
Sökresultat:
1247 Uppsatser om Desktop computer - Sida 11 av 84
Detektion av kolvläge i hydraulcylinder med elektromagnetisk metod
The purpose of this study was to examine what students themselves think about using computers in school. The study was conducted in a school in central Sweden. The students in focus were students with reading and writing difficulties, dyslexia or language difficulties such as an other native language. A total of eight students were interviewed. The interviews were analyzed using thematic analysis.
Spelutveckling, problem och utmaningar
Detta arbete ämnar undersöka problem och utmaningar relaterade till design- och
produktion av ett tävlingsinriktat spel för gratis utgivning samt utforska
potentiella lösningar och designfilosofier genom att påbörja utveckling av ett
spel. Problem som uppstår, lösningar som tillämpas och val som görs
dokumenteras varpå resultat analyseras.
Undersökningen tar upp design av både spelmekaniska och grafiska element samt
produktionen av spelet och dess resurser, saker som är viktiga att tänka på och
några saker som kan gå fel..
Utredning av pallsprängning med lutande borrhål i Aitik
Examensarbetet har utförts vid Boliden Mineral AB dagbrott i Aitik under perioden 2011-03-28 till 2011-06-01. Syftet med examensarbetet var att göra en utvärdering av pallsprängning lutande borrhål för att se om fragmenteringen förbättrades. Dessutom studera andra effekter som påverkas av fragmentering, t.ex. antal icke hanterbara block (stenar större än 1m3), flöde i primär krossanläggning och grävbarhet. Studien genomfördes genom att en försökssalva sprängdes, där en del av borrhålen var vertikala och den andra delen bestod av lutande borrhål.
IPv6 - Inte längre frågan OM och inte så mycket NÄR utan snarare HUR!
Problemområde:
Idag har Internet blivit var mans egendom. Detta innebär tyvärr en hel del
problem. Det tydligaste vi står inför idag är att IP-adresserna håller på att
ta slut. För att bli av med problemet används olika temporära lösningar
("lappningsteknik") men även en permanent lösning utvecklas, nämligen Ipv6
(Internet Protocol version 6).Det nya protokollet löser adressbristen men har
även många andra funktioner så som säkerhet och bättre routinglösningar. Vi
ställde oss då frågan varför har ingen övergång skett trots dessa fördelar.
Frågeställning:
Var i övergången mellan IPv4 och IPv6 står vi idag? Varför har inte övergången
mellan IPv4 och IPv6 redan skett? Vilka är de största anledningarna och vilka
fler möjliga finns det?
Slutsats:
Arbetet visar att tiden för en övergång ännu inte är inne.
Vilken roll spelar verktyget? : Datorns betydelse för gymnasieelevers skrivande och texter
The aim of my study is to investigate if and in that case how the writing process and texts written by students in the upper secondary school are affected by the writing tool; does it matter if they write their texts on a computer or by longhand? Another objective is to compare such an effect with the findings of previous studies performed on earlier generations of writers. The first part of my study was a survey. It showed that two thirds of the 67 students participating thought that they would have written better texts in the national writing test if they had been able to use computers. In the second part of the study each of the fourteen participants wrote one text on computer and another by hand.
Utvecklingen av energieffektiv teknologi i svenska datorcenter
This thesis investigate how energy efficient measures has spread throughout the data centers in Sweden. These questions are put up against a theoretical use of such concepts such as green IT, technological evolution, large technical systems and knowledge dissemination. These theories are used to answer the questions that are encountered during the study, such as how green IT is approached, how big of a role environmental thinking has had in the evolvement of these new technologies. The study has been conducted in a longitudinal manner, it is an observation of the phenomenon that is data centers over a longer period of time. 23 non structured interviews spanning over 27.5 hours of recorded material have been conducted alongside a study of archived material.
Berättelsens labyrinter : Interaktiv fiktion och dess narrativa aspekter
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays analysis of the digital environment and the properties of it as procedural, participatory, spatial and encyclopedic. From this, her three characteristic pleasures in digital narratives - immersion, agency and transformation - are examined from the perspective of interactive fiction. The study also examines Nick Montforts analysis of interactive fiction as a potential narrative and a simulated world or environment.
Medicinering inom hemtjänsten
This work has been done by three development engineers and one computer engineer and in some cooperation with the company Phoniro. This report is written for computer science and is mainly oriented on the programming part in the project. The goal has been to develop a program that ensures the quality of the care that the home care organization delivers. The program is developed for cellphones and is supposed to be used in every visit. Several functions have been developed for the reason of reducing mistakes in patient visits, where the focus was on safe medication.
