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1969 Uppsatser om Digital environments - Sida 14 av 132
Hur värderar människor utemiljön och dess funktioner? : två fallstudier - Tarapoto, Peru, och Uppsala, Sverige
This essay discusses people's perception of what is important for their well-being where they live. The main aim has been to find out what factors in the outdoor environments of the city are appreciated and why they are valued positively. A comparison has been made between Uppsala in Sweden and Tarapoto in Peru to see if, and in that case what, differences can be found in the values of people.
I chose to carry out a survey study that got a response rate of 57 persons in Tarapoto and 63 in Uppsala.
The results show that there are some common basic values, but on the whole the outdoor environments are valued differently in the two cities. In short, the Peruvians value functionality, cleanliness, small distances to family and service, while the Swedes value a central location and short distances to friends apart from functionality and good service opportunities. Conceivable reasons for this might be for example different cultural prerequisits, material standard and climate.
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Digitala spel och pojkars språkutveckling
Denna studie handlar om pojkars beskrivningar av att använda digitala spel och hur detta kan bidra till språklig kunskapsutveckling i skolans verksamhet. För att få studiens frågeställningar besvarade har intervjuer med fem pojkar i tio års ålder analyserats med utgångspunkt i socialsemiotiska teorier och begrepp. Pojkarnas beskrivningar visar tecken på att digitala spel kan användas som en resurs i utveckling av barns verbala och skriftligt språk. Pojkarna beskriver att utvecklingen av språklig och verbal kunskap kan äga rum dels individuellt och dels i grupp genom att använda digitala spel. Resultatet visar även att skolans verksamhet inte har erbjudit pojkarna möjlighet att använda digitala spel för att utveckla sina språkliga kunskaper..
Puzzles combined with horror in digital games
Den här uppsatsen handlar om hur pussel och skr äck kan kombineras i ett och samma
digitala spel. Hur man som utvecklare kan f å en j ämn balans mellan skr äcken och pusslen
som presenteras f ör spelaren i spelet. Den typ av skr äck som den h ar uppsatsen har fokus
på är genren 'Survival-Horror' och anv änder sig av den typ av skr äck som i digital spel
kategoriserats som 'Survival-Horror'-spel.
Den här uppsatsen visar en analys av 'Survival-Horror', samlar information om pussel
och skr äck f or att utforma en hypotes hur dessa kan kombineras. F ör att kontrollera
om hypotesen st ämmer utf ördes en intervju innan pussel- och skr äckmomenten implementerades
i ett digitalt spel. Efter implementationerna genomf ördes det speltester i tv å
omg ångar f ör att analysera resultatet mellan de tv å omg ångarna..
Digital signage i butikshyllan - Kan interaktivitet skapa ytterligare en dimension av påverkan vid köpbeslutet
Interactive media is constantly increasing in our surroundings and with the innovation of touch-screens, two-way communication with screens has become part of our daily life. Still, this well known way of process information is not often seen in the in-store environment of grocery retailing. Here, interactive media is an unestablished field where empirical studies are invisible within the academic world. The lack of knowledge in which effect interactive digital signage has is one of the barriers of investing in this marketing solution in-store. The main purpose of this study is to examine and describe the effects of interactive digital signage at shelf within grocery retailing.
Analoga och digitala verktyg i svensk?mnets skrivundervisning
The purpose of this study is to investigate how twelve middle school teachers use educational
tools and what influences their choice of educational tools in Swedish language writing instruction.
To answer this purpose, three research questions were formulated: What does writing
instruction look like for middle school students according to the teachers in the study?
What influences teachers' choice and use of educational tools in writing instruction? What
opportunities and challenges do teachers experience in Swedish language writing instruction
when using different educational tools? Twelve teachers from variously sized municipalities
and with different experiences participated in the study through purposive sampling and
convenience sampling. The chosen method is qualitative semi-structured teacher interviews.
To analyse the results, this study employs analytical tools from the sociocultural perspective,
using concepts such as mediation, appropriation, the zone of proximal development, and
scaffolding. The results show that both analogue and digital tools are used in the teachers'
writing instruction. The choice of tools should be based on pedagogical considerations, with
an emphasis on social interaction and collaboration during the learning process.
Utvecklingsprinciper för eftersatta naturlika dungar och ridåer
Nature-like plantations are areas that, by today?s maintenance procedure usually gains low prioritiy and are forgotten. Most nature-like plantations are currently disadvantaged and have in many cases grown up and formed dense,impenetrable and brushwoody green volumes. These green volumes is rarely used, but usually only fills out gap surfaces. With proper care nature-like plantations can become health promoting environments in the increasinglyhardened urban environments.How vegetation systems work and how trees and shrubs interact is dependent on many factors.
Landskapsarkitekturens ekonomiska värde : en explorativ studie om utemiljöers inverkan på fastighetsvärden.
Can landscape architecture be seen as an economical asset rather than as a cost? Can well designed
outdoor environments affect real estate values? This study investigates the economical value of
landscape architecture and its influence on real estate prices. Research results on the relation
between landscape architecture and real estate values are here compiled together with a survey
made among players on the Swedish real estate market of their attitudes towards the problem.
This study shows that the players on the Swedish real estate market often are unaware of the
economical effects of landscape architecture pointed out in the compiled research. The study also
shows that to use this information in actual projects several steps need to be taken: better knowledge
of the problem, more and better compilations of research results, effective channels to spread the
compiled information, proper employment and implementation of the knowledge.
Extended knowledge of the relation between landscape architecture and real estate values will result
in new ways of making money on outdoor environments. This would in turn have consequences for
how the real estate business treat outdoor environments and how landscape architects work.
