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1499 Uppsatser om Digital berättelse - Sida 21 av 100

"Antingen sÄ lÀgger man sig ner och dör eller sÄ försöker man" : En intervjustudie om nÄgra förlÀggares och bibliotekariers instÀllning till e-bokshantering pÄ svenska folkbibliotek

This master thesis aims to examine how public libraries in Sweden are practically and ideologically equipped to deal with e-books, outside of the dominant distributor Elib. The study also aims to find out what?s required of the book market and the public libraries to make further progress in the question of e-books. In Sweden e-books are still representing only a small amount of all the library loans and an even smaller amount of the commercial book market.The methodological and theoretical ground for the thesis is Grounded Theory, and the survey is based on interviews with publishers, librarians and distributors.The conclusions of this thesis are that the public libraries lack resources to invest in e-books, and that they also lack in knowledge about the media and its readers. It also exposes that both internal and external collaboration efforts need to be further developed.

Riskuppfattningar kring spÄrspring : Fokus pÄ lokförare och personal pÄ Trafikverket

Learning Management Systems (LMSs) hold great potential to support learning activities, for example by providing teachers and students with new and extended spaces for interaction and collaboration. However, this potential appears to be difficult to realize, and despite their perceived learning benefits, the reality is that LMSs are being used primarily for administrative purposes. Meanwhile, external pedagogical tools are successfully put into practice to improve learning outcomes, and the aim of this study is therefore to identify and discuss benefits and disadvantages associated with the LMS as a concept. By interviewing secondary school teachers, we disentangle the idea of integrating administrative and pedagogical aids into a single platform, providing detailed insight into the use of digital tools in secondary education. The study contributes to a deepened understanding of integrated learning environments, and we conclude that there is a conflict between structure and flexibility that needs to be addressed before determining the design of a digital learning space..

Den virtuella mötesplatsen : Om de ungas anvÀndning av datorer och Internet i vardagen

The purpose of this study was to illustrate how children of the "digital generation" used their computers in their everyday practice. The important in the study was children's perspective on computers interactions and communications in a digital arena.An essential item about understanding children's way to think about computers was to let children themselves speak by taking part in the study, because children's voices are seldom heard in public. The empirical material used was interviews with sex children between 13 and 15 years old. My method was qualitative.The main results showed that social relations are very important for children. The Internet gives children access to an arena where they are able to make new contacts with others as well as transcend their biological as their physical identity.An important accepts for the children in the study was the option to be anonymous.

Digital 3d landskapsmodellering : detaljeringsgradens betydelse för lÀsbarheten hos digitala tredimensionella landskapsmodeller

In this paper I have sought a suitable level of abstraction in my models describing the landscape; the models are made to be viewed from eyelevel. Because of the spectator being ?in the model? the objects included need a certain degree of realism. I have sought what is needed in the model to be able to comprehend that the model is showing a landscape. Some details might be unnecessary.

Koden i ljuset av lagen : DRM, upphovsrÀtt och det digitala samhÀllet

This is a qualitative case study of young womens? experiences of blogging about One Direction on the social media/microblogging platform Tumblr. The aim of this study was to find out what fan blogging is and why fans blog. We did this by creating an account on Tumblr where we invited young women between the ages of 16?29, who had active fan blogs dedicated to One Direction, to answer an open-ended questionnaire.

Blogg + Svenska = SANT? : Bloggande i undervisningen i svenska pÄ gymnasiet

AbstractIn this text the attitudes towards and using of blogs in teaching Swedish toteenagers will be explored. The results are based on a survey made amongst 17teachers and 58 students from all over Sweden. The end results show that theusage of blog still hasn?t found a permanent way into the classrooms, but has anappeal to and is being used by predominantly younger teachers both, male andfemale, with a positive response from students regardless of gender. Theconclusion is that using web tools like the blog is an easy first step for schools toconnect to the digital society of the 21stcentury and take advantage of the perksavailable in the digital classroom.Svensk titel:Blogg + Svenska =Sant? ? Bloggande i undervisningen i svenska.Engelsk titel:Blog + Swedish =True? ? Blogging in teaching Swedish.Ämnesord: Blog, Web 2.0, digitalt klassrum, svenska, undervisning,kompetensutveckling.

SprÄkstimulans i formell och informell lek

The outset of this thesis is to raise questions on how we design for the mobile context and the capabilities of smartphones. Not only the presentation but also the use of input and interaction between a service and a user.This work evolves around sign up forms and answers the question: How does the sign up process affect the holistic perspective of a digital service regarding usability and user experience? This thesis consists of a case studies, and design experiments conducted on Twitter, Instagram and Randos sign up processes to explore if and how the usability, and the user experience could be affected and im- proved.This concluded some important aspects to be considered when designing sign up forms for a digital service.The usability, and the user experience is not only affected by user interaction, and the choice of input method but it?s also affected by which data the service is requesting, and more important; if that data is motivated to request by the service..

