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7470 Uppsatser om Development feedback - Sida 34 av 498

Är medieplaner värda besväret? En studie av medieplaner och medieplanering på tre svenska folkbibliotek.

The aim of this study is to look closer at collection development and the use of collection development policies in Swedish public libraries, with the help of a few examples. Through interviews with three librarians in three different public libraries and an analysis of these libraries? collection development policies, the authors try to find out how the creation of collection development policies takes place in these libraries, how these librarians use the policy, how these policies have been followed up and revised, and also to see what the policies of these libraries include. The material of the study suggests that a lot of work is required to write the policies, and that the written policy itself is seldom used by the librarians. The interviewed librarians still find the policies useful because the writing of them gave a detailed understanding of what the collection of the library contains.

Personalens del i årsredovisningen : En studie på svenska börsföretag

Background: Resources that are hard to put a value on and cannot be classified as assets in the balance sheet as well as the development towards the information society has led to an increasing need and use for voluntary information in the annual reports. The increase of voluntary information can foremost be seen in the field of human resources.Purpose: The purpose of this thesis is to describe the development of voluntary information about human resources in the annual report of a number of Swedish quoted companies. The purpose is also to see if there is a difference in the development between manufacturing companies and service companies.Method: Six manufacturing companies and six service companies were chosen from the Stockholm exchange A-list. Using both a qualitative and quantitative research method the annual reports of the chosencompanies were studied for the years 1995, 1997, 1999, 2001, and 2003. A model consisting of seven categories; health, diversity, recruitment, staff turnover and comfort, benefits and motivation, education and competence development, was developed to clarify were the development took place.Conclusions: After finishing the study one can tell that the amount of voluntary information about human resources in the annual report has increased even though the percentage share of the total annual report only has increased appreciably for manufacturing companies.

Landskapsplanering ur ett hållbarhetsperspektiv :

Environmental problems are accelerating with energy consumption and the release of greenhouse gases as the major issues. This affects landscape planning mostly through environmentally hazardous transportation and heating of buildings. In environmental work, the term "Sustainable development" is often used. This term was coined in the Bruntland report in 1987. A number of frameworks have been developed to clarify the term and to remind the user about relevant aspects of sustainability.

Hockeygymnasium -Utveckling och upplevelse : - Elevers socio-kulturella bakgrunds bidrag till utveckling

Studien syfte var att beskriva fotbollstränares verbala beteende samt analysera vilka förutsättningar dessa beteenden skapar för utveckling av spelarnas exekutiva förmågor (EF) som, enligt Vestberg et al (2012) är en avgörande faktor att bli elitspelare. För att komma fram till resultatet av fotbollstränarnas verbala beteende användes kvantitativ observation med inspiration från observationsschemat Coach Analysis Intervention System (CAIS) (Cushion, Stephen, Bob & Lee, 2012). Därefter analyserades vilka förutsättningar resultatet skapar för utveckling av exekutiva funktioner hos spelarna genom kvalitativ bedömning utifrån Annerstedts (2001) teoretiska perspektiv och tidigare forskning (Jackson & Beilock, 2008; Pearson & Webb, 2006;Williams & Hodges, 2005). Resultatet visar att tränarna har högst frekvens på instruktioner, lägst frekvens på reflekterande feedback och få divergenta frågor. Analysen visar att förutsättningarna för spelarna att utveckla EF är störande. Majoriteten av de verbala tränarbeteendena är störande för utvecklingen av EF medan minoriteten av tränarbeteendena är stimulerande för utvecklingen av EF. Nyckelord: exekutiva funktioner, tränare, verbal, beteende, instruktion, feedback, frågeställning, elit, fotboll..

