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2956 Uppsatser om Creating digital games - Sida 36 av 198

Möjligheter med begränsningar : Några lärares erfarenheter av IKT i undervisningen

Denna studie undersöker vad några lärare på en skola har för positiva och negativa erfarenheter av att integrera IKT i sin undervisning. Undersökningen tar sin utgångspunkt i några olika teorier som förklarar olika aspekter av undervisningspraktiken. Det är en kvalitativ, induktiv studie, som använder sig av intervjuer. Resultatet visar att lärarna ser IKT som något positivt, framförallt eftersom det möjliggör en mer varierad undervisning, och ökar elevernas motivation. De möter dock samtidigt många problem som gör att de inte kan utnyttja dess fulla potential, framförallt tekniska problem, samt bristande digital kompetens, både hos elever och lärare.

Läsa ljud : Att formulera en texts auditiva kvaliteter visuellt

In printed text, sound is a somewhat forgotten aspect. The recitation of text is vital in areas like poetry and oratory, but still has no distinct technique of being communicated. Emphasis of a word might be expressed through italics, but no canonic character set or system for vocal delivery of texts exists. With this essay we are creating a foundation for a development of such a character set or system. By studying existing visualisations of sound and comparing these with semiotic and perception-based theories we obtain useful insights for a prospective system for visualisations of vocal sounds.We conclude that the aspects of sound one wants to visualise must be carefully defined since the viewer cannot process infinite amounts of information.

Vävtapeter i ny dräkt

Pattern design is a territory which has been widely explored by many during a long period of time. With this project I hope to shine a new light on wallpaper design, the area on which I?ve applied my patterns to.The inspiration for this wallpaper collection originated in a past project in which I experimented with weaving strips of paper together in different ways. During this time I found myself curious to investigate how this kind of weaving could be applied to textiles, wallpapers, etc.My main focus in this project has been about creating interesting patterns in which unexpected motifs are woven together. I?ve also touched on the subject of creating a kind of conceptual wallpaper constructed by weaving strips of wallpaper together.I based my patterns on a series of drawings that I created during the course leading up to this project.

Nätbutiker och Kundrelationer : Relationsmarknadsföring

Titel: e-Commerce and Relationships ? Customer Relationship Management This bachelor thesis is brought together to analyze the transformation from traditional marketing to Customer Relationship Management. The development in the technology world has made the marketing focus shift from products and their functionality to customers and value creation. Because of the tougher competition that developed from new channels of communication, corporations had to generate new sources of value for their customers in order to establish lasting relationships with them. Therefore we found it interesting to investigate how companies within the e-commerce business handle the transition towards customer relationship management.

Början på en lång resa : En fallstudie om introduktionen av datorprogrammet GeoGebra i matematikundervisningen i årskurs nio

Vi har från och med 2011 en ny läroplan för grundskolan som betonar användningen av digital teknik i matematikämnet mycket starkare än den tidigare läroplanen från år 1994. Situationen i skolan av idag på detta område är inte i fas med kravet från den nya läroplanen. Det behöver utvecklas en ny praxis för användandet av digital teknik i matematikundervisningen. Med den studie vi här gjort har vi velat få handgriplig information hur en introduktion av ett gratis dataprogram, GeoGebra, kan tänkas fungera för nionedklassare. Studien är en tredelad fallstudie med 1) ett undervisningstillfälle; 2) ett uppgiftslösningstillfälle; och 3) ett intervjutillfälle.

Odysseus och de gulliga katterna : En kvalitativ studie av tre dagstidningars digitala kulturjournalistik

Den här studien kommer belysa om kulturjournalistiken i tre svenska dagstidningar har förändrats till följd av deras digitala publicering och i så fall hur. Denna utveckling bör ses i en större kontext med en utmanande ekonomisk situation för dagspressen, färre prenumeranter och därför även vikande annonsintäkter, utöver ökad konkurrens från Internet, sociala medier och webbtidningar. Webbpublicering har gjort det möjligt att ständigt mäta hur läsare tar till sig artiklar, om texter blir klickade och om de blir lästa. Genom kvalitativa intervjuer med tre kulturredaktörer på tre olika dagstidningar kommer denna studie belysa kulturredaktörens publicistiska ställningstaganden. Analysen tar upp en rad frågeställningar som gäller det journalistiska innehållet, språk, typ av textgenres som publiceras, sätt att skriva, förhållningssätt hos kulturredaktören samt olika sätt att arbeta journalistiskt, och undersöker om det var något av detta som framstår som en extra tydlig utveckling i relation till digital publicering.

Utomhuspedagogik? Det är en jävligt bra fråga! : Idrottslärares definitioner och uppfattningar om utomhuspedagogik i ämnet idrott och hälsa.

AbstractIn this text the attitudes towards and using of blogs in teaching Swedish toteenagers will be explored. The results are based on a survey made amongst 17teachers and 58 students from all over Sweden. The end results show that theusage of blog still hasn?t found a permanent way into the classrooms, but has anappeal to and is being used by predominantly younger teachers both, male andfemale, with a positive response from students regardless of gender. Theconclusion is that using web tools like the blog is an easy first step for schools toconnect to the digital society of the 21stcentury and take advantage of the perksavailable in the digital classroom.Svensk titel:Blogg + Svenska =Sant? ? Bloggande i undervisningen i svenska.Engelsk titel:Blog + Swedish =True? ? Blogging in teaching Swedish.Ämnesord: Blog, Web 2.0, digitalt klassrum, svenska, undervisning,kompetensutveckling.

