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2956 Uppsatser om Creating digital games - Sida 37 av 198

Ingmar Bergman och musiken : En audiovisuell analys av Såsom i en spegel, Tystnaden, Persona och Vargtimmen

The research on Ingmar Bergman is comprehensive, however, there is one aspect of his artistry that has been regrettably neglected ? his use of music. Music always played a huge part in Bergman?s life, and it was also a great source of inspiration. The music was a structural component in the creating process and he often referred to his films as pieces of music and his actors as musical instruments.

En ?marknadsundersökning? genom att iterera fram till ett värdeskapande koncept

Ett affärskoncept har tagits fram och resulterat i en marknadsplats. Marknadsplatsen är en webbsida och mobil applikation vars syfte är att skapa värde av resursers bokningsbara tider som idag har generellt låg beläggning hos aktivitetsanläggningar inom sport, kultur och nöje.Marknadsplatsen är tänkt att samla ett brett utbud av lågbeläggningstider inom olika aktivitetstyper som är typiska vardagsaktiviteter som vänner gör tillsammans. Tanken är att bygga ett starkt varumärke för marknadsplatsen med det tydliga budskapet att "marknadsplatsen tillhandahåller ett brett utbud av prisvärda erbjudanden inom sport- och nöjesaktiviteter, om du väljer att anpassa ditt schema utifrån anläggningarnas lågbeläggningstider". Dessutom är det tänkt att marknadsplatsen ska ha funktionalitet som gör det enklare för användare att boka en tid via marknadsplatsen, genom att synkronisera de olika alternativ av aktiviteter och tider som personer inom en grupp av vänner är intresserade av. Marknadsplatsen är tänkt att riktas till målgrupper med personer som har flexibla scheman, framförallt egenföretagare, studenter och pensionärer.

Den virtuella mötesplatsen : Om de ungas användning av datorer och Internet i vardagen

The purpose of this study was to illustrate how children of the "digital generation" used their computers in their everyday practice. The important in the study was children's perspective on computers interactions and communications in a digital arena.An essential item about understanding children's way to think about computers was to let children themselves speak by taking part in the study, because children's voices are seldom heard in public. The empirical material used was interviews with sex children between 13 and 15 years old. My method was qualitative.The main results showed that social relations are very important for children. The Internet gives children access to an arena where they are able to make new contacts with others as well as transcend their biological as their physical identity.An important accepts for the children in the study was the option to be anonymous.

Omsorg i rummet. En undersökning om hur rum kan utformas på allmänpsykiatrisk slutenvård för att främja patienternas välbefinnande

This project is a deepening in how the space in psychiatric care setting can promote and improve thepatient?s well-being. The aim with this study was to create a manual for architects and the care to takepart of. This would consist of different aspects of how the space can be created for a more secure,care taking and healing space. With help of the manual the study would continue by creating a healingpatient room in a psychiatric clinic.The main questions were; can we create an environment which improves the healing process for thementally ill? What are the factors that we need to consider to creating a room for psychiatric care?This study only looks at the patient room, the common room and how the environment can affect theiremotional and physical well-being.By taking part of already made studies in this subject or similar, making my own studies by visitingpsychiatric departments and exploring how the spaces there contribute or not contribute to the healingprocess of the patient.

Digital 3d landskapsmodellering : detaljeringsgradens betydelse för läsbarheten hos digitala tredimensionella landskapsmodeller

In this paper I have sought a suitable level of abstraction in my models describing the landscape; the models are made to be viewed from eyelevel. Because of the spectator being ?in the model? the objects included need a certain degree of realism. I have sought what is needed in the model to be able to comprehend that the model is showing a landscape. Some details might be unnecessary.

Nätverkens betydelse för turistdestinationen : en studie av gotländska turistrelaterade nätverk

The tourism industry is growing and with its growth competition between destinations rises. In competition, cooperation and collaboration between tourism operators seem beneficial when creating an attractive and dynamic tourist destination.The purpose of this study is to describe and discuss the significance and influence of tourist related networks at a tourist destination, and therefore this study aims to examine the question: What significance do the tourist related networks have at a tourist destination?This study focuses on seven networks on Gotland that are tourism related, and the representatives of the networks were interviewed in order to get their view on the network and its significance to the destination. The study shows that networks have an important role in creating a unified tourist product of the destination, and in reaching out to the potential visitors through joint destination marketing. The study also shows that the tourism related networks helps to improve the reception of the tourist at a destination and to secure the quality of the tourist destination and its tourist products..

Blogg + Svenska = SANT? : Bloggande i undervisningen i svenska på gymnasiet

AbstractIn this text the attitudes towards and using of blogs in teaching Swedish toteenagers will be explored. The results are based on a survey made amongst 17teachers and 58 students from all over Sweden. The end results show that theusage of blog still hasn?t found a permanent way into the classrooms, but has anappeal to and is being used by predominantly younger teachers both, male andfemale, with a positive response from students regardless of gender. Theconclusion is that using web tools like the blog is an easy first step for schools toconnect to the digital society of the 21stcentury and take advantage of the perksavailable in the digital classroom.Svensk titel:Blogg + Svenska =Sant? ? Bloggande i undervisningen i svenska.Engelsk titel:Blog + Swedish =True? ? Blogging in teaching Swedish.Ämnesord: Blog, Web 2.0, digitalt klassrum, svenska, undervisning,kompetensutveckling.

