
Sökresultat:
6143 Uppsatser om Computer science - networks and communications - Sida 9 av 410
Governance och genus- en pilotstudie om att analysera ett nutida stadsvetenskapligt begrepp från ett genusperspektiv
Following essay discusses the possibilities of using a gender perspective when studying local governance within a Swedish context. Governance is an international concept used to describe a more lose, informal and network based way of doing politics The main purpose for conducting this essay is that traditional theoretical frameworks used in the study of local politics are not enough to fully conceptualize the complexity of our changing political environment.After a broad summing up of what had been done in the recent decades within Swedish political science on the topic of local politics and gender I came to the conclusion that so far nothing had been written on governance. The next step was therefore to conduct a pilot study to cover the subject matter of governance and gender. The study was based upon interviews with five female politicians in Malmoe city.Results showed that governance, in terms of informal networks did exist, and had influence over the local politics. Some of the networks were male dominated.
Utformning av laboration inom Fourieranalys vid Vetenskapens Hus : Musikens matematik - En matematisk förståelse av ljud- och musikinstrument
This report documents the process of designing a laboratory exercise in Fourier analysis at Vetenskapens Hus (House of Science) in Stockholm. The lab is designed for high school students studying science or technical education. It focuses on the physicalunderstanding and mathematical description of sound, in particular music. A model of such a lab is presented in this work; containing a review of the mathematical theory, summary of educational research in the field, descriptions of the design process and of the investigativework that led to the final result. The designed material for the lab includes developed computer programs, visit leader tutorial and description for teachers. .
Konstskolan
Abstract
I have made a Website called ?Art school? for Liljevalchs art Gallery, Culture
administration in Stockholm and Culture school in Stockholm.
It is with scholarship from these that this Website has been possible.
The work whit the ?Art school? started in the autumn of 2005 and ended in May
2006 on distance from Stockholm towards Blekinge technology school in Karlshamn.
The Webb place is for the general public, but most for people who have interest
in art and for those how want to learn more painting in different mediums. This
Websites I name: oil, watercolour, acrylic, coal, gouache, and graphite. On
each one of these mediums you?ll get to know about their history, what
technique they have, what sort of material you need, practise and tip.
Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?
The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers and children in a few preschools and one preschool class in a medium-sized Swedish town are using the computer in their activities.My study shows that the computer is frequently used, both of the children and teachers, but also together. The children in my study are using the computer to play games, listen to music, and go into the websitewww.youtube.com, but also in order to write and count. The teachers primarily use the computer to document, check their e-mail and listen to music.
Wikipedia som källa? : Är det accepterat vid studier i ämnet medie- och kommunikationsvetenskap vid Uppsala universitet?
AbstractTitle: Wikipedia as a source? Is it accepted in the studies of Media and Communications at Uppsala University? (Wikipedia som källa? Är det accepterat vid studier i ämnet medie- och kommunikationsvetenskap vid Uppsala universitet?)Number of pages: 38 (39 including enclosures)Author: Susanna SalomonTutor: Else NygrenCourse: Media and Communication Studies CPeriod: Autumn 2007University: Division of Media and Communication, Department of Information Science, Uppsala UniversityPurpose/ Aim: The purpose is to study whether or not the Internet encyclopedia Wikipedia is an accepted source when a student writes a paper in Media and Communications at Uppsala UniversityMaterial/ Method: Qualitative research method based on interviews with teachers and on litterature.Main results: The study shows that there is no common view within the faculty whether or not Wikipedia could be used as a source when writing a paper in Media and Communications. Some accept it, others do not. The results show that the teachers of this subject at Uppsala University have not yet decided upon how to adjust to the new large information bank wich is Wikipedia.Keywords: Wikipedia, Uppsala University, sources, reliability, objectivity, collective intelligence, the Internet.
Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.
Systemutveckling med fokus på kreativa processer och lärande
Med denna uppsats vill vi (författarna) samla ihop 5 år av tankar, teorier och
erfarenheter kring systemutveckling och lärande. Uppsatsen presenterar 8
projekt som är genomförda i Blekinge mellan 1995-1999. Med utgångspunkt i
projekten behandlas en utvecklingsprocess för IT-system som är baserad på
kreativitet och lärande miljöer. Särskilt lyfter uupsatsen fram behovet av att
förändra processen för att möta slutanvändare av program och tjänster..
En undersökning i datasäkerhet för hemanvändare - Är det nödvändigt att använda brandvägg?
