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1510 Uppsatser om Digital läskunnighet - Sida 46 av 101
FörstÄ musikens tecken : Multimodala, semiotiska resurser i musikteori
This study is made in order to see how music teachers pedagogic design their teaching from a semiotic design theoretical perspective. A survey was done in a study to see how the music college students experienced their music theory teaching. This was followed by an observation of two different music theory teachers teaching music theory and with subsequent interviews. One teacher taught music theory at a swedish non-compulsory School of Arts, Kulturskola, and the other music teacher taught at an independent adult education college. The study's questionnaire, observation and interview revealed patterns of teaching, probably largely due to the teaching tradition.
Organiserad vetenskaplig elektronisk [publicering] vid universitet och högskolor i Sverige
Institutional repositories are now being created to manage, preserve, and maintain the digital assets and intellectual output of a university. The incentives to change the process of scholarly communication have also begun serving as a strong motivator. There are problems to consider and questions to be solved when dealing with electronic publishing and the implementation of institutional repositories. At present time no summary exists regarding the activities of scholarly electronic publishing at Swedish universities and university colleges.This Master's thesis aims to describe the current situation regarding electronic publishing and the development of institutional repositories at Swedish universities and university colleges. To investigate the situation, a questionnaire was sent out to 38 academic libraries since they are normally responsible for the electronic publishing within institutions of higher education.
Den glömda marknadsföringen : En kvalitativ studie om hur hotell marknadsför och arbetar med hÄllbarhet
SAMMANFATTNINGTITEL: Den glömda marknadsföringenKURS: Företagsekonomi III ? ExamensarbeteFĂRFATTARE: Erika Nilsson och Mikaela VideforsHANDLEDARE: Miralem HelmefalkEXAMINATOR: Leif V RyttingNYCKELORD: Marknadsföring, grön marknadsföring, CSR, miljö, hĂ„llbarhet, digital marknadsföring, hotell.SYFTE & FORSKNINGSFRĂ
GA: Studiens syfte Àr att undersöka hur hotell i Kalmarregionen arbetar med hÄllbarhet och hur det förmedlas genom deras marknadsföring. Samt att klargöra bakomliggande skÀl till varför hotell arbetar med hÄllbarhet och hur detta gynnar dem. Uppsatsens forskningsfrÄga Àr följande: Vad prÀglar hotells engagemang i hÄllbarhetsfrÄgor och hur förmedlas det genom deras marknadsföring?METOD: Studien utgÄr frÄn en kvalitativ metod med en induktiv ansats som till en viss del Àven prÀglas av deduktiva inslag.
Roadmate re:design : Design- och utvecklingsprocessen vid redesign av en digital tjÀnst
This report describes the initial work intended for updating the car sharing service Roadmate. Roadmate is one of the services received by the car rental company Hertz First Rent a Car. The goal was to present the client with design- and structure proposals for a car sharing service that includes high usability and at the same time remains aesthetically pleasing.The work is based on an initial study with data collection, mapping the target user group and its needs. Subsequent structural and design proposals for Roadmates company carpooling service are based on the facts surrounding the target group's needs. The result are well developed and tested design sketches with accompanying visual identity and sitemaps that can be the basis for the further work on the development of the service..
Att skapa grunden tillkassasystemsapplikationer för Android : Undersökande arbete samtimplementation
This paper was made together withTechPay AB, by their request.The dissertation has been divided into two separate parts; one of which is fully theoretical, with the focus on the security requirements of a digital cash register, and how to meet these requirements.The second part covers the implementation of anAndroid-oriented Java-library,created with help from the security requirements found in the first part. The purpose of this library is to make it easier to develop a cash register that uses payment terminals from TechPay.This paper also covers different communication protocols, encryption techniques and recommendations from authorities, banks and Android. This paper also contains a small review of how users are validated in applications on the current market that handles money transactions..
Verktyg för mÀtning av tjÀnstekvalitet pÄ bredbandsnÀt
Operators and Internet service providers invest in broadband to be able to deliver new services that require higher data transmission rate. A way to make this possible is to use ADSL, Asymmetric Digital Subscriber Line, as the access technology. To be able to handle this technology, the service providers should do a pre-qualification. Methods and tools are needed to analyze the local copper lines and decide if these qualify for ADSL with respect to service availability and possible bandwidth through the lines. This report brings up some methods for pre-qualification of ADSL, the important quality parameters and how to gather them from the available services today.
Designing the Militarization 2.0 research tool
Research is a time-consuming endeavor which requires appropriate tools to manage often vast amounts of information. Militarization 2.0 is a research project aiming to explore Militarization in social media. The aim of this project is to design a user interface for supporting researchers in projects involving large amounts of data in qualitative studies. The project will follow the design process of the first version of the Militarization 2.0 research database interface. The design process involves user studies, interviews and design and testing of paper and digital prototypes.