En utvärdering av Audiolet för portandet avett röst-drivet program till webben
We where asked to write a webapplication, with similar functionalityas an existing desktop application. The application can todayrecord sounds from a person, mix it together at the optimal place withanother, similar sound and play back the result.The application used mathematical calculation that the developerswhere not familiar with, therefore it was decided to focus on the partsthat involved recording and playing sound, to pave the way for anyfuture implementation.The follwing prototypes where implemneted:1. Read a sound clip from a file.2. Splicing of two sound clips at different points in the clips.3. Generate the sound of a guitar.The result of this evaluation is that web browsers today are notready for this type of application, but that there is potetial as soonas W3C have standardised the use of a microphone as a source to theexisting DSP functions..
Change Lab - Att arbeta med lärande förändring
In order to be able to change, to maintain competitiveness as a company in a
world where rapid changes is part of the daily life, it is crucial to have
knowledge and methods in how to change. One method, originally developed in
Finland, is the Change Laboratory. This method is said to be efficient, not
only concerning change aspects but also learning, since change and learning in
this method is intertwined.
This Master Thesis (20p.) tells about the process of conducting a Change
Laboratory with a Swedish high-tech company and analyses factors in the process
that makes change possible..
Sömnvanor och hälsa. En kvantitativ studie om ungdomars sömnvanor och användande av dator, mobiltelefon och internet.
Introduction: Sleep disorders are an increasingly growing public health problem. InSweden, the last decade's increase in sleep problems was greatest among younger agegroups. Studies show association between the use of communication media and sleepinghabits. Objective: The aim is to map sleep habits and use of communication mediumamong adolescents and to study associations between them. Method: The study isbased on a previously collected survey data among high school students (18-21 years)from a coastal town in southern Sweden.
Programmering till webben : Vad du ska utveckla din webbplats i för programmeringsspråk och varför?
This work is done to try to solve a scientific computer problem and its basis derived from the web, as there are a variety of ways to program to it. The most common languages used by developers, both private and corporate are PHP, .NET and Ruby. But why do companies or a private developer choose a specific programming language? Is it because it is better and has more features than the others, or because they are forced? This essay uses a questionnaire and through tests sees which is best and which one is the most popular/used. To illustrate the problem, a survey is conducted and sent to several companies and asked them to answer the questions regarding the issue.
Kartstöd och open source desktop-GIS för Tullverket
Företagens ökade nyttjande av jordens resurser och dess belastning på jordens biologiska processer, leder idag till ohållbara försörjningsflöden. Företagens beroendeställning till dessa ostabila flöden riskerar att hota företagens fortsatta existens. Med denna insikt genomgår samhället en hållbarhetsförändring med ökat intresse för det egna ansvarstagandet. Vad innebär ett företags ansvarstagande och hur ska detta ansvarstagande tas? Att lyfta in icke-finansiella aspekter i företagets arbetsprocess är ett populärt svar på denna fråga idag, vilken ofta belyser företagets hållbara ansvarstagande inom den egna verksamheten.Det kan ifrågasättas om företag är tillräckligt ansvarstagande genom detta agerande, då ovanstående tankesätt inte inkluderar den miljöpåverkan som företaget för orsak till utanför den egna verksamheten.
Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulator computer game Minecraft in connection with the Swedish school competition Future City. The study examines how students (ages 14-15) and teachers have experienced the use of Minecraft, what the students have learned in relation to everyday education and the different forms of education during Future City and also examine which patterns that exists in the experiences of the students, with personal interest of and knowledge of Minecraft as a benchmark. The study was conducted through individual semi-structured interviews with both students and teachers. The analysis of the results is based upon a theoretical perspective that includes a socio-cultural view of learning, as well as the lines of reasoning in previous research about computer games and learning. As a general approach towards the study, and in a way, a justification of the chosen research method, a hermeneutic approach was used.
Pamiro
This report describes the work with creating a CMS (Content Manager System). A
CMS is a
web tool so you easy can publish materials on your web page. With a CM Scan you
can
without any knowledge of programming web pages create and maintain a web page.
This
will result in that you and your organisation save time and money. You can also
split the responsibility
for the webpage in different roles, but still keep the control.
We have chosen to create our CMS in a script language called php4 and with the
database
server MySQL, we have also used JavaScript a lot.