Massdigitalisering och kvalitativ digitalisering: En jÀmförelse av digitaliseringen pÄ nationalbiblioteken i Norge och Sverige

The purpose of this thesis is to compare mass digitization and qualitative digitization, to see how the digitization process and the digitalized material differ. The study emanates from the mass digitization as it is performed at the National Library in Norway, and the qualitative digitization at the Royal Library in Sweden. The method used is document studies combined with mail interviews. The focus is upon the practical operation, to which counts: ?purpose & selection?, ?preparation, image capturing and processing?, ?metadata & text encoding?, ?quality assessment?, ?storage of digital originals and copies? and ?display?.

Romsk identitet i förÀndring : nÄgra ungdomars digitala berÀttelser

This study concerns digital stories told by five young Romani students and one teacher from Roma Culture Class in Stockholm, Sweden. The theoretical framework draws from theories concerning identity, culture,Romanipe, the Romani value system and social semiotics. The material for the study is the digital stories that were analyzed qualitatively. The results show that the young Roma in the study demonstrate pride in their Romani background and culture, but also signs of changes and development in their culture. Some of the participants do not show external signs of Romani traditions, for example in the ways of dressing.

Den Digitala teknikens pÄverkan pÄ resebranschen och dess marknadsföring

The intention of this essay has been to investigate how the new digital technology has affected the tourism industry and marketing, as well as how travel agents and tour operators adapt to this. We also aimed to get a broader view of how the future might look like when it comes to marketing and virtual service landscapes. We decided to base our research according to these following four questions:? What affect travel agents? way of adoption to the technical development?? What purposes do the travel agents have for building up their virtual service landscape?? How much does the travel agents emphasize on digital marketing?? What can travel agents do to better adapt to the technological development in the future?We have chosen to use a qualitative research for this essay. The reason for choosing a qualitative research was to gain a wider understanding that would represent a big part of the changes of technology development.

Teachers? attitudes to digital texts and digital tools

Syftet med denna uppsats Àr att undersöka hur lÀrare förhÄller sig till digitala texter och digitala verktyg. LitteraturgenomgÄngen bestÄr av forskning som berör digitala texter, digitala verktyg, mediers betydelse för barns lÀrande och hur lÀrare förhÄller sig till dessa. En teoretisk utgÄngspunkt Àr det sociokulturella perspektivet pÄ lÀrande med centrala begrepp som literacypraktiker, multimodalitet, medieekologi och progressivism. VÄr undersökning bygger pÄ kvalitativa intervjuer med Ätta lÀrare och hur de förhÄller sig till digitala texter och digitala verktyg, utifrÄn frÄgor som berör arbetssÀtt, möjligheter/hinder och pÄverkan frÄn skolans styrdokument. I resultatet synliggörs fem olika förhÄllningssÀtt till digitala texter och digitala verktyg; digitala texter och digitala verktyg skapar bÄde möjligheter och hinder, digitala texter och digitala verktyg ger stöd, digitala texter och digitala verktyg öppnar fönster till elevers fritidsvÀrldar, traditionella skriv- och lÀspraktiker som normerande syn pÄ digitala texter och digitala verktyg samt Lgr 11 har inte förÀndrat nÄgot.

BerÀttelsens labyrinter : Interaktiv fiktion och dess narrativa aspekter

This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays analysis of the digital environment and the properties of it as procedural, participatory, spatial and encyclopedic. From this, her three characteristic pleasures in digital narratives - immersion, agency and transformation - are examined from the perspective of interactive fiction. The study also examines Nick Montforts analysis of interactive fiction as a potential narrative and a simulated world or environment.

Trafikgeografiskt informationssystem Kiruna

VÄrt examensarbete innebar att skapa ett system för digital lagring av trafikolyckor som intrÀffat i Kiruna centralort. De dataprogram vi anvÀnde oss av var ESRI Arc-view, Microsoft Access och Excel. ArbetsgÄng: Vi anvÀnde oss av Kiruna kommuns databas över vÀgnamn som via en lÀnk kopplade ihop programmen Arc-view och Access. Alla vÀgnamn kommer dÀrmed att finnas tillgÀngliga i Access databasen. Varje trafikolycka tilldelas ett unikt diarienummer vid inmatning i Access.

Designkoncept av ?toycam? : Framtagning av koncept för analog kamera

Analogue photography is something that many thought died out in the beginning of the 21?st century as a result of the digital revolution. But that?s not the case. As the digital revolution swept over the world a movement of analogue cameras, and so called toycams grew bigger.

Digital-tv-övergÄngen i den gotlÀndska pressen

ÖvergĂ„ngen till digital marksĂ€nd television rönte stor uppmĂ€rksamhet i medierna. Debatten handlade om staten som genom övergĂ„ngen skulle fĂ„ större möjligheter till att kontrollera me-diemarknaden, om en teknik som var förĂ„ldrad och om oförberedda tittare. Gotland var först ut i detta teknikskifte och uppmĂ€rksammades speciellt. De lokala dagstidningarna har stark stĂ€llning i Sverige och har flera funktioner. De fungerar ofta som den huvudsakliga kĂ€llan för den lokala samhĂ€llsorienteringen, som ett forum för den lokala debatten med sĂ„vĂ€l kommen-tarer som opinionsmaterial, bĂ„de pĂ„ redaktionell nivĂ„ som insĂ€ndarnivĂ„.

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