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18080 Uppsatser om Design- and development process - Sida 56 av 1206
Inredningskoncept för vägambulans : Ett examensarbete vid Industridesignprogrammet 2011
The subject of this bachelors degree project is an interior layout for road ambulances.Landstinget Västernorrland (LVN) wanted a layout concept that would be used to com- municate their design intentions to the ambulance producers during their purchase process.Designing ambulance interiors is an extremely complex process since there so many fac- tors to take into consideration. It ?s not just about taking the equipment and place it where there is space left in the cabin. You have to start with the user in focus and the tasks that are to be performed in the ambulance environment.It ishard to find design solutions that will fit 100% of the ambulance personnel?s working routines for 100% of the tasks.
Design och medveten närvaro : Ljusets förmåga till stressreducering och uppmuntran till medveten närvaro i förskolan.
The Swedish social insurance agency provides financial support for families and children, but also for people with work injury, illness and at old age. During 2012 they saw the amount of notifications of insurance increasing in Sweden, which is a development that cost our society a great deal of money. With the aim to pursue a sustainable development I have therefore devoted this project to wellness and stress management within preschool.The employees of preschool are often dealing with a lot of stress, due to the big groups of children that causes high noise and sound levels. The high noise and sound levels is a contributor to stress which additionally can damage the health and cause impaired hearing loss. About half of the people around their forties until the age of retirement have difficulties understanding speech in large groups.The purpose of this project has been to investigate the causes of negative stress for my target group, women between 30-60 years old who works in preschool.
Bostadsutvecklingen i Uppsala kommun : En undersökning av unga vuxnas och studenters framtida boendesituation
This thesis presents the residential development in the city of Uppsala, targeting theliving conditions of young adults and students. In cooperation with Sweco Architect inUppsala. The purpose of this survey is to reveal difficulties and possibilities for theearly development of the construction process for studio apartments. Theinformation has been obtained through both a literature review and interviews. Theliterature review is based on Swedish regulations and previous studies in the field, andthe interviews were conducted with organisations and people in leading positionswithin Uppsala.
Implementering av Virtual Design and Construction: en
fallstudie av Veidekke Entreprenad AB
Den svenska byggbranschen står i nuläget inför en stor teknisk förändring, införandet av Bygg-informationsmodeller(BIM)/Virtual Design and Construction (VDC) i stor skala. Branschens olika aktörer ser olika vinster med implementeringen som kommer påverka hela byggprocessen, från projektering till förvaltning. Denna studie fokuserar på organisation och process i projekteringsskedet och grundar sig på en fallstudie av Veidekke Entreprenad AB. Företaget har implementerat VDC i delar av organisationen och i nuläget, efter lyckade pilotprojekt, utvidgas satsningen och implementering görs i större skala. Studiens syfte är att kartlägga Veidekkes VDC-mål och strategier, för att därefter studera process och organisation i projekteringsfasen och hur de bör utvecklas för att skapa goda förutsättningar för att VDC-målen ska kunna uppfyllas.
Design av komponentbaserade entitetssystem
Ett entitetssystem är ett sätt att hantera entiteter i ett spel och är ett relativt nytt och outforskat område. Syftet med det här arbetet är att utvärdera två olika entitetssystem, en aggregationsbaserad design och en dataorienterad design samt bidra med hur en dataorienterad design kan se ut och realiseras. Entitetssystemen implementeras i programmeringsspråket C++ tillsammans med ett exempelspel som används för att utvärdera entitetssystemen. Entitetsystemens effektivitet uppmäts i uppdaterade entiteter per sekund och antalet cachemissar per sekund genom ett experiment med exempelspelet. Det dataorienterade entitetssystemet visar på mindre cachemissar och fler uppdaterade entiteter per sekund när det totala antalet entiteter och antalet entiteter som dör per sekund varieras.
Framtagning av giveaway-komponent
This thesis has been done in collaboration with Höganäs Digital Metal. Höganäs Digital Metalwork with 3D printing of metal and need giveaway components that they can give tocustomers to show their development process.By making a parametric CAD model can we generate about 200 different designs of a?Höganäs brännvinskrus? in miniature. You can choose between different items that shouldbe in it and a variety of perforations to look into it..
Finns det någon list med digitala tavlor? : En kvalitativ studie av översiktstavlor inom agila projekt och förutsättningar för digitala sådana
This paper is about the use of task boards in agile system development projects. The main focus is on how digitalized versions of the task board can be of assistance during the development process. Our investigation is based on qualitative studies, with system developers of various backgrounds and professional roles, along with studies of relevant literature. The main results are that a digitized version of the task board can increase awareness for the team and be of major importance if it is accessible through the web. On the other hand negative effects of the digitalization can emerge as well.
Experimentell spelmekanik - Realtidsaction m oter turbaserad strategi
In the gaming industry, it has long been popular to combine genres with the aim ofcreating games that bring together the best of several worlds. However, there are stillmany unexplored combinations with good potential.This report addresses the planning and development of a game prototype that combinestwo game genres, turn-based and real-time strategy. In addition to presenting the results,the report also discusses the di culties that were encountered and how they were handled.The prototype contains a working combat system and a basic AI. The prototype ismodular, which means that it is easy for an end user to extend the game with extra content.Most elements that were considered important from the two genres were implemented, butthere is still room for improvement and further development.The result is evaluated by means of quality assurance, a process that is commonly usedin the gaming industry. The response has been generally positive, which indicates thatthe combination has potential and should be explored further..