Att betala utan pengar : En studie om Sveriges största bankkoncerners produktutvecklingsprocesser av betalningslösningar och hur dessa kan effektiviseras genom ökad kundinvolvering 

New innovation and technology have influenced the development of product development processes and the four largest banks in Sweden have more or less been forced to adapt their products and services along new customer requirements. It may therefore be considered appropriate to involve customers in this process. This by collecting customer information and allow customers to influence the process to a greater extent. The payment solutions of Sweden?s largest banks' continue to evolve and to pay with electronic money has come to change banks' product development processes of payment solutions.

Faktorer som kan påverka samarbetet mellan användare och systemutvecklare

Litteratur inom systemutvecklingsområdet påvisar fördelar med användarmedverkan. Fördelarna kan påverka organisationer och systemutvecklare att vilja involvera användare i utvecklingsarbetet. Det resulterar dock inte automatiskt i att fördelarna uppnås, eftersom det finns faktorer som kan påverka användare under samarbetet.Detta arbete syftar till att klargöra vilka faktorer som användare anser vara mest betydelsefulla under samarbetet och vad de anser om faktorerna. Syftet är även att klargöra vilka faktorer systemutvecklare tror att användare anser vara mest betydelsefulla och vad de anser om faktorerna. Likheter och skillnader mellan användares och systemutvecklares rangordning och kommentarer till faktorerna lyfts också fram.För att få frågeställningarna i problempreciseringen besvarade har ett antal intervjuer genomförts med användare och systemutvecklare.

Barns lärande och meningsskapande i den fria leken : En intervjustudie om fem pedagogers syn på den fria leken och den fria lekens lärande och utveckling

The purpose of this thesis is to study five pedagogue?s view of the free play and their view of the importance of the free play for children´s learning and development. I have chosen to use a qualitative research method in the form of interviews with five pedagogue´s from a preschool. The main research questions asked were:What have the pedagogues of view on the free play? How important believe the pedagogue that the free play is for children?s learning and development? What has emerged in the study is that educators have a positive view of the free play. They believed that the free play is important for children´s skills.

"Jag ser det som ett smörgåsbord" : En studie om två olika läs- och skrivutvecklingsmetoder

In this study I have compared two different development methods of reading and writing. I have done this by interviewing five first grade teachers in elementary schools and it is based on qualitative research interviews. The aim of the study was to immerse myself in which methods these five teachers describe that they have used. They got to describe how they work and how they have tought the students to read and write. I have investigated if the teachers think that the computer is a good tool. The investigation also shows if the teachers believe that the students´ writing skills deteriorate if they can use the keyboard instead. I came to the conclusion that four of the teachers used Arne Trageton´s method (2005) which means that the students learn how to write by using to computer.

Kostnadseffektivisering i utvecklingsprocessen av specialemballage i bilindustrin

The automotive industry is a highly competitive market characterised by low profit margins or huge losses. Cost reductions have been of top priority for all OEM?s (Original Equipment Manufacturer) and will continue to be so for many years to come. Beside cost reductions, reducing the time-to-market is of greatest importance to stay in the competition. OEM?s that are slow to market with products that neither matches customer expectations nor the products of their competitors, will soon loose market shares and see their economical performance falter.

Shooting Target - Design : Product Development

The project has involved the development of two kinds of shooting targets in partnership with Marcus Bergkvist and Christopher Åkerblom. The project from the client was divided into two parts. This thesis discusses solutions for hands-on transport, development of tripods and an overall design. The second thesis affect resetting systems for the products.The work was done with a process and methodology based on design perspectives. This process has involved the search of relevant data which has provided the platform and opportunity for appropriate and purposeful design work.Concept development has been done using hand sketches and Photoshop, where a simple visualization of different concepts for the tripods has been produced.

Kan individuell projektutvärdering öka teknikkonsulters kompetensutveckling och framgång i framtida projekt?

