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10353 Uppsatser om Computer science - effects on society - Sida 8 av 691
Fool Factory
Projektet och examinationen är uppdelad i två delar. En reflekterande del och
en produktion. Den reflekterande delen handlar om att vi ska få svar på de
frågor vi ställde oss innan projektets start. Dessa frågor (se projektplanen)
ska vi nu ha ett svar på samt att vi nu ska kritiskt granska vår process samt
arbete. Vi måste också kunna svara på frågan om vi uppnådde de mål som vi satte
upp i starten av projektet.
Vetenskapsteoretiska och metodologiska perspektiv på tidsgeografiska visualiseringsmodeller. -En fallstudie i samhällsvetenskaplig visualisering
In the history of scientific visualization techniques there is a lack of social science practices and methodologies. The advent of modern computer graphics brought the use of visualizations into a whole new era, but even though the tools by which such modern visualizations are created become easier to access and use, the lack of social science researchers harvesting the benefits of such tools still remain. This ease of use, increase in power and accessibility plus the ever growing need within the natural sciences to augment the human senses has further complicated the relationship between scientific methodologies, validity, reliability and the use of visualization techniques. This relationship must be explored, demystified and understood in order to fully grasp the impact of visualization practices when incorporated into any given scientific method. Within the social sciences there is one example of a tradition that has since its conception carried within it a graphical notion and a visualization practice.
Design och utveckling av IT-verktyg - ger ringar på vattnet i en organisation
This Bachelor Thesis in the area of Computer Science and Work Science describes
the process of design and development of an IT-tool between the municipality of
Ron-neby and TietoEnator a development and consultancy firm, the Gothenburg
office.
The thesis focuses mainly on the cooperation between the consultant designer
and the local municipal. Through cooperation, the organisation is incorporated
into the tool and the tool is incorporated into the organisation. Concepts that
are central in this thesis are design, cooperation and tailoring. A question
raised is, if distance work and extensive cooperation might be a good way of
working in the process of design and development, when the organisation is
being incorporated into the tool. Advan-tages and disadvantages of this way of
working are discussed.
Our studies show that distance work is a good complement for personal meet-ings
between designer and co-developer.
Privacy Policy - Att skapa förtroende för en uppkopplad värld
Förtroende har sitt ursprung i trygghet och säkerhet. För att lämna ifrån sig
personlig information krävs att man känner förtroende och således även trygghet
och säkerhet. Tillgång till personlig information är en viktig konkurrensfördel
för ett företag. Samtidigt utgör den personliga informationen ett problem
eftersom många kunder känner en oro att lämna ifrån sig denna. Oron beror på
osäkerhet om vad som kan hända med den information man lämnar, denna oro kan i
sin tur leda till brist på förtroende.
Hej, en kaffe, tack! : En studie om att inleda och avsluta samtal i vanliga servicesituationer
Recently, there have been intense discussions about the humanities and their role in society. Internationally, as well as in a Swedish context, the humanities have been regarded to be in a state of crisis. However, these discussions usually demonstrate a lack of historical perspectives based on thorough empirical research. The notion of a crisis needs to be historicized.In this study, a case is being examined where the relationship between science and society was renegotiated. In the context of World War II, a discourse has been identified in a borderland between science and politics through an analysis of Swedish journals and anthologies during the time period 1937-1947.
Socialarbetares syn på datorspelande ungdomar : En intervjustudie om socialarbetares problematisering av ett nytt fenomen
The purpose of our study is to describe and understand whether, and if so, how social workers in school and in social services construct computer gaming adolescents as a social problem. We chose social workers who encounter adolescents with different problems. We have conducted qualitative interviews with vignettes to capture the social workers' reasoning about computer gaming adolescents and how they handle this in their work. The study shows that all social workers we interviewed had encountered adolescents with troubling computer gaming habits. In the study, all agree that computer gaming becomes a problem when it leads to deviant behaviour such as not going to school, staying up all night and so on.
Spelet om spelet : En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress
Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society judges and looks at computer- and videogames.The purpose of this essay is to look at how the portrayal of computer- and videogames has changed in Swedish Newspapers during the period 1994-2014. How the player is being portrayed is also relevant. The method was the discourse analysis founded by Laclau andMouffe and the material was chosen from the two biggest newspapers in Sweden, Dagens Nyheter and Aftonbladet. Theories that were used in the analysis were mainly framing, cultural studies, moral panics and theories based on gender.The result shows that there has been different kinds of portrayals of computer- and videogames from the beginning, though it was mostly negative in 1994 and 2004.