Digital mobbning - Att vara barn i det nya mediasamhället

Denna studies syfte är att försöka förstå och diskutera den digitala mobbningen utifrån det mediasamhälle vi befinner oss i. Frågeställningarna som är grunden för studien är: Hur kan vi förstå digital mobbning? Hur kan denna förståelse leda vidare till metoder för att angripa problemet? Hur upplever pedagoger respektive elever den digitala mobbningen? Vad säger lagen om mobbning? Vad kan vara viktigt att tänka på i samband med Internet? Studien bygger på kvalitativa och kvantitativa undersökningar gjorda på två olika skolor. Den kvantitativa undersökningen bestod av enkäter som delades ut i tre klasser i år sex. Den kvalitativa undersökningen bygger på intervjuer med två pedagoger knutna till dessa klasser.

Social samvaro i sociala medier : En studie om digitalt utanförskap hos äldre

This study focuses on trying to understand the attitudes of people born in the 1940?s concerning their view on social media. This 1940?s group has been growing on the social networks such as Facebook, but their usage is not active. Therefore, the purpose of this report is to understand in what way they are affected by the using of these platforms.

NIM MED EN MODULÄR MULLERTWIST

This paper explains the basis for impartial games and the classicgame Nim. Nim is complicated by a modular Muller twist and thesolution for this game is described by a simple theorem. The modularMuller twist means that at the end of each move the player selects a kand the number of sticks the next player leaves in the pile, where thedraw is made, must be congruent with k modulo m. The number m isfixed throughout the game..

Drömmar om Glas : En skildring av skapandeprocessen av en kulturell mötesplats

Introduction: How to implement and integrate cultural aspects in strategy making and planning in order for cities and regions to reap both social and economic benefits has been widely discussed in recent years. This method of working with culture, both as an economic, as well as an identity strengthening tool has come to be labeled as cultural planning. But in order for these ideas about cultural projects and institutions to become a reality, something has to be done. This is where the entrepreneur enters.The Glass Factory, a newly opened cultural establishment in the heart of the Glass Kingdom in Småland, Sweden, became the subject of empirical investigation for this paper. As this originally was an initiative from Emmaboda municipality the planning and start-up procedure could be viewed as a cultural planning process.

"Antingen så lägger man sig ner och dör eller så försöker man" : En intervjustudie om några förläggares och bibliotekariers inställning till e-bokshantering på svenska folkbibliotek

This master thesis aims to examine how public libraries in Sweden are practically and ideologically equipped to deal with e-books, outside of the dominant distributor Elib. The study also aims to find out what?s required of the book market and the public libraries to make further progress in the question of e-books. In Sweden e-books are still representing only a small amount of all the library loans and an even smaller amount of the commercial book market.The methodological and theoretical ground for the thesis is Grounded Theory, and the survey is based on interviews with publishers, librarians and distributors.The conclusions of this thesis are that the public libraries lack resources to invest in e-books, and that they also lack in knowledge about the media and its readers. It also exposes that both internal and external collaboration efforts need to be further developed.

Riskuppfattningar kring spårspring : Fokus på lokförare och personal på Trafikverket

Learning Management Systems (LMSs) hold great potential to support learning activities, for example by providing teachers and students with new and extended spaces for interaction and collaboration. However, this potential appears to be difficult to realize, and despite their perceived learning benefits, the reality is that LMSs are being used primarily for administrative purposes. Meanwhile, external pedagogical tools are successfully put into practice to improve learning outcomes, and the aim of this study is therefore to identify and discuss benefits and disadvantages associated with the LMS as a concept. By interviewing secondary school teachers, we disentangle the idea of integrating administrative and pedagogical aids into a single platform, providing detailed insight into the use of digital tools in secondary education. The study contributes to a deepened understanding of integrated learning environments, and we conclude that there is a conflict between structure and flexibility that needs to be addressed before determining the design of a digital learning space..

Developing tactical group-based game-AI

The goal of this work has been to create a flexible strategic group-based artificial intelligence for the Arrowhead Game Studios-game Magicka, by implementing, using and examining different AI-techniques that's used in many commercial games in more or less extent. C# is the programming language that has been used in the development, and the implementation has been made as flexible as possible to make further development and extending AI-rules etc. easier..

Skapande av hög medvetenhet : En studie i hur ett företag med begränsade resurser kan skapa hög medvetenhet med kostnadseffektiva marknadsförings metoder

Title: Creating high awareness ? A study in how a company can create awareness with cost efficient marketing methods. (Skapande av hög medvetenhet ? En studie i hur ett företag kan skapa medvetenhet med kostnadseffektiva marknadsförings metoder).Authors: Alexander Edlund and Fredrik HanssonAim: Our aim is to reveal the pros and cons of cost efficient marketing and decide which cost efficient method works best in creating awareness. We also want to determine if the methods can be integrated in a successful way to achieve greater awareness.Method/Material: We have made a qualitative approach by conducting three in depth interviews with the company Bluetooth SIG?s marketing director Anders Edlund.

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