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6649 Uppsatser om Design Pattern - Sida 50 av 444

Labyrinternet : Vilken plats tar internet i ditt liv?

Internetifieringen i vårt samhälle går rasande fort och vi blir mer och mer uppkopplade.Detta projekt handlar om att upplysa betraktaren om mötet med internet och skapa enpersonlig relation till det fenomen som internet är. Genom ett synliggörande med aktiv interaktionligger projektet i gränslandet mellan kritisk design, interaction design och industridesign med fokuspå 'Design För Alla' frågor för alla.?Design För Alla? är en innovationsmetod som innebär att frågeställningar ställs på sin spets ochatt man utgår från och testar sina idéer tillsammans med dem som ställer högst krav och harstörst behov. ?Design För Alla? gör att man kan ifrågasätta gammal praxis och existeradereferensramar för standardlösningar och istället angripa en frågeställning utifrån nyaassociationsbanor och inspirationsingångar som gör researchen mer tillåtande och spännande.Ett av projektets viktigaste moment var en workshop med en grupp kognitivt nedsatta ungdomarfrån Höghammarskolan.

Students balancing human capital through scorecard - a study of non-profit organizations

PURPOSE: By analysing collected data using theory, we aim to interpret the design, implementation and the usage of BSC in NPO?s to be able to contribute to the research. METHODOLOGY: A case study design has been made through semi-structured interviews and backed up by a quantitative survey and internal documents. THEORETICAL PERSPECTIVES: Based on the sources given from the creators of the scorecard together with some sceptics and some followers, we have outlined the bases of balanced scorecard. To map out the non-profit sector and its strategic needs, the theories have tried to settle the specific need for the strategic tool given.

Jämförelse mellan Theory of Mind-förmåga och pragmatisk förmåga hos svenska barn i 4 och 5 års ålder

Theory of mind involves the ability to take another person?s perspective in thought, emotions and intentions.  There is today a lack of instruments to assess children?s development of Theory of Mind (ToM) in Swedish. ToM is considered by many scientists to be the basis for development of pragmatic competence. The relationship between these two abilities is complex and not fully resolved. Both abilities are important components for the development of social skills.    The purpose of this study was to compare 4 and 5-year olds ToM-ability measured with a Swedish version of Wellman and Liu?s ToM-scale, Sally Anne and Social Emotional Test with estimated pragmatic competence measured with the Children?s Communication Checklist (CCC).

Kakelugnar : en studie av Emil Petterssons kakelugnsmatriser

In recent centuries the Swedish Tiled Stove has varied in its design with an aesthetic evolutionary history that has not only followed the architectural and artistic ideals but also the taste in stove design. The heat source has varied depending on the regional traditions and where it was located within the country, but the inside of the construction was of a similar five channel system. The purpose of this paper is to study and compare the design of tile matrices made by Emil Petterson with other Swedish stoves. The following questions will be addressed:What characterized the production of a small scale tile stove workroom during the years 1900-50? Which main styles can be described as Emil Pettersson?s ideal while producing his matrices? And finally, is it possible to study the tile stove matrices as objects of historical and cultural significance, and what difficult methodological issues might occur in the doing of it? To answer these questions I will present the results of the documentation of Pettersson?s tile matrices with detailed historical categorizations and schedules. The conclusion shows that Pettersson as a stove builder and -producer was characterized by eclectic ideals and a design shape based on more liberal interpretations of contemporary trends.

Effektivisering av klimatskärm : a?tga?rdsfo?rslag fo?r bostadsfo?reningen Stocken

This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player?s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these..

Utvärdering och konstruktion av SVIA:s standardmaskin FeedLine

This report describes an bachelor thesis work which is performed in cooperation with SVIA that develops and sells automation solutions for the manufacturing industry. The thesis purpose was to evaluate the machine FeedLine to find opportunities for improvement in the product?s design that could lead to more standardization and thus improving the efficiency of manufacturing and assembly.Based on these basic issues suggestions for improvements were developed:How can the design of FeedLine be improved to facilitate the assembly?Can more standardization be imposed on FeedLine?s design to enable more stocking of standard components?An initial pre-study was conducted to evaluate FeedLine?s to find opportunities for improvement in its overall design. During the pre-study staff at SVIA and two of its clients was interviewed. Based on information gathered during the interviews and observations by the authors improvements was amendments.

Tweens' uppfattade värde av ett varumärke : - en studie av konsumenter 10-14 år och hur de relaterar sig till ett varumärke

Background:The value a consumer connect with a certain brand and its design differ from person to person. This value ought to be investigated. Why does people buy expensive things when there are cheaper alternatives? Is it brand equity and/or the perception of a brand?s value that make a difference? People strive to show themselves and to perform through products, which makes it interesting to see to the perceived value of design.Tweens is a group of consumers that are easily influenced to consume products by their surrounding. To choose clothes, shoes and other products after what your surrounding?s demand, is a way of adapting yourself to society.

