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1740 Uppsatser om Computer programs - Sida 4 av 116
Belöningssystem för anställda: Når de upp till ledningens mål?
Purpose:
The purpose of this paper is to examine if companies? incentive programs for
employees is designed in such a way that it makes it possible for managers to
reach their goals.
Method:
Qualitative with a semi standardised questionnaire
Results:
Our results is that the incentive programs for employees in their present form
don?t give the companies a good possibility to effect the employees to perform
towards the goals of the system. The performance measures in the incentive
programs for employees is suitable in comparison with the goals of the program
but the construction and the use of the systems doesn?t give a satisfied result
in comprising with the goals.
Virtuella skrivbord i kommunal verksamhet
Today it?s common that companies and organizations are facing several challenges and problems when it comes to making their IT-environment more efficient. Some of these are the management of user?s computers and file security. Comput-er users are often tied to their personal computer due to personal programs and files.
Dataspelsarvet - klassiker och kanonisering
This master thesis deals with computer game classics and a possible computer game canon. It looks closer at four computer game genres - adventure, RPG, action and strategy - in order to discern which games are considered classics and what characterizes them. To answer the first question a quantitative research method was used. 675 computer game reviews from 5 Internetsites were examined in order to see which games are mentioned most often in this context and therefore might be considered classics. To answer the second question a qualitative research method was used.
Betydelsen av personligt varumärke hos chefer inom banksektorn
Today it?s common that companies and organizations are facing several challenges and problems when it comes to making their IT-environment more efficient. Some of these are the management of user?s computers and file security. Comput-er users are often tied to their personal computer due to personal programs and files.
Undervisning och dyslexi : Några gymnasieläraren arbetssätt för att stödja elever med dyslexi
According to the curriculum the teachers have a responsibility to adjust the activities in the classroom in order to suit the pupils and to give them the means of assistance the pupils need to be successful in their learning. The teachers should also stimulate the interest to learn and support the pupils? self esteem. One of the problems a dyslectic pupil faces is an often weak self esteem. Another is the weak phonological awareness which makes it hard to fully understand the context and to recognize different phonemes when writing.
Ledarskap - En balanskonst?: En studie av föreställningar om ledarskap
The industry of management training programs is increasing rapidly. Every year numerous organizations sponsor expensive management training programs for their managers, hoping that this will pay off and make the organizations more profitable. The companies that offer these management training programs could be seen as important conveyers of conceptions of leadership. Thus, the purpose of this thesis is to identify similarities between a number of management training programs and see how they are related to different leadership theories , and based on this try to recognize the conceptions of leadership that are conveyed. The study is of qualitative nature and is based on interviews with representatives from five management training companies in Sweden along with a text analysis of written material presented by the companies.
Kundlojalitet : En studie om hur långsiktiga kundrelationer skapas på en tjänstemarknad
Purpose: The study aims to, from a companys point of view, describe how strategic work with customer loyalty is done.Conclusion: Another possible way to try to create loyalty is to exceed the expectations whether the customer is a member of the loyalty program or not. A strong brand with a good reputation can also contribute to a stronger loyalty. Reward systems gradually reward the customers since they first need to collect points, or in this case miles, to be able to use them later on. The staff is often educated in service to be able to interact with the customer in a professional manner. One way to interact with the members of the loyalty program is through profiles on the internet.
Effects of two different light programs on milk yield, prolactin, IGF-1 and sleep in dairy cows
The aim of this study was to investigate the relationship between sleep, photoperiod, milk yield and hormones connected to milk formation. Variations of prolactin (PRL) and Insulin-Like growth factor-1 (IGF-1) in plasma were measured during two different light programs. The light programs consisted of either 24 hours of light (L24:D0) or four hours of light and 20 hours of darkness (L4:D20). Five cows of the Swedish Red breed were used in a cross-over experiment and each light program consisted of five days. Milk yield was measured at every milking and milk samples were analyzed with regard to fat, lactose and protein.
Socialarbetares syn på datorspelande ungdomar : En intervjustudie om socialarbetares problematisering av ett nytt fenomen
The purpose of our study is to describe and understand whether, and if so, how social workers in school and in social services construct computer gaming adolescents as a social problem. We chose social workers who encounter adolescents with different problems. We have conducted qualitative interviews with vignettes to capture the social workers' reasoning about computer gaming adolescents and how they handle this in their work. The study shows that all social workers we interviewed had encountered adolescents with troubling computer gaming habits. In the study, all agree that computer gaming becomes a problem when it leads to deviant behaviour such as not going to school, staying up all night and so on.
Analys av pop-ups genererade från adware
This thesis is about adware, which is very popular today. The adwares are used
to, among other things, down- and upload files from other users on the
Internet. One thing that most users of such programs are not aware of is that
many of the adwares contain spyware. These spywares install themselves
simultaneously with the adwares. Two of the spyware features is to generate
pop-ups in the web browser and to direct advertisment from the users web
habits.
Förändring = Förbättring? : En studie av hur några användare skattar och upplever förändringar i ett datorstöd
Human-computer interaction is central for computer assisted development. The aim was to investigate the user experience of a new (U2) compared to an old (U1) computer system, within a cognitive psychology frame of reference. Six subjects, frequently using the system, participated in the study. It was shown that the new (U2) compared to the old system (U1) enhanced and supported more the users? system related procedures/tasks.
En rättvisande representation? : En underso?kning av morgonprogrammens ga?ster och i vilken kontext de medverkar
AbstractTitle: A fair representation? A comparative study of the morning program guests and the context in which they are involved. Author: Hanna Brandt Parkvall & Adam So?derblom Tutor: Anne-Marie Morhed Purpose: This study aimed to investigate and compare the guests and the context in which they are involved, in the morning programs Gomorron Sverige on SVT1 and Nyhetsmorgon on TV4. The thesis is based on three questions that examine how representative the invited guests are in proportion to the country?s population, the subjects that occupy the most space and the types of guests that discuss these topics in the programs.
Webbased Timereport system
Webbaserat Tidrapporteringsystem.
Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?
The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers and children in a few preschools and one preschool class in a medium-sized Swedish town are using the computer in their activities.My study shows that the computer is frequently used, both of the children and teachers, but also together. The children in my study are using the computer to play games, listen to music, and go into the websitewww.youtube.com, but also in order to write and count. The teachers primarily use the computer to document, check their e-mail and listen to music.
Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.