För att överleva på den globala och konkurrenshårda marknaden måste företag vara flexibla, innovativa och optimera sina resurser. Genom att hyra in konsulter kan företag med snabb och effektiv verkan påverka sitt kunskapskapital. Syftet med uppsatsen är att utreda huruvida utvärdering av projekt kan öka konsultens kompetensutveckling och kvalitetssäkring till framtida projekt. Uppsatsen undersöker om det finns något samband mellan konsulters kompetens och erfarenhetsåterkoppling, den omfattas av en litteraturstudie och en empirisk undersökning. Det empiriska underlaget består av intervjuer med fem konsulter som representerar fyra konsultbolag i Sverige.

dotNet som multimediaplattform

As the speed and complexity of computers have increased so have software and the expectations of users. Software development follows a straightforward evolution where complicated tasks are made easier by better tools; this repeats itself as those tasks in turn are automated.Software mechanics that were seen as revolutionary a decade ago are seen as obvious requirements that no multimedia application can be without.dotNet is the next step in line and makes it easier and faster to build software.This report focuses on the development of a multimedia platform developed in dotNet. It does this by developing the tools and framework from which a complete game can be built.A game is selected because it combines the most aspects of multimedia development, such as interaction, graphics, sound & music. The report goes further by describing why the game looks like it does as well as the mechanics of the game and the benefits of the dotNet platform..

Spelutveckling för Facebook ? från koncept till produkt

Abstrakt Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett webbaserat spel riktat mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och förändrade metoden och utvecklade verkyg för att effektivisera den för vårt syfte. Vi kom fram till att det är svårt att göra ett socialt spel och att det viktigaste i produktionen är att se till att det finns en tydlig koppling mellan spelarnas interaktion med varandra och den grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss den hårda vägen vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett spel. Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i JavaScript och utspelar sig i en viktoriansk miljö. Nyckelord: Facebook, spelutveckling, webbutveckling, internet, sociala spel Abstract During our bachelor thesis we worked for 20 weeks with the development of a web-based game for Facebook. We used Agile/Scrum as our project planning method, changed the method to make it more effective for our purpose and developed tools for the method. We came to the conclusion that it's hard to make a social game and that the most important thing in the production is to make sure that there's a clear connection between the players' interaction with each other and the foundations of the game mechanics. We lost focus during the development and learned the hard way the value of planning realistically and to start from the core when developing a game. The game we created uses a random generated terrain, is written in JavaScript and takes place in a Victorian environment. Keywords: Facebook, game development, web development, internet, social games.

Logicat

I vår produktion har vi tagit fram ett system för order- och lagerhantering, med vikt på realtidsuppdateringar, åt en extern mottagare där infrastrukturen inte hängt med i företagets utveckling. Vi valde detta projekt i syfte att bredda våra kunskaper inom både programmering och projekthantering. Denna slutreflektion tar upp den förundersökning vi gjorde för att kunna besluta om vilka verktyg vi använde i utvecklingen, den tar även upp vårt sätt att hantera och planera projektet. Under projektet har vi arbetat med en egenutformad arbetsprocess vilken även beskrivs här. --- Our production has been to design a system for ordering and supply management with emphasis on realtime updates to an external recipient, where the infrastructure has not kept pace with the development of the company. We chose this project in order to broaden our knowledge in both programming and project management. This text brings up the investigation we made to decide which tools to use in the development, it also brings up the way we managed and planned our project. During the project we have worked with a self-designed software development process which is also described here..

Inkludering och språkutveckling i klassrummet för andraspråkselever ? utifrån ett lärarperspektiv

The purpose of this study is to investigate what five primary teachers in five different schools with many second language students have for an idea about inclusion, language development, practices and environment of the multilingual classrooms. In my study I discusses teachers 'views on the multilingual classroom, inclusion, development of language in a language developing classroom environment and the importance of language skills has for multilingual pupils' language development and learning of the Swedish language. The method used was unstructured interviews using a digital recording device. The results showed that for these five teachers, meeting second language learners was in there everyday teaching, while it is a challenge to motivate and support them on their level. The teachers work diligently to find a balance and a working classroom environment for the multilingual classroom where all students, regardless of conditions, background, experience, knowledge and language could be offered an equal opportunity to education. .

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