönlitteratur och dess betydelse för kunskapsutveckling ur ett didaktiskt perspektiv.
What is the relation between literature and philosophy and what can we learn from it? Is there something about the novel and its language, fiction and narrative that separates it from philosophical litterature? In what way is knowledge about this useful to us, and is it possible to use fiction for the understanding of philosophy?This study makes an attempt to shed some light on the by no means obviuos distinction between philosophy and literature. The aim is to understand what, if in fact there is something that separates philosophy from literature, there is about the distinction that makes it possible for us to separate the ideas in literature from philosophical ideas, and in what way we can use the novel, or fiction in its widest meaning, to understand philosophy. When teaching philosophy you´re often required to make the abstract tangible. But if there´s a misconception about the distinction in what makes philosophical literature philosophical, then maybe there is something to learn from literature, or, at least, something about the fiction and its aesthetics, that makes it easier for us to relate to and understand, for example, the theories that are debated in moral philosophy.There are some philosophers who have used the form of fiction to make their thoughts on philosophical questions understandable.
Mjukvarubaserad 3D-renderare
Abstrakt Produkten som jag har utvecklat är en mjukvarubaserad 3D-renderare. För att göra en sådan produkt är man tvungen att gå djupt in i området 3D och utföra alla beräkningar på egen hand. Dessa tar annars grafikkortet hand om. Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D- renderare och vad den är för något och i vilka områden den används. Här förklaras även min syn på programmering, digitala spel, vad programmering innebär för mig och hur min syn på spel har påverkat mig med tiden.
En bok kan berika livet om man får ta del av den: En intervjustudie med bibliotekarier och läsombud om utvecklingsstörda och läsning
The aim of this master thesis is to discuss the access to literature and reading by mentally retarded persons, and how this is affected by library and care taking staffs awareness of mentally retarded persons needs of literature and reading. The reason why we decided to choose this essay topic, is that there is a lack of research about mentally retarded persons relationship with libraries, literature and reading in the field of library- and information science. This groups needs must be brought to sight, so that they can take part in the literature just as anyone else, on their own conditions. Our study involves interviews with four librarians, three reading representatives and a co-ordinator at the Easy-to-Read Foundation. We can establish that all of our informants prove to have significant knowledge about mentally retarded persons and their needs of literature and reading.
Ledarskapets vardag - himmel och helvete
Aim: Our aim is to make a critical review of the glorification of leadership, by describing the practical work of leaders, compared to what is written in management literature. Method: We have applied a qualitative approach in our study and implemented seven interviews to illustrate our respondents? experiences and opinions. All of our respondents have leading positions with their current companies. To analyse the results from our interviews, we have compared them with literature written in the subject, mostly management literature. Results & Conclusions: We have concluded that there is a connection between the theory and our empirical material.
Några aspekter på filmens tid : Ögonblicket och nuet i filmen och fotografiet
Abstract Cinematic time is the most complex of all: it is composed of public time (clock), personal time (experienced) and in addition, it can run backwards, be contingent, stored and (re)created. The present study examines some aspects of cinematic time, with special reference to the instant, the moment and the present. The strictly defined instant or moment does not exist. It is a passage between the past and the future and it is impossible to record on film or a photograph. One example is the moment of death, which is an abstraction with zero duration.
Strategy for developing digital services: EHRIS digitization project
This master's thesis focuses on the development of a strategy for aninformation service in the area of digitization of cultural heritage andresearch, with a web based platform as implementation of the strategy. Viathe platform, digital collections and research are presented and shared.Services around the platform are provided. Support activities comprise thewhole chain of digitization, from digitization to archival of the digitizedobjects. The information service aims for a new approach to combine ICT andestablished research; research and industrial practice were combined andcooperation of participants from various backgrounds was enabled. Thestrategy and organization of such information service was described using a?quality management system?, standard ISO 9001.
Presentation av stratigrafisk information i GIS-miljö
Efterfrågan på digital kartinformation ökar kraftigt. För en kartproducent räcker det inte alltid att bara förse användaren med en papperskopia. Istället efterfrågas ofta en digital kartbild där objekten är kopplade till en databas som användaren lätt kan uppdatera allteftersom informationen förändras. Målet med detta arbete var därför att hitta en metod att datalagra och visualisera stratigrafisk information. I detta arbete har information från gjorda borrningar och seismiska profiler från ett område i Södertälje kommun samlats in och strukturerats på ett sådant sätt att de kan användas i ett GIS-system.
En utifrån lyssnares preferenser jämförande undersökning av digital och analog inspelningsutrustning med ljud konverterat till CD-ljudstandarden
Inom den digitala ljudtekniken råder idag bithysteri. Nya ljudinspelningssystem med allt högre digital upplösning skapas. Däremot dominerar fortfarande CD-skivan med sina 16 bitar och 44.1 kHz. Är tävlingen om bitarna helt i onödan i avseende på den färdiga produktens ljudupplevelse? Detta arbete försöker utröna om det är möjligt att höra skillnad mellan musikstycken inspelade på olika maskiner i olika upplösning och sedan konverterade till CD-standarden.
Roligt eller lärorikt? : En studie om barns attityder till spel i skola och hemmiljö
This report investigates digital games with focus on differences and similarities between children?s point of view when it comes to games focusing on learning compared to those focusing on entertainment. The approached group was children, 7 years old. The study contains investigations and analysis of how these children used games in both school and home environment. The most used theory ?8 theories of fun? by Marc LeBlanc (2004) raises the most important parts making a game fun.
Livsvärlden i skolpraktiken - är det möjligt : Elevers tankar om Les Misérables
AbstractThe purpose of this article was to examine how students learn French by integrating a multimode way of learning through literature, music, poetry, painting, reading, writing and IT in the classroom, in order to create understanding and motivation regarding the subject, but also a sense of cooperation and sensibility toward each one of the students Individual work. In the study of Victor Hugo?s novel Les Misérables as a tool for learning and deepen understanding about human values, the focus was laid on essentials questions such as the question of good and evil which is the major theme presented in the novel. The results showed that the students developed a vast interest in literature and human condition and made progress in French in both oral and written work but also acquired more knowledge about the French history..