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2956 Uppsatser om Creating digital games - Sida 48 av 198
Ljudet av William
Ett Film som projekt, en film om ljud, en film om ljudet i film. En film inspelad professionellt med professionella medarbetare. Kandidatarbetet gick ut på både skapa en film inriktad på ljud och skapa ett fungerande filmteam. Arbetet tar upp både det tekniska inom filmljud men även processen i ett filmteam. I arbetet följer vi processen från dess början till dess slut.
Reseföretag i dagens digitala samhälle : En studie om hur reseföretag anpassar och fortsätter marknadsföra sig i dagens digitala samhälle
Purpose: The purpose of this study is to examine how travel companies have adapted to a digital society and how they use the Internet as a marketing channel.Problem: How have current travel companies adapted to the development of the Internet and how do they use Internet as a marketing channel? Are there any differences in the marketing strategies of different types of travel companies and does the clientele have any impact on the selected marketing method?Method: This study has been formed by a qualitative approach. Interviews have been conducted with employees at different travel companies across Sweden. The qualitative approach has been chosen to create a deeper understanding and give a broader knowledge to our study.Conclusion: Companies today use the Internet as one of their primary marketing channels, these are mainly websites and social media. The companies agree that aligning themselves after a digital society and new innovations is key to compete in the market.
Stress, kreativitet och problemlösning : En kvalitativ studie i hur vi lo?ser problem under stress och vad detta kan inneba?ra fo?r designprocessen
Problem solving is a big part of design, however a lot of emphasis is put on creativity in research related to the effects of stress. Research has shown that the amount of stress we feel affects idea generation. Stress may also affect the ability to solve problems, however the researchers don?t seem to agree about what the effect of stress actually does.The study was made through experimental sessions where the respondents were asked to solve 4 matchstick puzzles of similar difficulty. Depending on their outcome they experienced more or less stress.
Grafisk utvecklingsplattform för signalbehandling - Design och implementation
We have different kinds of signal processing everywhere around us in our everyday life, in our cellphones, when we are listening to music, watching TV etc. This makes signal processing a very interesting and important technical area, where the demand of skilled engineers sets the limit of what is possible.Working with signal processing requires in-depth knowledge in areas such as mathematics, physics, electronics, and other related areas. For this, it has traditionally been demanded by a talented developer to also master the advanced programming languages such as C / C + + and Assembler.This has begun to change; today there are several companies that offer graphical development environments for signal processing, environments where programming skills are not needed anymore, and the focus can be on signal processing instead.The goal with this project is to build a corresponding graphical development environment to reach an understanding of what is required of these systems, and also to grasp what opportunities that are available within graphic programming. Inspiration for the work has partly arise from some of the tools available on the market, and partly from previous theses that have been written about graphic programming.The challenge lies in creating a program that can execute signal diagrams in real time from given signal blocks, and be able to handle feedback loops in an efficient way and to do so at the lowest "cost" in terms of clock cycles as possible. This should also be compared against to code, compile and run a complete signal diagram directly.To increase the usability it should also be possibility to externally manage in real time the parameters of the signal diagram during execution.The interface is a separate program, which is to some extent similar to Matlab Simulink, where a signal diagram is drawn up graphically by connecting wires between different signal blocks.
När mormors resa blir digital : Kognitiva aspekter på äldres interaktion med pappersbaserad respektive digital kollektivtrafikinformation - ett situerat perspektiv
Samhällets digitalisering innebär stora möjligheter till spridning och återbruk av informationsamtidigt som digitala klyftor skapas. Bland de medborgare som inte till fullo anammat den nyatekniken återfinns en stor grupp äldre, något som påverkar dessa individers möjligheter till en höglivskvalité i form av delaktighet, oberoende och god rörlighet. En aspekt i detta sammanhang äräldres möjligheter att åka kollektivt och på egen hand planera och genomföra resor, något somförutsätter en god tillgång till och förståelse av kollektivtrafikinformation. Föreliggandeexamensarbete avser här att belysa kognitiva effekter av det skifte i interaktionsmiljön som sker närkollektivtrafikens tids- och linjeinformation digitaliseras. Studien baserar sig på en situerad ansats tillmänniskans kognition, ett teoretiskt perspektiv som innebär att tänkandet baserar sig påmultimodala konceptuella erfarenheter.
Från 2D till 3D: Att skapa en digital karaktär
I den här uppsatsen diskuteras processen att utveckla digitala karaktärer för film, från att ta fram en design i 2D, till att översätta den på ett logiskt och effektivt sätt till en 3Dmodell..
Orderhantering via Android
This degree project deals with creating an Android application for managing representation orders placed in stores as well as evaluating Androids usage as a platform for that line of work. The evaluation will be based on tests of the application on an Android phone together with a survey consisting of written questions and a practical test of the application..