Character creation for web based games

Under sex veckor har jag jobbat på Stillfront AB och varit delaktig i skapandet av ett webbaserat vilda västern spel, den här rapporten kommer handla om min tid på företaget. Uppsatsen är framförallt en undersökning om hur man skapar en karaktär för ett webbaserat spel, men fokus kommer också finnas på mindre arbetsuppgifter och hur det är att jobba i projektform på ett mindre företag..

Morgondagens motorteknik under dina fötter

Want to help making the world a better place? Do it with HypOCycle!HypOCycle is a bachelor thesis that started in September 2007. The project is owned byLars-Johan Hjertz and Erik Westerlund.HypOCycle is probably the only bike in the world that has a linear pedal movement. Themovement comes from a new engine technique that hasn?t even been brought to themarket yet.

Språkstimulans i formell och informell lek

The outset of this thesis is to raise questions on how we design for the mobile context and the capabilities of smartphones. Not only the presentation but also the use of input and interaction between a service and a user.This work evolves around sign up forms and answers the question: How does the sign up process affect the holistic perspective of a digital service regarding usability and user experience? This thesis consists of a case studies, and design experiments conducted on Twitter, Instagram and Randos sign up processes to explore if and how the usability, and the user experience could be affected and im- proved.This concluded some important aspects to be considered when designing sign up forms for a digital service.The usability, and the user experience is not only affected by user interaction, and the choice of input method but it?s also affected by which data the service is requesting, and more important; if that data is motivated to request by the service..

Massdigitalisering och kvalitativ digitalisering: En jämförelse av digitaliseringen på nationalbiblioteken i Norge och Sverige

The purpose of this thesis is to compare mass digitization and qualitative digitization, to see how the digitization process and the digitalized material differ. The study emanates from the mass digitization as it is performed at the National Library in Norway, and the qualitative digitization at the Royal Library in Sweden. The method used is document studies combined with mail interviews. The focus is upon the practical operation, to which counts: ?purpose & selection?, ?preparation, image capturing and processing?, ?metadata & text encoding?, ?quality assessment?, ?storage of digital originals and copies? and ?display?.

Romsk identitet i förändring : några ungdomars digitala berättelser

This study concerns digital stories told by five young Romani students and one teacher from Roma Culture Class in Stockholm, Sweden. The theoretical framework draws from theories concerning identity, culture,Romanipe, the Romani value system and social semiotics. The material for the study is the digital stories that were analyzed qualitatively. The results show that the young Roma in the study demonstrate pride in their Romani background and culture, but also signs of changes and development in their culture. Some of the participants do not show external signs of Romani traditions, for example in the ways of dressing.

Den Digitala teknikens påverkan på resebranschen och dess marknadsföring

The intention of this essay has been to investigate how the new digital technology has affected the tourism industry and marketing, as well as how travel agents and tour operators adapt to this. We also aimed to get a broader view of how the future might look like when it comes to marketing and virtual service landscapes. We decided to base our research according to these following four questions:? What affect travel agents? way of adoption to the technical development?? What purposes do the travel agents have for building up their virtual service landscape?? How much does the travel agents emphasize on digital marketing?? What can travel agents do to better adapt to the technological development in the future?We have chosen to use a qualitative research for this essay. The reason for choosing a qualitative research was to gain a wider understanding that would represent a big part of the changes of technology development.

Dialogen mellan hantverkare och material -en undersökning av skaparprocessen

Uppsats för avläggande av filosofiekandidatexamen iKulturvård, Ledarskap i slöjd ochkulturhantverk15 hpInstitutionen för kulturvårdGöteborgs universitet2014:35.

Teachers? attitudes to digital texts and digital tools

Syftet med denna uppsats är att undersöka hur lärare förhåller sig till digitala texter och digitala verktyg. Litteraturgenomgången består av forskning som berör digitala texter, digitala verktyg, mediers betydelse för barns lärande och hur lärare förhåller sig till dessa. En teoretisk utgångspunkt är det sociokulturella perspektivet på lärande med centrala begrepp som literacypraktiker, multimodalitet, medieekologi och progressivism. Vår undersökning bygger på kvalitativa intervjuer med åtta lärare och hur de förhåller sig till digitala texter och digitala verktyg, utifrån frågor som berör arbetssätt, möjligheter/hinder och påverkan från skolans styrdokument. I resultatet synliggörs fem olika förhållningssätt till digitala texter och digitala verktyg; digitala texter och digitala verktyg skapar både möjligheter och hinder, digitala texter och digitala verktyg ger stöd, digitala texter och digitala verktyg öppnar fönster till elevers fritidsvärldar, traditionella skriv- och läspraktiker som normerande syn på digitala texter och digitala verktyg samt Lgr 11 har inte förändrat något.

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