Digitalt vs. analogt : en jÀmförande studie av dikteringsprocessen pÄ tvÄ medicinavdelningar
Allt större och större andel företag vÀljer att presentera och förmedla varor och tjÀnster via e-handel. En viktig aspekt vid e-handel Àr att kunden kÀnner förtroende för e-handelsapplikationen och företaget. Denna rapport redogör för vilken inverkan multimediala inslag har för förtroendet av en e-handelsapplikation, vid initialt anvÀndande. En undersökning har genomförts med hjÀlp av en kooperativ utvÀrdering av fyra e-handelsapplikationer vilka innehÄller olika typer av multimediala inslag har.Resultatet av undersökningen visar att multimediala inslag inverkar positivt pÄ förtroendet för e-handelsapplikationer. DÀremot finns indikationer pÄ att för hög grad av multimedialt inslag inverkar negativt pÄ förtroendet för e-handelsapplikationer..
Matematik för spelutveckling
Matematiska kunskaper Àr en central del inom digital spelutveckling. Metoderna hur man lÀr ut matematik och dess innehÄll har dock inte utvecklats i samma takt som hur lÀr ut hur man utvecklar spel. Jag vill med den hÀr uppsatsen och mitt kandidatarbete utveckla ett unikt kursupplÀgg av tillÀmpad matematik for spelutveckling i 2-D. Detta upplÀgg baseras pÄ analys av tidigare erfarenheter av matematikstudier och samtal med övriga kursansvariga. Den be?ntliga kurslitteraturen som anvÀnds pÄ tekniska högskolor Àr vÀldigt avancerad i sin forklaring av teori.
LÀrares erfarenheter av att anvÀnda sociala medier i undervisning
This study aims to investigate how and why teachers use social media to reach their students, and how they handle different levels of computer literacy among students.The purpose of this study is to investigate the experience of teachers using social media in their teaching. I have done interviews with two teachers, who use social media in different ways. One of the teachers makes her students publish their work on the Internet on wiki-spaces, and the other one use Facebook for discussions and teamwork. This report uses the pedagogy theories laid forth by Vygotskij as a vantage point to analyze the answers from the teachers. I have also looked at some of the published student texts on the Internet.This study concludes there are students who don?t have access to computers and Internet at home.
Komprimering av eBooks enligt Open eBook Publication Structure
I denna rapport undersöks hur elektroniska böcker (eBooks) enligt standarden Open eBook Publication Structure kan komprimeras pÄ ett effektivt sÀtt. Anledningen till att omrÄdet valts Àr att en vÀlanvÀnd standard för eBooks inte finns för tillfÀllet. Standarden Àr relativt ny och senaste versionen av specifikationen har kommit ut under 2002. Med i utvecklingen av standarden finns mÄnga stora företag som exempelvis Adobe Systems Inc. och Palm Digital Media.
Gamification av digitalt lÀrande : En studie av attityder om spelelement i lÀrplattformar
Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with the driving force of a reward system.With this study we want to examine the opportunities and challenges that Gamification implementation brings out in a learning environment and therefore encourage and motivate our young ones to study even harder..
Den andra arbetsplatsen : möbler för möten i offentliga miljöer
Idag vÀljer mÄnga att sitta pÄ caféer och andra offentliga platser för att arbeta eller ha möten, men fÄ caféer Àr anpassade för detta. I mitt examensarbete jobbar jag med möbler för dessa platser och behov.Denna rapport som Àr en del av examensarbetet beskriver vÄra nya arbetsvanor och varför de har uppkommit. Det handlar om förÀndringar i arbetsorganisation, digital utveckling och olika faktorer som gör att mÄnga dras till platser mellan jobb och fritid.Ett designprojekt genomfördes i samarbete med arkitektbyrÄn Code Concept Development riktat mot restaurangen Urban Deli och deras utökade verksamhet pÄ SveavÀgen 44 i Stockholm. Resultatet blir ett förslag med bord och stolar som bygger pÄ flexibilitet och möjlighet till förÀndring pÄ en plats dÀr mÄnga aktiviteter pÄgÄr..
Lever 80-talister som de lÀr - en studie av 80-talistchefer pÄ Swedbank
Few generations have gotten as much media attention as Generation Y. Growing up in the digital age Generation Y has become very different from previous generations. An interesting topic is if this is reflected in the way Generation Y act as leaders. The purpose of this study is to describe what kind of leadership Generation Y prefers, to explore how individuals belonging to Generation Y act as leaders and finally to investigate if there is a discrepancy between these two perspectives and if so try to understand it. By reviewing existing research and conducting depth interviews with employees and managers at a Swedish bank we recognize preferences in a number of categories, which Generation Y require from leaders.
Provtryck pÄ skÀrm
This Degree Project is carried through in association with Fototext in Guthenburg. The firmsees benefits using?Soft Proof? technology for both economic and time-saving. The reasonfor ?Soft Proofing? for internal/ external production is to estimate and controll documentswithout using digital or chemical printing output.The different technical solutions to ?Soft Proof?, knowledges and facts aboutColorManagement together with PDF-workflow is going to pattern for a correct succesfull?Soft Proofing? on the monitor.Acrobat 5 in association with Photoshop 6 are effectively used in ?Soft Proofing? technic.The advance and capacity of the graphical softwares which are explained in this reporthelps the users to begin to experiment with ?Soft Proof?.