How to create reusable assets for modern computer games?
När man skapar grafik till spel och speciellt återanvändningsbar grafik finns det en hel del tekniker man bör behärska. I denna rapport beskriver jag dessa och hur de påverkar objektet man jobbar med. Fokus ligger på texturering och allt relaterat till området men jag tar även upp modellering, UV-mappning samt interaktionen mellan dessa tre delar. Jag tar även upp saker man bör tänka på när man skapar objekt som kommer att återanvändas i spelet och kanske till och med kommer synas flera av bredvid varandra..
Re-design of Toledo Riverfront : from industrial past to sustainable biodiverse future
Effects of climate change, urbanization and global homogenization are resulted in the degradation of land and losses of natural habitats. Ecological design integrates nature into urban environment by respecting natural ecological principles and processes and creating resilient
urban biotopes which also can be used by local urban communities.
The aim of the thesis is to answer the research questions: How ecological design principles can be applied for re-design of Toledo Riverfront (with requirements of the design competition)? and What is the ecological design in landscape architecture? I participated in the USA design
competition with the aim to create a vision and redesign of Toledo Riverfront in Ohio State, USA. The site is located in the south point of Lake Erie. As a result of a long industrial activity, riverfront of Toledo had been transformed into inaccessible and abandoned brownfields.
In my proposal I applied ecological design principles on three scales:
the city of Toledo by reinforcing of ecological connection and creating green corridors along the river; the intermediate scale by suggesting public parks along the river front and on the fine level by proposing detailed design including remediation of the site and use of dredged
material.
En jämförelse mellan den matematiskt optimala strategin och en ivardagligt spel tillämplingsbar strategi
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.
Digitala läromedel inom undervisning i trä- och metall slöjd/ digital teaching aid in teaching woodcraft
Detta examensarbete är en undersökning av digitala läromedel i slöjd, då främst ur ett träslöjdsperspektiv.
Arbetet genomförs som ett gestaltande arbete. Detta innebär att arbetet består av två delar, förutom den skriftliga delen har jag även skapat ett anat material i form av ett digitalt läromedel som kan användas i slöjdsalen vid träslöjdsundervisning. Därför består arbetet av två delar, en skriftlig del och en digital instruktionsfilm. Instruktionsfilmen består av både rörliga och fasta bilder i ett bildspel.
Min avsikt med arbetet är att bidra till utveckling av undervisning i ämnet slöjd.
Sticka ut är silver, passa in är guld: - och fyra andra medaljer i det svenska moderacet
The fashion market is highly dynamic, and characterized complexity, abstract phenomena and creativity. Further, differences between factors such as gender, countries and social classes pose increasing challenges to fashion companies and researchers active within this area. In light of these facts, the value of creating tools that help companies and professionals active within this industry becomes evident. Much research has been focused on creating a more thorough understanding of its underlying logics and its main drivers from a business perspective, whereas knowledge regarding fashion consumers and what drives their behavior are more limited. Through this study, insights about the Swedish fashion market and its consumers are generated.
På riktigt : Fyra lärares erfarenheter av blogg i undervisningen
The purpose of this thesis was to find out what experiences teachers have from using a class blog in teaching. What are the advantages and disadvantages by the use of blogs in education?I have used qualitative interviews with four teachers in grades 1 to 6 who have worked with a class blog in teaching between one and three years.The study has shown that teachers' experience is that the blog serves as motivation and promotes learning for many different pupils and that, together with other digital tools is more equal. The main benefits that teacher mention is the expanded concept of text that offers multiple forms of expression and the authentic reader, which makes it more real, important and meaningful. Other benefits that come up are that it helps students to see their learning and learn from and with each other.
"Hur känd kan jag bli på fem veckor?" : En studie om distribution av musik via Internet.
Internet and the digital channels for distribution have meant big changes for the musicindustry. The physical record that has been symbolising this market for a long time is slowlybeing replaced by digital based music. The technical progress during the last ten years has ledto a democratization of music production. The amateur musicians of today can produce highquality music on their laptops and later distribute it via free music sites. MySpace andYouTube are two of the biggest sites for this free distribution and is therefore my main choiseof study.The purpose of this essay was to find out how and if these changes have made a difference formusicians without a record deal to reach an audience by themselves.
?Stå inte och häng!? En undersökning av bemötandepolicyer på svenska folkbibliotek
The aim of this Master?s thesis is to survey what personal encounter at the library can signify, and to examine Swedish public libraries? policies for personal encounter. The posed questions are: What does personal encounter at the library signify? How are users and library staff represented in the collected policies? What do the policies say about digital encounter? 290 e-mail queries were sent to Swedish public libraries in May 2010. Of 140 responses, 107 stated that they did not have a written policy on personal encounter.