Förändring = Förbättring? : En studie av hur några användare skattar och upplever förändringar i ett datorstöd
Human-computer interaction is central for computer assisted development. The aim was to investigate the user experience of a new (U2) compared to an old (U1) computer system, within a cognitive psychology frame of reference. Six subjects, frequently using the system, participated in the study. It was shown that the new (U2) compared to the old system (U1) enhanced and supported more the users? system related procedures/tasks.
Riskanalys inom intrångsäkerhet på webbplatser
Attacker och intrång på webbservrar är idag vanligt förekommande. Webben gör
det lätt för hackare, knäckare och andra inkräktare att hitta sårbara servrar,
och det finns gott om tips att hämta för den som vill lära sig hur man gör
intrång. Det finns ett flertal olika intrångsmetoder som utnyttjar olika typer
av svagheter i datorsystemen. Denna uppsats inriktar sig på svagheter i
webbplatsernas serverskriptsystem, dess skriptkod och konfiguration. Syftet är
att undersöka huruvida intrång kan göras med endast en webbläsare via
webbplatsens offentliga webbsidor.
Genom att kombinera tre olika metoder - litteraturundersökning, en enkät och
ett experiment - undersöker uppsatsen hur serverskriptintrång fungerar.
Utformning av laboration inom Fourieranalys vid Vetenskapens Hus : Musikens matematik - En matematisk förståelse av ljud- och musikinstrument
This report documents the process of designing a laboratory exercise in Fourier analysis at Vetenskapens Hus (House of Science) in Stockholm. The lab is designed for high school students studying science or technical education. It focuses on the physicalunderstanding and mathematical description of sound, in particular music. A model of such a lab is presented in this work; containing a review of the mathematical theory, summary of educational research in the field, descriptions of the design process and of the investigativework that led to the final result. The designed material for the lab includes developed computer programs, visit leader tutorial and description for teachers. .
"Det kan vara byta p-piller lösning, det kan vara ingen lösning alls... ingenting är svart eller vitt där" : En fokusgruppstudie om barnmorskors handläggning och uppfattningar av p-piller och biverkningar
Objective: To study midwives management, practice and reasoning regarding contraceptive counseling for women who are experiencing "mild" side effects of the pillMethods: Four focus groups, made up of three to five midwives per group, participated in focus group discussions. Qualitative design with the method ?Think-Aloud? has been used to collect data and the material was analyzed using content analysis.Results: The study identified three categories, the first "How midwives practice regarding the side effects of the pill," shows that midwives have a systematic approach when meeting with women who are experiencing side effects of the pill. The next category "Using a holistic and professional approach for women" highlights that the midwives take women's side effects seriously and that midwives respect individual woman?s autonomy.
Konstskolan
Abstract
I have made a Website called ?Art school? for Liljevalchs art Gallery, Culture
administration in Stockholm and Culture school in Stockholm.
It is with scholarship from these that this Website has been possible.
The work whit the ?Art school? started in the autumn of 2005 and ended in May
2006 on distance from Stockholm towards Blekinge technology school in Karlshamn.
The Webb place is for the general public, but most for people who have interest
in art and for those how want to learn more painting in different mediums. This
Websites I name: oil, watercolour, acrylic, coal, gouache, and graphite. On
each one of these mediums you?ll get to know about their history, what
technique they have, what sort of material you need, practise and tip.
Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?
The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers and children in a few preschools and one preschool class in a medium-sized Swedish town are using the computer in their activities.My study shows that the computer is frequently used, both of the children and teachers, but also together. The children in my study are using the computer to play games, listen to music, and go into the websitewww.youtube.com, but also in order to write and count. The teachers primarily use the computer to document, check their e-mail and listen to music.
Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.
Systemutveckling med fokus på kreativa processer och lärande
Med denna uppsats vill vi (författarna) samla ihop 5 år av tankar, teorier och
erfarenheter kring systemutveckling och lärande. Uppsatsen presenterar 8
projekt som är genomförda i Blekinge mellan 1995-1999. Med utgångspunkt i
projekten behandlas en utvecklingsprocess för IT-system som är baserad på
kreativitet och lärande miljöer. Särskilt lyfter uupsatsen fram behovet av att
förändra processen för att möta slutanvändare av program och tjänster..