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5318 Uppsatser om Computer science - computersystems - Sida 6 av 355
Ontologier i kunskapsorganisation Vägen från tesaur till den semantiska webben
This thesis aims to analyse ontology, primarily as the word is used in the context of the Semantic Web. One of the main questions is how ontologies relate to classification and thesauri, two concepts well known within Library and Information Science. The vision of the Semantic Web, a more intelligent addition to the current World Wide Web, has raised the question of how to deal with information scattered over a multitude of locations, stored in different formats, written in different languages et cetera. This issue is in many ways similar to the classical problems encountered in library science: how to classify and categorise large amounts of information. The use of ontologies is one of the main steps leading to the Semantic Web, as well as a tool which can be used in other areas of information organisation and management.
En studie i att tillämpa Computational Thinking på grafteori
Computational thinking was brought to the forefront in 2006 by Jeannette Wing. Computational thinking is a problem solving method that uses computer science techniques.The thesis is analyzing computational thinking and how it could be applied to graph theory. Characteristics and main fields from computational thinking is being analysed. This analysis is applied to graph theory to see the potential in developing a proposal for how an exercise can look for an introductory course in discrete data types. Only basic knowledge of graphs is required to perform the exercise.
Elektronisk signering ? Kommer användaracceptansen att påverkas inom 24-timmars myndigheten?
Utvecklingen av medborgare samt företags användande av Internet har ökat
dramatiskt under de senaste fem åren. Det ökande Internetanvändandet ledde till
att statskontoret 1999 fick i uppdrag av regeringen att ta fram olika förslag
samt underlag som skulle ligga till grund för begreppet 24-timmars myndigheten.
Tjänsten är beräknad att tas tillbruk i Sverige år 2005. 24-timmars myndigheten
kommer tillämpa ett antal olika säkerhetslösningar, därav elektronisk
signering. Denna utredning skall belysa hur stort inflytande säkerhetslösningen
elektronisk signering kommer att ha på användaracceptansen av denna tjänst.
Folkbibliotek och TV-spelande ungdomar en studie i bibliotekariers attityder och värderingar när det gäller ett nytt medium på biblioteket
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the question if a new media, video games, should be introduced at the library or not. Video games are here seen as media primarily for youths. In our study we also wanted to study the discussions of quality and purchase, when computer games were introduced at the library. In order to answer our questions we conducted nine interviews with librarians working with children and youths, in eight libraries. By analysing their statements, using Maj Klassons theory where she defines the librarians role in three different strategies, we could demonstrate how the librarians reason when it comes to video and computer games, youths, quality and purchase.
Utvärdering av datorprogram för användning vid dagvattenutredningar
The main object of this diploma work thesis is about how computer programs can bea tool to use for work on stormwater investigations. The advantage of using acomputer program compared with calculations made by hand is evaluated anddiscussed. The computer programs that have been used for studies and a sequence oftesting of the possibilities are Autodesks Storm and Sanitary Analysis and DHIs MikeUrban.Focus on sustainable development now permeates the building industry. As a resultstormwater investigations have been conducted in an increasing extent the recentyears. Stormwater is water produced due to precipitation, such as rain and snowmelt.Stormwater investigations normally contain descriptions of existing land use, plannedland use and suggestions of measures and technical solutions for the future disposal ofstormwater.The initial part of the thesis consisted of literature studies on stormwater andstormwater investigations to understand the science.
Inneklimatutreding av Fanan 27
Computational thinking was brought to the forefront in 2006 by Jeannette Wing. Computational thinking is a problem solving method that uses computer science techniques.The thesis is analyzing computational thinking and how it could be applied to graph theory. Characteristics and main fields from computational thinking is being analysed. This analysis is applied to graph theory to see the potential in developing a proposal for how an exercise can look for an introductory course in discrete data types. Only basic knowledge of graphs is required to perform the exercise.
Säkerhet och integritet i närfältskommunikation
Context. In today?s society we use smart cards in many areas, NFC is a smart
card technology that allows contactless interaction between a reader and the
tag, the tag is often in the form of a card. NFC can be used for various
payment methods or as access card to a building which makes life easier. In
previous studies, the technique has proven to be weak to attacks using an NFC
reader connected to a computer.
Dokumentärfilm om Warcraftspelaren 4K FuRy
Warcraft är ett strategidataspel som massor av människor världen över ägnar sig
åt.
Sebastian Pesic (alias 4K FuRy) är en av världens bästa spelare och
dataspelandet har blivit hans jobb.