Produktdesign : om kundernas inflytande och produktionskraven

Detta arbetets syfte är att klargöra om ett företag kan få sin lönsamhet ökad genom att låta kunderna påverka produktdesign eller genom att anpassa produktdesign till produktionskrav. För att kunna dra slutsatser utifrån problemformuleringen har intervjuer genomförts i fyra företag som agerar i olika branscher och tillverkar produkter där designen spelar relativt stor roll.Slutsatserna är i stort sett att företagen idag inte har användarorienterad design, men allting tyder på att detta kommer att ändras i framtiden. Konkurrensen har blivit allt hårdare och nya krav på tilltalande design tillkommer hela tiden. Tack vare användarorienterad design skulle ett företag kunna öka sin lönsamhet på lång sikt, men det skulle troligtvis ta några år innan dess, och företaget skulle tvingas arbeta irrationellt under denna period.Genom att helt anpassa produktdesign till produktionskrav skulle ett företag kunna öka sin lönsamhet och därmed tillverka fler kvalitetsprodukter och ha nöjda kunder..

Lifta med liften : Examensarbete om släpliftar

This degree project has been carried out by Carolina Rapp and Jenny Tauson, students at Innovation and Design Engineer program at the Faculty of Technology and science at Karlstad University. The project was carried during Spring of 2009 and took 15 weeks of full time work.  Doppelmayr/Garaventa Group is an Austria/Switzerland corporate group and its associated company Doppelmayr Scandinavia lies in Sunne, Sweden. Doppelmayr/Garaventa Group is the world quality and technology leader in ropeway engineering. The degree project goal was to develop a new shaping of a surface lift. There are two kinds of surface lifts, platter and T-bars. The two kinds of surface lifts have some variation in design but only minor differences.

Användarvänlig design av bibliotekskataloger på webben.

The aim of this thesis is to study a number of standards and theories, from the two research areas human-computer interaction and psychology, about how a graphical user interface (GUI) should be composed in order to facilitate interaction between humans and computers. Special emphasis is put on how the GUI should take into consideration the strengths and limitations of human cognition and perception. A study of three web catalogues shows how these theories appear when concretised. The following questions are answered in this thesis:What guidelines and styleguides can be found that specify the design of a user-friendly GUI?How do a few library catalogues on the web match a selection of these design principles?The guidelines are extracted from literature concerning human-computer interaction, psychology, automated library systems and web design.

Effektivisering av materialflöde : En fallstudie vid Emhart Glass i Sundsvall

Patientövervakning och rondmöten är centrala aktiviteter i all sjukvård. Teknik som tagits fram för patientövervakning och rondmöten är relativt underutvecklad vad gäller överblick och mötesstöd. En fallstudie genomfördes med två observationer och en fokusgruppintervju på intensivvårdskliniken vid Linköpings universitetssjukhus. Syftet med fallstudien var att ta fram grundläggande informationskrav för att stödja sjukvårdspersonal vid möten och ronder i en intensivvårdssituation. Målet var att utveckla en övergripande design för ett digitalt arbetsbord.

En pilotstudie av hästens beteende vid olika boxgrannar och boxdesign

SUMMARYThe Swedish laws of animal welfare emphasize the social needs of the horse but nothing is said about how to fulfill this. Though there are few studies done in this subject it can be difficult to understand if the needs are fulfilled. The purpose of this study was to learn more about the horse?s social needs in box stable and to increase other people?s knowledge and understanding of the horse behavior to increase the welfare of the stabled horse. The questions where: How does the horse choose to place itself depending on what horse is next to it? How many attempts does the horse do to take contact and nose contact with the horse next to it? How does the box design affect the horse behavior?22Eight horses were videotaped during 24 nights.

Eyjafjallajökull

Eyjafjallajökull is made of textile, ash and pigment. Itis a publication which tells the story of the ash cloudthat stopped Europe. The primary goal of the projectwas to use textile as material and screen printing asmethod to present the story of Eyjafjallajökull. Theaim was to examine the relationship between artand graphic design. As the material and printingmethod was set from the beginning the processwas inverted: The information needed to fill thepublication was produced to fit the presentationand not the other way around.

Mångkultur i monotappning : En studie av hur invandrarfrånvaron återspeglas i historieundervisningen på en helsvensk högstadieskola

This paper is about finding a set of unwritten rules pertaining to the teaching of history in an exclusively Swedish college. I want to know if truancy among immigrants has anything to do with SO teachers? choice of content or their teaching methods. Unwritten rules are a complex phenomenon but by applying different perspectives and teaching methods a pattern will emerge. It is possible to discover different influences in the way the teacher chooses their material and work plan.

Genus och IT : En studie av genuspartiskhet i systemvetenskaplig kurslitteratur

Denna studie kartlägger systemvetenskaplig kurslitteratur som används på svenska universitet.Utifrån denna kartläggning har en ordsökning med syfte att ge en indikation på genuspartiskhet itext sedan utförts. Detta har gjorts med hjälp av programvaran Hamlet II, ordlistor medgenuspartiska och genusneutrala ord samt ord för att beteckna generiska personer inom IT. Medhjälp av teorier om design science och metodologi har resultatet slutligen visat att denarbetsprocess som genomsyrat studien kan ses som en återanvändbar metod för att undersökagenuspartiskhet i systemvetenskaplig kurslitteratur..

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