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2187 Uppsatser om Digital Signal Processing - Sida 43 av 146

Stress, kreativitet och problemlösning : En kvalitativ studie i hur vi lo?ser problem under stress och vad detta kan inneba?ra fo?r designprocessen

Problem solving is a big part of design, however a lot of emphasis is put on creativity in research related to the effects of stress. Research has shown that the amount of stress we feel affects idea generation. Stress may also affect the ability to solve problems, however the researchers don?t seem to agree about what the effect of stress actually does.The study was made through experimental sessions where the respondents were asked to solve 4 matchstick puzzles of similar difficulty. Depending on their outcome they experienced more or less stress.

När mormors resa blir digital : Kognitiva aspekter på äldres interaktion med pappersbaserad respektive digital kollektivtrafikinformation - ett situerat perspektiv

Samhällets digitalisering innebär stora möjligheter till spridning och återbruk av informationsamtidigt som digitala klyftor skapas. Bland de medborgare som inte till fullo anammat den nyatekniken återfinns en stor grupp äldre, något som påverkar dessa individers möjligheter till en höglivskvalité i form av delaktighet, oberoende och god rörlighet. En aspekt i detta sammanhang äräldres möjligheter att åka kollektivt och på egen hand planera och genomföra resor, något somförutsätter en god tillgång till och förståelse av kollektivtrafikinformation. Föreliggandeexamensarbete avser här att belysa kognitiva effekter av det skifte i interaktionsmiljön som sker närkollektivtrafikens tids- och linjeinformation digitaliseras. Studien baserar sig på en situerad ansats tillmänniskans kognition, ett teoretiskt perspektiv som innebär att tänkandet baserar sig påmultimodala konceptuella erfarenheter.

Från 2D till 3D: Att skapa en digital karaktär

I den här uppsatsen diskuteras processen att utveckla digitala karaktärer för film, från att ta fram en design i 2D, till att översätta den på ett logiskt och effektivt sätt till en 3Dmodell..

Ledtidsreducering ur ett värdeflödes-perspektiv

This case study is performed within the production of Sherwin-Williams, Bellö. The purpose is to increase the understanding how a value stream can function more efficient, from a lead time perspective. With the analytical model that is build up on known theories, the purpose have been fulfilled. Mapping of value and non value time for four products thru their respectively process reveals wastes, which is, waiting, transport and movement, incorrect processing and set-up time that in it self create transport and movement. Thru identified wastes that causes loss in lead time suggestions of improvement has been proposed.

Digitala läromedel inom undervisning i trä- och metall slöjd/ digital teaching aid in teaching woodcraft

Detta examensarbete är en undersökning av digitala läromedel i slöjd, då främst ur ett träslöjdsperspektiv. Arbetet genomförs som ett gestaltande arbete. Detta innebär att arbetet består av två delar, förutom den skriftliga delen har jag även skapat ett anat material i form av ett digitalt läromedel som kan användas i slöjdsalen vid träslöjdsundervisning. Därför består arbetet av två delar, en skriftlig del och en digital instruktionsfilm. Instruktionsfilmen består av både rörliga och fasta bilder i ett bildspel. Min avsikt med arbetet är att bidra till utveckling av undervisning i ämnet slöjd.

Analoga möten i en digital tid - En kartläggning av Socialdemokraternas och Moderaternas dörrknackningskampanjer under 2014

2014 is a special year in Sweden: for the first time elections to the European parliament and the national elections coincides, creating a"Super election year". This year has also seen the rebirth of an old way of campaigning: door-to-door canvassing. For the first time in 50 years the two biggest political parties, the Social Democrats and the Moderate Party, have decided to create a campaign based on personal meetings with the voters in their own home. To investigate this old-new way of campaigning, this study presents an overview of the history of door-to-door canvassing in Sweden and the research in political marketing associated with the phenomena. Based on that, a new model is constructed to help analyze and map the Swedish canvassing-campaigns.

På riktigt : Fyra lärares erfarenheter av blogg i undervisningen

The purpose of this thesis was to find out what experiences teachers have from using a class blog in teaching. What are the advantages and disadvantages by the use of blogs in education?I have used qualitative interviews with four teachers in grades 1 to 6 who have worked with a class blog in teaching between one and three years.The study has shown that teachers' experience is that the blog serves as motivation and promotes learning for many different pupils and that, together with other digital tools is more equal. The main benefits that teacher mention is the expanded concept of text that offers multiple forms of expression and the authentic reader, which makes it more real, important and meaningful. Other benefits that come up are that it helps students to see their learning and learn from and with each other.

Hang n' GO : Cykelhållaren som alltid finns tillgänglig

This report will discuss principle, primary and finally manufacturing structure. We were asked to produce a 3D milling to processing the prototype material that is used on the University of Halmstad. From conceptual drawings to produce components for this project have we together with a number of company take developed the right components for this project. We have calculated and analyzed the construction to get the best result for it purpose. Unfortunately have the process to produce the 3D milling has been stopped because of deficient budget and time.