The study is divided into four main questions:
1: Is there a relation between good landscape architecture and real estate prices?
2: What is the view of the players on the real estate market in this matter?
3: Is there more knowledge, research and practical models at hand?
4: What future steps can be taken to broaden the knowledge and apply it to real situations?.
"Man får bara hänga på tåget" - En studie om lärares reflektioner kring arbetet med begreppet digital kompetens i skolans verksamhet idag och i framtiden
BAKGRUND: Bakgrunden beskriver det förändrade kunskapsbehov som samhället nu genomgår och hur lärare i skolans verksamhet hanterar och förhåller sig till detta. Kritiskt förhållningssätt, elevernasmedieanvändning och begränsningar som kan förekomma är andra delar som behandlas.SYFTE: Syftet med studien är att undersöka hur sju lärare i årskurs 4-6 tolkar begreppet digital kompetens och hur de arbetar med digital kompetens i sin undervisning. Ett bisyfte är att undersöka om lärarna tror att de kommande styrdokumentens riktlinjer kring digitalkompetens kommer att förändra deras undervisning, och i så fall påvilket sätt.METOD: Metoderna som använts i studien är self report och delvis strukturerade intervjuer. Vi valde att lämna ut våra self reports först för att låta respondenterna associera fritt angående begreppet digitalkompetens utan påverkan från oss. När vi samlat in svaren formulerade vi individuella frågor utifrån dessa och följde sedan uppdem med delvis strukturerade intervjuer för att få en fördjupad kunskap om lärarnas åsikter.RESULTAT: Studien visar att lärare är positivt inställda till att integrera digitala medier i undervisningen.
Varför vill ingen utmana Teracom och Boxer? : En fallstudie av den svenska marknaden för överföring av marksänd digital-tv
The case study we conducted describes market for transmission of terrestrial digital TV. The purpose of this study is to find out what hinders potential entrants from entering the market as well as to discuss possible competitive strategies for potential entrants. Our conclusion is that even though the market for transmission of terrestrial digital TV can be viewed as attractive due to its fast growth, there are barriers to entry that block companies we identified as potential entrants from entering the market. The industry experience of the current market players (Teracom and Boxer) along with their knowledge of the consumers and the fact that Teracom is a multi-business company are some of the factors to be taken into consideration. Switching costs is the most important barrier to entry for the industry.
Digital Skulptering och Asset skapande för Webbaserade Spel: Tidssparande eller tidsödande?
Det här arbetet tar upp modellering och skulptering riktat mot webbaserade 3D spel samt texturerings processen och hur man kan arbeta med optimering.Syftet med arbetet är att undersöka om och när det är användbart att utnyttja digital sculpting för detaljering eller skapande av meshes samt vilka avväganden som måste göras..
Digital frekvensutjämning för in-ear hörlurar implementerat i FPGA
Detta är en rapport för ett 15hp examensarbete på Linköpings Tekniska Högskola. Projektet syftar till att implementera ett digitalt frekvensutjämningsfilter för audioapplikationer i ett Atmel DE2 FPGA utvecklingskort. Specifikt ska systemet användas till att korrigera ojämnheter i in-ear hörlurars frekvenssvar. Denna rapport är en beskrivning av systemets utformning och hur arbetet gick till väga.Resultatet blev ett väl fungerande system och ett antal förslag på förbättringar..
Ett förlorat kulturarv? : Digitala personarkiv ? problem, lösningar och framtid
This thesis has focused on digital born personal archives; how they are different from analog paper archives and possible ways to overbridge these differences. It is also studied how archivists and librarians are dealing with digital archives, what they think about new proactive solutions when collecting private papers and collections and positive and negative effects with this way to work. The thesis is delimitated to only private collections and digital created material. It do not concern digitized material or electronic documents in government or business organizations.The challenges in digital curation and administration are discussed in aspect of the Records Continuum Model. The empirical material is also put in relation to research in Personal Information Management and identity theory.
UPPBYGGNADEN AV DET DIGITALA BIBLIOTEKET PÅ ISLAND
Close to the city center of Reykjavik lies the combined national- and university library of Iceland. Usually, these two types of institutions are separated. The purpose of this essay is to investigate how the library in fact selects the new digital material to offer the users in Iceland, and if the combined mission creates any problems or conflicts.The investigation examines the planning and the content of the digital library, what user groups are addressed and how the organisation is held together despite the different missions. If cultural context in Iceland makes a difference for what is selected and offered to the users is also discussed.Six informants in strategic library positions dealing with the digital national- or university library, were interviewed. The answers have been analysed in light of the library&information literature on building and maintaining digital library collections and organizational and marketing theory.The main result of the study is that the informants do not see a conflict between the missions of the organisation, although traces of a struggle were found in some areas.
Digital guidning på campus Alnarp : tekniska lösningar för riktad information till olika målgrupper
Today digital guides are most frequently used by the museum and tourism industries. They are also used for education purposes. They make it possible to distribute information and have it easily accessible. In addition to written information they add sound, pictures and videos which lift the whole impression of the visited place to a higher level.
A variety of systems currently in use today have been evaluated.
Källsortering på nätet- Om att vara källkritisk till Internet ur 9 gymnasieelevers perspektiv
This thesis examines source criticism and critical thinking among upper secondary school students in social science in three different schools in Sweden. Our particular focus lies in investigating the student's critical thinking skills and evaluation of digital sources when they work independently with different projects. How do students value and sort the information they find? We looked furthermore at what factors that may influence students in their evaluation of sources. Moreover, the purpose of this thesis to investigate how the student's critical thinking skills can be used as tools to become more information literate in a learning context.