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2462 Uppsatser om Digital Matter - Sida 51 av 165

Genom socialsekreterarens glasögon : En kvalitativ intervjustudie om socialtjänstens samverkan med olika myndigheter vid en barnavårdsutredning.

The aim of this study is to understand the collaboration at a child investigation and the actions that may be encountered as a result of the investigation, based on the Social Secretaries experiences of collaboration with other agencies such as schools, police, health visitor and child psychiatry. In the study, eight social workers from different municipalities was interviewed at a total of six occasions. One of the occasions was a group interview with three social workers at the same time. Through the interviews, it appears that the collaboration has an important role in social work and the necessity is something that manifests itself in the social secretaries stories but also in the earlier research done in this area. The results show that social workers extensively want to interact but that the purpose of interaction varies depending on the nature of the matter.

Effekt på mjölkavkastning hos mjölkkor vid ökad andel bete i foderstaten

Compared with a few years ago, the cost of concentrates has increased substantially and because of that an increased proportion of pasture is of interest. Pasture is cheap and the farmer does not have to harvest when the cows do it themselves by grazing. This saves both money and time. According to research milk yield decrease with an increasing proportion of pasture in the diet. This is because cows on pasture will have lower dry matter intake than cows with supplements.

Pedagogisk dokumentation : begränsningar och digitala möjligheter

AbstractFörfattare: Margareta Lööf och Annika JönssonTitel: Pedagogisk dokumentation ? begränsningar och digitala möjligheterEngelsk titel: Pedagogical documentation ? limitations and digital possibilitiesAntal sidor: 28Syftet med detta examensarbete är att via kvalitativa intervjuer med öppna frågor, undersöka hur pedagoger i förskolan har förstått att den pedagogiska dokumentationen ska genomföras, hur man ställer sig till den och vad man anser krävs för att den ska bli en mer naturlig del av den dagliga verksamheten i förskolan. Utöver dessa frågor kommer arbetet även att innehålla pedagogers tankar om att använda sig av digitala verktyg i den pedagogiska dokumentationen.Nya och förändrade krav på att det ska finnas systematisk dokumentation i förskolan gör att det nu är många som anser sig arbeta med arbetsverktyget pedagogisk dokumentation. Om man inte fullt ut förstått tankarna bakom den Reggio-Emilia inspirerade pedagogiska dokumentationen, finns det en risk att dokumentationen i allt för stor grad lägger fokus på enskilda barns lärande och utveckling, utan att detta sätts i relation till den verksamhet som erbjuds. Det finns då en risk att bedömning av barn i förskolan ökar, vilket går helt emot läroplanens intentioner.

Jakten på stoff : Hur historieläraren på grundskolenivå gör sitt stoffurval

No matter what subject or which grade you are active in, the teachers in Sweden have incommon that they are provided with governing documents that states the guidelines and goalsregarding each subject. Along with these governing documents every teacher has to findmaterial that will be used as the foundation of the teaching. This thesis is a study of howSwedish history teachers define what material they are going to use in their teaching, andwhich the factors are that is affecting these choices. The question whether a child?s ethnicaland cultural background is a factor that affects this choice of material is concerned, as well aswhat is current in Sweden and the world.

Level-Up! : En uppsats om spelutvecklares väg till ökad autonomi

Vår uppsats fokuserar på data- och tvspelsbranschen med en inriktning på relationerna mellan spelutvecklare och spelutgivare. Bakgrunden till uppsatsen och studien bygger på att maktbalansen mellan spelutvecklare och spelutgivaren faller i favör för spelutgivaren som ofta kontrollerar både finansiering och distribution av en spelproduktion. Detta skapar en situation där spelutvecklaren, som står för den skapande delen av en spelproduktion, har liten till ingen kontroll över sin egen verksamhet. Denna balans håller på att förändras genom uppkomsten av nya finansierings- och distributionsalternativ som tillåter spelutvecklaren att förbigå spelutgivarens inblandning i spelproduktionen. I vår uppsats har vi valt att undersöka hur folkfinansiering, digital distribution och mun till mun-marknadsföring påverkar spelutvecklares autonomi.

Hiv/Aids : Vad rör det mig ?

Over 40 miljon people in the world suffer from hiv/aids today. Africa is the continent that is worst affected by hiv/aids but how is the situation in Sweden? Why is it so quiet concerning hiv/aids in Sweden? Our aim with this work was to find out about the hiv/aids situation in Sweden and particulary in Malmö. The result of our research was that hiv/aids have increased since the year 2000 and most of the people had caught the infection in other countries than Sweden. This raised our curiosity concerning how immigrants/refugees are being treated when they arrive in Malmö and what are being done to stop hiv/aids from spreading further.We became very disappointed when we realised how little that is actually being done and how poorly the collaboration between the institutions are working.

Dagens Agora : En kritisk granskning av Internets möjligheter och begränsningar

The time we live in now is significant for its many ways of spreading information- it is indeed the era of communication. The Internet is the main reason for this evolution, where you can reach out to any corner in the world in less then a second. Information is flowing over us and we get more and more used to being in a constant accessible state. The individual might spread his own word as he wishes. From a democratic point of view this should give a great opening for everyone into the public spheer.

