Sökresultat:
1672 Uppsatser om Computer networks - Sida 58 av 112
Kommunikation i dubbel bemärkelse : Enkätsstudie av barnfamiljer och SL:s digitala plattformar
As a result of a successful human development around the world an extensive urbanization of societies are taking place that are networked in various ways. In these networks, increased travel and digitization are central where individuals and organizations converge in a constant and immediate wireless and mobile technology flow. An example of this is Stockholm and its public transportation company Storstockholms Lokaltrafik (SL). Although most participate in most of the network society, SL is struggling with an audience that seldom travel with them: families with children. We intended to find out how the communication of SL´s digital platforms could get families to travel more with public transportation.
Hur tillgodoses barnets bästa på bästa sätt i svensk rätt?
This is a qualitative study which purpose is to examine the experiences of the recovery process after a treatment for eating disorders. The questions we have decided to examine are; how did the women adapt to a healthier life after treatment, what are the women's perceived experiences of the aspects related to identity and identity work, and what external social influence was seen as important for their adjustment process to a healthier life?Methods: We have used computer-supported and semi-structured interviews. There were a total of nine women who took part in the study. Results: Majority of these women have been recovered from their eating disorders, but some still have major or minor problems. They found it rather difficult to adjust their life's without an eating disorder.Conclusions: Increased self-awarness led to greater control over the eating disorder. The women could begin to confer the new features that they identified with.
Uppdelning av ett artificiellt neuralt nätverk
Artificiella neurala nätverk (ANN) har många användningsområden inom
datavetenskap. Några av dessa är mönsterigenkänning, robotik, processkontroll,
optimering och spel. Detta examensarbete kommer att handla om hur en alternativ
lösning på den traditionella arkitekturen av hur ett neuralnät kan se ut. Jag
kommer att undersöka om man kan ta ett stort och komplext neuralnät och bryta
ned detta till mindre neuralnät utan att förlora kvaliteten på botarna i en
spelmiljö kallad Open Nero. Detta för att försöka minska beräkningshastigheten
av neuralnäten och förhoppningsvis även göra så botarna lär sig ett bra
beteende snabbare.
Mitt examensarbete kommer att visa att min lösning av arkitekturen för ett
neuralt nätverk inte fungerar speciellt bra då botarna inte lärde sig
tillräckligt fort.
Osäkerheter vid brandteknisk dimensionering av ventilationssystem
This masters thesis deals with smoke spread via ventilation systems. One aim of the thesis is to investigate and explain the differences in efforts to prevent smoke spread via ventilation systems in different countries. A second aim of this thesis is to investigate how frequently occurring smoke spread via ventilation systems in Swedish buildings are. A third aim is to investigate how uncertainties in input variables to smoke spread calculations will affect the result of calculation. To be able to do this the most important input variables are identified and analysed.
Scrum ? en fallstudie från lokala företags perspektiv
Through a case study, I wanted to find out what advantages and disadvantages
local companies consider with scrum and what they think about its future.
To find out what scrum is, I read the literature and scientific articles and
then wrote surveys based on my thoughts.
Further, I also wanted to find out if it?s possible to use scrum in a school
environment and therefore I visited a high school class who used scrum in one
of their projects.
The result was good but could have been better as it requires more training of
scrum to understand everything.
The surveys were distributed to various local companies. After having received
a lot of answers, I concluded that the clear priority was the most positive
feature of scrum and the most negative was that it was difficult to get the
rest of the organization to understand scrum, which creates problems.
Both high school class and local companies believe in scrum?s future, even if
they think scrum will be partially modified to adapt to the
software-development in the future.
According to the survey responses, the most important to get the projects to be
successful both now and in the future is that everyone who work with scrum is
right educated..
Datorer i språkundervisningen i engelska : En jämförelse mellan teori och verklighet
AbstractThe purpose of this paper is to compare existing theories and policies on CALL (Computer Assisted Language Learning) with the actual situation among practising teachers of ESL (English as a Second Language) of secondary schools in Sweden. The evaluation focuses on the differences between theories and reality, and discusses why, if any, the differences exist. Some background information on second language acquisition is provided, and recent theories and standpoints within the field of CALL are mentioned to highlight the differences between theory and reality. The evaluation was made by handing out a survey to 33 teachers of ESL, asking questions about their use of computers in their everyday teaching. The survey shows that the gap between the theories and standpoints within the field of CALL, and the reality of teachers in schools often is huge.
Gruesome Gaming: En studie i marknadsföring på sociala medier
Vi har valt att titta på hur E-sportmarknaden använder sig av sociala medier
för att sprida sig ut bland medierna och nå befintliga och framtida användare.