Dokumentärfilmen handlar om Sebastian Pesic och hans verklighet i Warcraftlaget
4Kings. Sebastian kommer att berätta om sina upplevelser och vi kommer att få
se honom i action. Filmen kommer att ge en inblick i dataspelsvärlden som många
inte ens vet om existerar. Ännu mindre att man kan tjäna stora pengar på att
spela.
Utomlands är uppmärksamheten för Warcraft större.
Vetenskapsteoretiska och metodologiska perspektiv på tidsgeografiska visualiseringsmodeller. -En fallstudie i samhällsvetenskaplig visualisering
In the history of scientific visualization techniques there is a lack of social science practices and methodologies. The advent of modern computer graphics brought the use of visualizations into a whole new era, but even though the tools by which such modern visualizations are created become easier to access and use, the lack of social science researchers harvesting the benefits of such tools still remain. This ease of use, increase in power and accessibility plus the ever growing need within the natural sciences to augment the human senses has further complicated the relationship between scientific methodologies, validity, reliability and the use of visualization techniques. This relationship must be explored, demystified and understood in order to fully grasp the impact of visualization practices when incorporated into any given scientific method. Within the social sciences there is one example of a tradition that has since its conception carried within it a graphical notion and a visualization practice.
Design och utveckling av IT-verktyg - ger ringar på vattnet i en organisation
This Bachelor Thesis in the area of Computer Science and Work Science describes
the process of design and development of an IT-tool between the municipality of
Ron-neby and TietoEnator a development and consultancy firm, the Gothenburg
office.
The thesis focuses mainly on the cooperation between the consultant designer
and the local municipal. Through cooperation, the organisation is incorporated
into the tool and the tool is incorporated into the organisation. Concepts that
are central in this thesis are design, cooperation and tailoring. A question
raised is, if distance work and extensive cooperation might be a good way of
working in the process of design and development, when the organisation is
being incorporated into the tool. Advan-tages and disadvantages of this way of
working are discussed.
Our studies show that distance work is a good complement for personal meet-ings
between designer and co-developer.
Socialarbetares syn på datorspelande ungdomar : En intervjustudie om socialarbetares problematisering av ett nytt fenomen
The purpose of our study is to describe and understand whether, and if so, how social workers in school and in social services construct computer gaming adolescents as a social problem. We chose social workers who encounter adolescents with different problems. We have conducted qualitative interviews with vignettes to capture the social workers' reasoning about computer gaming adolescents and how they handle this in their work. The study shows that all social workers we interviewed had encountered adolescents with troubling computer gaming habits. In the study, all agree that computer gaming becomes a problem when it leads to deviant behaviour such as not going to school, staying up all night and so on.
Förändring = Förbättring? : En studie av hur några användare skattar och upplever förändringar i ett datorstöd
Human-computer interaction is central for computer assisted development. The aim was to investigate the user experience of a new (U2) compared to an old (U1) computer system, within a cognitive psychology frame of reference. Six subjects, frequently using the system, participated in the study. It was shown that the new (U2) compared to the old system (U1) enhanced and supported more the users? system related procedures/tasks.
Utformning av laboration inom Fourieranalys vid Vetenskapens Hus : Musikens matematik - En matematisk förståelse av ljud- och musikinstrument
This report documents the process of designing a laboratory exercise in Fourier analysis at Vetenskapens Hus (House of Science) in Stockholm. The lab is designed for high school students studying science or technical education. It focuses on the physicalunderstanding and mathematical description of sound, in particular music. A model of such a lab is presented in this work; containing a review of the mathematical theory, summary of educational research in the field, descriptions of the design process and of the investigativework that led to the final result. The designed material for the lab includes developed computer programs, visit leader tutorial and description for teachers. .
Konstskolan
Abstract
I have made a Website called ?Art school? for Liljevalchs art Gallery, Culture
administration in Stockholm and Culture school in Stockholm.
It is with scholarship from these that this Website has been possible.
The work whit the ?Art school? started in the autumn of 2005 and ended in May
2006 on distance from Stockholm towards Blekinge technology school in Karlshamn.
The Webb place is for the general public, but most for people who have interest
in art and for those how want to learn more painting in different mediums. This
Websites I name: oil, watercolour, acrylic, coal, gouache, and graphite. On
each one of these mediums you?ll get to know about their history, what
technique they have, what sort of material you need, practise and tip.
Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?
The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers and children in a few preschools and one preschool class in a medium-sized Swedish town are using the computer in their activities.My study shows that the computer is frequently used, both of the children and teachers, but also together. The children in my study are using the computer to play games, listen to music, and go into the websitewww.youtube.com, but also in order to write and count. The teachers primarily use the computer to document, check their e-mail and listen to music.