The emphasize of this study is to evaluate security issues for home users
having a personal computer connected to the Internet. It focus on the usage of
advantages and disadvantages when using a firewall while connected to the
Internet.
The hypothesis is that it gives a better protection to install and use a
firewall compared not to do so, due to security flaws in the operating system.
The prediction was tested on a home user's personal computer. The testwork was
divided into two major tests, each of them performed with, respectively
without, a firewall. These major tests were divided into five smaller semi
tests. The first semitest without a firewall suffered from a virus or worm
attack resulting in loss of data and log files.
Öppna och stängda dörrar : En studie om identitetsomformningsprocessen hos ensamstående mödrar med invandrarbakgrund
The aim of this qualitative deep interview study was to gain deeper understanding of single immigrant mothers´life situation. Grounded Theory was the method of analysis. Repeated interviews with five immigrant women from different parts of the world showed that women were in need of wider and deeper social networks in order to reconstruct their identities. Social support and social networks benefit, not only reconstruction of identity, but also personal well-being. Yet it is difficult for them to create social networks in the new country, because of single motherhood.
E-handel i småföretag
E-commerce is a conception who many are taking about nowadays. E-commerce is associate with computer based business and it?s a new way to do business on. Users and system connect up to each other for effective mediate and transfer information. Within e-commerce there?s a lot of ways to do business on and it can for example be between a business and a another business (B2B) or between business and consumer (B2C).In this degree report have I reached if small business will invest on e-commerce and if they will, how.
Affärssystem för Gamersneed Sweden
This degree project deals with the creation of a business system for Gamersneed Sweden.
The system is divided into two parts, one windows appliction and one websolution..
"The Machine Made Me Do It!" : An Exploration of Ascribing Agency and Responsibility to Decision Support Systems
Are agency and responsibility solely ascribable to humans? The advent of artificial intelligence (AI), including the development of so-called ?affective computing,? appears to be chipping away at the traditional building blocks of moral agency and responsibility. Spurred by the realization that fully autonomous, self-aware, even rational and emotionally-intelligent computer systems may emerge in the future, professionals in engineering and computer science have historically been the most vocal to warn of the ways in which such systems may alter our understanding of computer ethics. Despite the increasing attention of many philosophers and ethicists to the development of AI, there continues to exist a fair amount of conceptual muddiness on the conditions for assigning agency and responsibility to such systems, from both an ethical and a legal perspective. Moral and legal philosophies may overlap to a high degree, but are neither interchangeable nor identical.
Låt det förflutna tillhöra det förflutna : En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that may come with playing computer games. The social effects have mainly been discussed with role-playing games, such as World of Warcraft, as starting point, while the learning effects have been coupled with strategy games, such as Civilization IV. The study does not simply declare how these games can be good for these factors, but also in what respect computer games may prevent the development of young individuals socials skills and learning progress. The study showed that in spite of perpetual prejudices against computer games in the technological age, computer games might actually be good to use as a tool in order to authorize the development of young individuals regarding learning and social aspects.
Hälsa och datorkonsumtion bland pojkar i årskurs nio : En komparativ tvärsnittsstudie
The aim of this study is to investigate the prevalence of computer consumption among boys in ninth grade, and to see if there were any differences with regards to physical activity, sleeping habits, breakfast habits and BMI. The study has cross sectional design with a comparative and a quantitative structure and is based on a former study called ?Food & Health 2007?. The respondents were represented by 181 boys in ninth grade, recruited from ten different schools in the county of Uppsala, who were answering questions about media consumption, breakfast habits, physical activity and sleeping habits. Daily computer consumption was reported up to one hour for 12 % of the respondents, one to three hours for 65 % and over three hours for 42 %. The boys who had a high physical activity level were less frequent in computer consumption while those who had a low physical activity level spent more time by the computer.
Datorbaserad examination: En studie om användarhinder och systemacceptans bland lärare
The aim of this thesis is to examine how teachers use computer based assessment in their work and what user barriers they experience while working with computer based assessments. The result of the thesis is meant to provide an understanding of which factors affect the use of computer based assessments and how a company who provide computer based assessments applications can increase the rate of use amongst teachers.To investigate this, the author examined a company in Sweden who provide a computer based assessment application for both universities and high schools. The study was carried out at two different schools, a university and a high school, both located in Stockholm. In total nine teachers were interviewed. The author also conducted observations at the company whose computer based assessment application was examined.The author?s findings suggest that a lack of functions within the application and lack of costumer support from the company all negatively impacted the teacher?s use of the application.