Neutralitet med förhinder : En undersökning i hur bilden av Sveriges neutralitetspolitik under andra världskriget har förändrats i läroböcker i historia

Sweden?s role during the Second World War has been a matter that has been under much debate since the war?s end in 1945. The debate has however ebbed and flowed and established a discourse that Sweden was forced to give in to German demands and did so to avoid conflict that would have severely damaged Sweden. However, in 1991 a Swedish journalist Maria-Pia Boëthius published a book known as Heder och Samvete in which she explained that the Swedish concessions to Germany during the war were made out of profit rather than giving in to German demands. This sparked a debate that ended with the establishment that Sweden compromised and even broke its neutrality in favor to gain profit from the war.

Kompetens och ansvar kring hbt och homofobi i skolan : Intervjustudie med lärare i årskurs 7-9

Many reports infer that questions of HBT and homophobia are either poorly addressed or not addressed at all in schools today. This study is based on interviews with teachers of students aged 13 to 15. It is an inquiry to the teacher's thoughts about, knowledge of, and sense of responsibility to inform students of the subjects 'Queer', 'HBT', and 'Homophobia'. Who is responsible for educating the students regarding these subjects and what do teachers think about including these subjects in their curriculum? How do the teachers describe their knowledge of the subjects? Do they require further knowledge themselves in order to educate others in a proper way? The study is grounded in queer theories.

Digital Narrativitet: En analys av Zeldas utveckling som berättande medietext

For many people, a good game is synonymous with good graphics. One thing that is often forgotten, is that the graphics only makes up one part of the games. An aspect of the games that is far to often forgotten, is the game?s content and ability to tell stories. Through analyses of the games of the Zelda series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined..

Lyssningsnivåer i surround

Syftet med detta arbete är att undersöka A-ljudteknikers lyssningsnivåer i förhållande till konsumenters lyssningsnivåer. Undersökningen av konsumenternas lyssningsnivå sker i konsumenternas hemmiljö, och undersökningen av teknikerna sker i kontrollrumsmiljö. För att arbetet ska vara så nära verkligheten som möjligt återspeglar testmaterialet programutbudet från SVT. Testmaterialet är producerat i formatet Dolby Digital 5.1. Studien visar att skillnaderna i lyssningsnivå mellan konsumenter och ljudtekniker är 8,5 dB.

Timing i sångundervisningen

Since my experience is that teachers in singing hardly ever talk about when to sing a tone, I have chosen to examine this fact through interviews and earlier research in this matter. The interviewed singing teachers belong to different genres (classical music, pop/rock, jazz and folk music). I asked them to share their thoughts about the word timing, when it comes to music. I also wanted to know if they have any methods when it comes to teaching students to improve their timing. Further on, I have been discussing the results and the literature in order to make clear in what way singing teachers give priority to when a tone is being sung.

Älskvärda digitala leksaker. En interaktiv leksaksrobot

The purpose of this project was to develop an interactive toy concept. A toy capable of reacting and expressing emotions like happiness, sadness, anger or love. And capable of developing its character with use.The initial questions was, how do I create interest, understanding and affection between a digital product and its user? How should the interaction be made?During the course of the project the search has mainly been for something that does not base its shape and interaction on likeness. Forexample likeness to humans or pets.I have created a toy concept called iio.

Läromedel i modersmålsundervisningen

Den här uppsatsen handlar om hur pussel och skr äck kan kombineras i ett och samma digitala spel. Hur man som utvecklare kan f å en j ämn balans mellan skr äcken och pusslen som presenteras f ör spelaren i spelet. Den typ av skr äck som den h ar uppsatsen har fokus på är genren 'Survival-Horror' och anv änder sig av den typ av skr äck som i digital spel kategoriserats som 'Survival-Horror'-spel. Den här uppsatsen visar en analys av 'Survival-Horror', samlar information om pussel och skr äck f or att utforma en hypotes hur dessa kan kombineras. F ör att kontrollera om hypotesen st ämmer utf ördes en intervju innan pussel- och skr äckmomenten implementerades i ett digitalt spel. Efter implementationerna genomf ördes det speltester i tv å omg ångar f ör att analysera resultatet mellan de tv å omg ångarna..

Medborgardialog : Ett demokratiexperiment i Örebro kommun

AbstractIn the beginning of 2007 the Swedish municipality Örebro decided to have a democraticexperiment, which ought to go under the name, ?Dialouge for the citizens?. Therepresentative elected politicians in Örebro tried to find ways to involve the people in theprocess of ruling. Why they choose to try this experiment on this very delicate matter, theclosure of several schools in the municipal, is one of the questions this essay is trying toanswer.The purpose of this essay is to find out whether the process was an attempt for the politiciansof the representative democracy to implement deliberative democracy in the structure of thelocal governance.The result of this study is that the politicians didn?t manage to reach to the citizens the waythey formerly had planned..

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