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9297 Uppsatser om Design program - Sida 25 av 620
Participatory design in game design ? a study in collaboration and ownership
Denna studie berör områdena participatory design, speldesign samt idégenerering och syftar till att undersöka hur spelföretag interagerar med sina slutanvändare vid speldesign samt om participatory design kan användas i speldesign för att främja känslor av delaktighet och ägandeskap.
Studien har genomförts med intervjuer och undersökningar i form av en analys av fyra svenska spelföretags hemsidor och sociala medier för att se på deras interaktion med sina slutanvändare vid speldesign, samt en participatory designworkshop.
Resultaten från litteraturstudien och workshopen visar på att participatory design kan användas för att främja känslor av delaktighet och ägandeskap hos deltagarna. Vidare visar undersökningen av de svenska spelföretagen att interaktionen med sina slutanvändare över lag är låg.
De slutsatser som studien visar på är att genom att erbjuda sina användare möjligheten att bli delaktiga och att interagera med spelföretaget så får man en aktiv och stimulerande miljö vilken gynnar både spelföretaget och deras slutanvändare. Vad gäller participatory design så visar studien att det är ett förhållningssätt som går att använda inom speldesign. Vidare så visar det också sig att, om behovet för att välja ut mellan flera olika metoder och tekniker inom participatory design uppstår, så är ett ramverk ett mycket användbart och hjälpsamt verktyg..
Tapetmönster - en kollektion av form & färg i rum
The character of a pattern carries through to the context in which it is placed. Each pattern tells a story. By interpreting our surroundingenvironments we become inspired, and the patterns in turn can become part of our own narratives. This project was fuelled by my fascination and desire to explore patterns. My method of exploration was based on prior knowledge of patterns and interior design.The question became how can I apply my knowledge of interior design to pattern design and how could I best translate the brief intoa language of colour and shapes? The aim was to develop my knowledge of pattern design as well as to use this opportunity to combine my design methods with those of a professional designer.
Tärnabymodellen
Det ha?r arbetet syftar till att underso?ka hur man integrerar sin slutanva?ndare i designprocessen fo?r att go?ra dem delaktiga i slutresultatet. Hur man kan fra?mja ka?nslan av delaktighet, stolthet och engagemang fo?r sin ort genom ett gemensamt skapande..
Den optimala bloggen : En kvalitativ studie om bloggläsares attityder och idéer kring bloggdesign
The purpose of this study is to examine which aspects of blogs and blog design that are important to blog readers but also to find new ideas for blog design. From a qualitative standpoint we have examined how seven users experience that blogs design, structure and functionalities affects the general experience of the blog. The study also examines how the users wish to interact with a blog. During two design workshops we let seven active blog readers imagine and sketch out the design and functionalities they would like in a blog. We put this in relation to theories about the anatomy of blogs, methods of design, social navigation and virtual communities.The major finding is that the aspects most important to blog readers are navigation, structure and social interaction.
Design av komponentbaserade entitetssystem
Ett entitetssystem är ett sätt att hantera entiteter i ett spel och är ett relativt nytt och outforskat område. Syftet med det här arbetet är att utvärdera två olika entitetssystem, en aggregationsbaserad design och en dataorienterad design samt bidra med hur en dataorienterad design kan se ut och realiseras. Entitetssystemen implementeras i programmeringsspråket C++ tillsammans med ett exempelspel som används för att utvärdera entitetssystemen. Entitetsystemens effektivitet uppmäts i uppdaterade entiteter per sekund och antalet cachemissar per sekund genom ett experiment med exempelspelet. Det dataorienterade entitetssystemet visar på mindre cachemissar och fler uppdaterade entiteter per sekund när det totala antalet entiteter och antalet entiteter som dör per sekund varieras.
Lekflöde i Varbergaskogen : Affordans som synsätt vid formgivning av en naturslinga för barn
Drawing on earlier research, and using observations as the method, this study presents a design of a nature playscape for children. Applying outdoor pedagogy to the fundamental structure of a specific location, the study proposes a design of a playscape, over a more obvious design, for instance one based around a quiz walk.The theoretical framework is Gibson?s theory of affordance, and the goal has been to create a "play flow". The study concludes that spatial rhetorics can be an important tool when teaching children about nature..
Elevers ogiltiga frånvaro från yrkesförberedande program på gymnasiet
Elevers ogiltiga frånvaro från yrkesförberedande program på gymnasiet - Varför skolkar elever?.