Jämförelse av den demokratiska utvecklingen i Bosnien-Hercegovina och Kroatien
This essay will try to explain and compare the different development steps which Croatia and Bosnia-Herzegovina have taken after the war. How could countries with such similar backgrounds develop in such different ways? By analyzing and comparing the two countries the purpose was to examine how these countries which had so much in common could develop in so different ways. My two questions are: What similarities and differences are there between the development which Bosnia and Croatia have taken after the war? Why have Croatia succeeded and not Bosnia?My analysis showed that the main reason to the difference between these countries was that Bosnia is divided; all ethnic groups in Bosnia only consider what's best for their own ethnic group and not what's best for the country. Croatia however has expelled the Serbs which made it easier for them to have a succesfull democratic development. .
Development of Liquid Cooling for PCs
In recent years, existing solutions for cooling personal computer CPUs have been supplemented by a new product category, factory sealed water cooling loops. These systems, consisting of a water block with an integrated pump, a fan and a radiator, perform well compared to the air cooling solutions but are less effective than larger, custom-built water cooling systems.This project aims to explore the most important aspects of a factory sealed system and to identify possible cost-effective enhancements of the performance.The most significant differences between the different groups of water cooling loops are the block design and the pumping power. The performance of both categories is also largely dependent on the fan power, but increasing fan power has a large negative impact on the noise level.Both radiator size and fan model choice appear, in tests, to be relatively unimportant, presuming that the noise level is kept constant. The position and direction of the fan, however, has significant impact on both the temperature and the sound level.Water blocks can be designed in several different ways, both regarding the heatsink design and the flow direction. In simulation, flow with the inlet centered above the heatsink result in considerably lower pressure drop and slightly higher temperatures than flow through the block, for heatsinks with fin arrays.Creating a competitive product in this product segment certainly seems possible, as there are performance-increasing changes to be made that seemingly has little impact on the production cost.
Lekflöde i Varbergaskogen : Affordans som synsätt vid formgivning av en naturslinga för barn
Drawing on earlier research, and using observations as the method, this study presents a design of a nature playscape for children. Applying outdoor pedagogy to the fundamental structure of a specific location, the study proposes a design of a playscape, over a more obvious design, for instance one based around a quiz walk.The theoretical framework is Gibson?s theory of affordance, and the goal has been to create a "play flow". The study concludes that spatial rhetorics can be an important tool when teaching children about nature..
Som att laga mat! : designprocessen + pedagogisk teori = pedagogiskt verktyg
Design beskrivs ofta som form och funktion med utgångspunkt i givna förutsättningar. Jag benämner dessa förutsättningar begränsningar som ger ett motstånd. En parallell till matlagning kan dras för att beskriva designprocessen. Råvarorna är det givna materialet som av kocken med hjälp av kokkärl och verktyg kombinerar ihop till en rätt. Resultatet är förhoppningsvis men inte alltid gott däremot ofta överraskande.
Snedställningskrafters påverkan på prefabricerade pelar-balk stommar
The aim of this thesis was to investigate if the robotized welding method FSW (Friction Stir Welding) could be applied for joining a rotating structure in an aero engine at Volvo Aero Corporation. FSW is expected to introduce less defects than today?s welding methods and could therefore be suitable for critical aero components. The material is the nickel based alloy Inconel 718, however a material experimentation is outside the scope of this report.The main goal of this study is to verify if the ESAB ROSIO robot based FSW-system has a suitable work space to be able to weld the rotating structure, and if the welding tool has accessibility to the joints. The FSW-process needs a rigid fixture, and a number of fix-ture concepts are presented based on a proposed weld sequence.
En Modern Mobilapplikation, Från Idé Till Produkt
Mobilapplikationer till de datorliknande mobiltelefonerna kallade Smartphones är i dagsläget en expanderande marknad. Att utveckla en bra mobilapplikation ställer dock höga krav på utvecklaren. I den här rapporten genomförs en litteraturstudie för att ta fram en Utvecklingsprocess för utveckling av en business-to-businessinriktad mobilapplikation. Syftet med Utvecklingsprocessen är att den ska kunna användas som ett hjälpmedel under utvecklandet. Processen riktar sig framförallt till studenter och företag som inte har någon erfarenhet av att utveckla business-to-businessinriktade mobilapplikationer.Denna process tillämpas sedan praktiskt genom att ta fram en idé till en applikation.
Implementering av verksamhetsbaserad arkivredovisning i statliga museimyndigheter
The change that has occurred during the past few decades concerning the development of electronic records, information technology and the constantly increasing quantity of information, have confronted the archival discipline with new challenges. In the digital world, the concept of ?record? has changed from representing something lasting and physical to something much more abstract and transient. The way to approach archival description has also changed, from focusing on the static preservation of archival records, to documenting the transactions of organisations, and to clarify operational processes. The discussion about the general purpose of the archival discipline, and its place in a changing world, has led to a new approach to archival description.