GPGPU : Bildbehandling på grafikkort

GPGPU is a collective term for research involving general computation on graphics cards. A modern graphics card typically provides more than ten times the computational power of an ordinary PC processor. This is a result of the high demands for speed and image quality in computer games.This thesis investigates the possibility of exploiting this computational power for image processing purposes. Three well known methods where implemented on a graphics card: FFT (Fast Fourier Transform), KLT (Kanade Lucas Tomasi point tracking) and the generation of scale pyramids. All algorithms where successfully implemented and they are tree to ten times faster than correspondning optimized CPU implementation..

"Hur känd kan jag bli på fem veckor?" : En studie om distribution av musik via Internet.

Internet and the digital channels for distribution have meant big changes for the musicindustry. The physical record that has been symbolising this market for a long time is slowlybeing replaced by digital based music. The technical progress during the last ten years has ledto a democratization of music production. The amateur musicians of today can produce highquality music on their laptops and later distribute it via free music sites. MySpace andYouTube are two of the biggest sites for this free distribution and is therefore my main choiseof study.The purpose of this essay was to find out how and if these changes have made a difference formusicians without a record deal to reach an audience by themselves.

?Stå inte och häng!? En undersökning av bemötandepolicyer på svenska folkbibliotek

The aim of this Master?s thesis is to survey what personal encounter at the library can signify, and to examine Swedish public libraries? policies for personal encounter. The posed questions are: What does personal encounter at the library signify? How are users and library staff represented in the collected policies? What do the policies say about digital encounter? 290 e-mail queries were sent to Swedish public libraries in May 2010. Of 140 responses, 107 stated that they did not have a written policy on personal encounter.

3D Fräs

This report will discuss principle, primary and finally manufacturing structure. We were asked to produce a 3D milling to processing the prototype material that is used on the University of Halmstad. From conceptual drawings to produce components for this project have we together with a number of company take developed the right components for this project. We have calculated and analyzed the construction to get the best result for it purpose. Unfortunately have the process to produce the 3D milling has been stopped because of deficient budget and time.

Frivilliga VD-avhopp En signal på förändring i aktiekurs?

Vi menar att undersöka om vid meddelande att VD avgår enligt vår definition frivilligt, se påverkan på aktiekursen i det berörda företaget både på lång och kort sikt. Om utfallet blir att underavkastning sker i en väsentlig del av händelserna, skulle det ge stöd åt att frivilliga VD-avhopp i de flesta fall vittnar om fallande lönsamhet. Vi genomför en eventstudie där vi analyserar ett visst antal frivilliga VD-avhopp inom två stycken händelsefönster. Där efter ser vi om vi hittar någon avvikande avkastning på grund av dessa frivilliga VD-avhopp..

Är den svenska valutan anpassad för en långsiktigt hållbar utveckling? : ? vilka brister finns och hur kan de åtgärdas?

Money by definition is always a subjective human creation. Because of this it is unavoidablethat the physical and mental structure of a specific money system will have an effect on thesociety where it is circulating. With this fact as a starting point, the thesis is analysing whetherthe Swedish national currency, the crown, is consistent with a sustainable development. Theaim of the analysis is to: (a) identify the major shortcomings of the infrastructure of the crownin relation to its ability to support a sustainable development, (b) evaluate what possiblesolutions there are at hand to adjust for the shortcomings. The method used is purely based ontheoretical analysis, with emphasis on abstraction and causal simplicity.In a modern society, money is not only circulating as coins and bills, but also as digital assetstransferred directly between bank accounts.

Medieanvändning för individer som nätdejtar : en kvalitativ undersökning om mediernas roll i olika faser iinteraktionen

AbstractTitle: How does people that meet online communicate? -An qualitativestudy of the media use for individuals that date online.Number of pages: 34Autohor: Malin JanssonTutor: Amelie HössjerCourse: Media and Communication Studies CPeriod: Spring term, January 2010University: Informatics and Media, Media and Communication ScienceUppsala UniversityPurpose/Aim: The aim of this essay is to see if mediea use changesthrogh time in a relationship between individuals that have metonline.Material/Method: Qualitative method with nine interviews divided into two groupsdepending whether the person is an actively dejting online or ifshe has a long term relationship with someone she have metonline.Main results: The use of digital media changes thorugh time in therelationship. The individuals stop using the net dejting whenthey meet someone. The digital medias are stage at the begginingof the relationship. Through time they use a multiple ofdigital medias but they have preferenses and prefers to use thetelephone both when they are communicating positive andnegatvie information.Keywords: Online dating, social penetration, process of getting to knoweachother, communication.

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