Kartläggning och analys av scanias tillsynsprogram : Ett verktyg för förbättring
Scania intends to introduce a new maintenance program for their rolling fleet. Withthis new program Scania hopes to increase their competiveness and add furthercustomer value. This thesis report is a mapping of the current maintenance program,along with its problematic features. Furthermore the report intends to describe thenew program, Condition Based Maintenance (CBM) and the problems that Scaniamust deal with before they can implement it.The report compiles basic information on how a mapping should be performed.Further on it will describe some of the theories of LEAN and leadership. Which aretwo of the most important features in this thesis work.The work has been performed through visits in different workshops, whereinterviews have taken place.
Design and implementation of a 5GHz radio front-end module
The overall goal of this diploma work is to produce a design of a 5 GHz radio frontend using Agilent Advanced Design System (ADS) and then build a working prototype. Using this prototype to determine if RF circuits at 5 GHz can be successfully produced using distributed components on a laminate substrate. The design process for the radio front-end consists of two stages. In the first stage the distributed components are designed and simulated, and in the second stage all components are merged into a PCB. This PCB is then manufactured and assembled.
Användbarhetens roll i de mobila webbshopparna
This paper reports a study on the usability of e-commerce accessed through smartphones. There is much research in the usability of mobile interfaces and many sets of design patterns have been created but a few studies are available for specific domains, and in this report we focus on mobile e-commerce. In this study a framework is developed for how to design mobile e-commerce interfaces with a high degree of usability. Furthermore, the study also contributes a method to how other specific domain can develop a framework with general standards to work from when creating a web interface. By examining two sets of design principles and 14 design patterns, we evaluate which ones are critical in the design of a mobile e-commerce interface for achieving a high degree of usability.
Komet
Jag har i mitt examensarbete skapat ett cykelmärke. Syftet har varit att fördjupa mig i grafisk design och skapa en komplett grafisk profil till ett företag och samtidigt att lära mig mer om hur man skapar en varumärkesidentitet. Det konkreta målet var att ta fram tillräckligt mycket material för att cykelmärket, komet, ska kunna lanseras på riktigt. Alltså ett identitetsprogram med grafisk profil, en provcykel, kommunikationsmaterial, en hemsida, en katalog, ett event etc..
En utvärdering av avelsprogrammet mot kronisk hjärtklaffsdegeneration hos Cavalier King Charles spaniels :
Chronic valvular disease (CVD) is the most common cardiac disease in dogs, which account for 75% of all the cardiac cases. Cavalier King Charles spaniel (CKCS) is the most affected breed and it´s 13th times more likely that a CKCS, between the age of 7-10 years, will die or be euthanized for cardiac disease, compared with other breeds. The prevalence has been proven to bee independent of coat color and weight but highly dependent on age and gender in CKCS.
In 2001 the Swedish Kennelclub and the Special club for cavalier King Charles spaniel created a breeding program against CVD in CKCS. In this program dogs are not allowed to breed until 4 years of age and have to have a heart auscultation without murmurs.
Det individuella programmets populäritet: studievägledares perspektiv på elev och program i kommunerna Boden, Luleå, Piteå och Skellefteå
This work of investigation was to report how four study counsellors see upon the facts regarding the amount of admission, the students social surroundings and local designs for the Individual program (IV) at upper secondary school. Through interviews with four professionals set to guide the students at four different schools in the rural districts of Boden, Luleå, Piteå and Skellefteå, this has become a paper that describes how they see these young adults today. Different handicaps and diagnosis, troubles at home, pregnancy and even drug abuse tend to make you wonder how they possibly can get through school at all. Regarding local development within the program there are no strings of what to do but for every district to deside for themselves and this has led to different ?experiments? with students not mentaly fit for school at all.
De kan säga dig vad en pommes frites är, men inte en potatis... : En studie över amerikanska överviktspreventiva skolbaserade program
This study has focused on obesity prevention efforts in schools in the United States of America. The study was conducted in two states, Oklahoma and New Hampshire. In New Hampshire, the study was focused on more minor efforts which were the "CSHP", HEAL, Early Sprout, FIT, AFHY, 5210, and Kids CATCH Club. In Oklahoma, the focus on the study was on the program It's All About Kids.Method: Unstructured interviews and observation, analysis from an national policy document. A total of seventeen interviews conducted, seven of them in New Hampshire and ten in Oklahoma.
Universell Design - en användbarhetsutvärdering av MyTobii C-series Control
Universal Design is a well established methodology with the fundamental purpose of designing products to be usable for as wide audience as possible, without the need of special adjustment to suit the individual. In this essay, Universal Design has had a clear influence in both the process and the result. The choice to use Universal Design as methodology in this usability evaluation, has essentiallv to do with the target audience.As a part of the design process of MyTobii C8 has Tobii Technology ask for a usability evaluation. MyTobii C8 is an 8" touch screen computer with a windows based operating system which will initiate the software MyTobii C-Series Control. MyTobii C-Series Control is the control panel for MyTobii C8, whose interfaces constitute the platform for various modificarion of the unit.