E-sport är ett begrepp som innefattar all typ av elektronisk sport. Dota2 och
Starcraft 2 är två exempel på spel där E-sport är ett vinnande koncept. Vi har
valt att skapa föreningen, Gruesome Gaming som ligger till grund för uppgiften
för att kunna ta reda på hur de sociala medierna fungerar i
marknadsföringssyfte. Människors beteende på Internet samt hur människor
hanterar marknadsföring på Internet kommer upplysas närmare i arbetets
resultatkapitel.
Barn & TV-reklam : En studie om tv-reklamens påverkan på barn
The purpose of this study is to investigate if and how children acknowledge TV-commercials, and if that is the case, are their preferences in products a result of it? The study also investigates which TV-commercials that are broadcasted together with children?s programs and if and how the children acknowledge these. The studies are based on interviews and an exercise with pictures that was carried out with two groups containing four children each. One group contained four children in the age of 6, and the other four children in the age of 7. The children are situated in a school in the Swedish countryside.
?Biblioteken vill bara vara hippa? ? en studie om ungdomars attityder till bibliotekens marknadsföring på sociala medier.
The aim of this thesis is to examine young adults? attitudes towards libraries marketing in social media. Libraries mainly use social media to reach out to young adults. However, young adults mainly use social media to communicate with their friends. The question that arises is if young adults are interested in communicating with organizations such as libraries on social media.
Mäklarkontorets geografiska placering : Och dess påverkan på kundens val av mäklarbyrå
Technology evolves quickly, with innovative ideas growing everywhere. Still, no technology is anywhere near challenging the mouse and keyboard for navigation of your standard computer. This study focuses on comparing the traditional technologies of mouse and keyboard with the new technology of gestures - in this case Leap Motion - in purpose of finding how the usage differs and what the potential users want from the competing technology. The experiment was executed in a controlled environment, with as few external factors as possible. We found that although the test subjects found Leap Motion fun, the test subjects do not want to surf the web with gestures.
Xlight-Retro : En lampa för offentliga inomhusmiljöer
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
?Vi försvinner som en droppe i havet?: En uppsats om svenska civilsamhällesorganisationers upplevelser av sina påverkansmöjligheter i EU
This Bachelor Thesis looks at the cooperation between the Swedish civil society and theEuropean Union (EU), and it aims at evaluating Swedish civil society organizations' influencewithin the EU's development work on policy level. It focuses primarily on eight civil societyorganizations, and it is based on empirical material collected in Stockholm and Gothenburg,Sweden. The material has been analyzed using three theoretical frameworks. The firstdetermines whether the structure of the EU allows bottom-up influence, the second looks atthe communication between the EU and civil society organizations, and the third assesseswhether the civil society has the ability to influence the political agenda within the EU?sdevelopment work.Conclusions of the thesis include determining the complex structure of the EU as a mainobstacle to influencing the EU's development work.
Att bygga kundrelationer med hjälp av communities
The advancements in digital technology and its availability contribute to the transfer of companycentricproduct development and value creation to networks or communities. It also changes the basisfor creation of customer relationships as described in previous research on Customer relationshipmanagement (CRM). The purpose of this case study was to gain an understanding of how companieslike our case study object Memoto who developed a physical product which gets added-value fromdigital product-related services looks upon product-centered communities as a way of buildingcustomer relationships. How Memoto looks upon incentives for participation in product-centeredcommunities was also examined.Our research indicated that firms in the start-up phase (which Memoto was when this study wasconducted) initially want to have more control over the process of innovation and hence have directcontact with end-customers. The reason for this is because they see a need to define the basis forfurther innovation work.
TUCS : En sammankoppling av Visma SPCS och MS Outlook
Målet med vårt examensarbete har varit att på uppdrag från United Computer Systems skapa ett program som kopplar samman Visma SPCS och MS Outlook. Anledningen till detta program har varit att utöka den begränsade kontakthanteringen som finns i Visma SPCS. I större affärssystem blir det allt vanligare att så kallade CRM system integreras. Dock saknas oftast bra kontakthantering i lösningar som riktar sig till mindre företag. Genom att koppla samman SPCS med Outlook, ger det användaren möjligheter att lagra mer djupgående information om kunder, deras kontaktpersoner och leveransadresser.Programmet har utformats i Borland Delphi och vi beskriver i denna rapport hur vi gått till väga för att skapa ett program som uppfyller vår uppdragsgivares önskemål vad gäller användbarhet och användarvänlighet.Vi beskriver även några av de grundläggande begreppen för vårt projekt, så som Screen scraping och API för SPCS och Windows..
Socialsekreterares kunskap om och anvädning av sociala medier i arbetet : En studie i en medelstor kommun i södra Sverige
AbstractThe aim off this study is to research social workers´ knowledge, use, risks and possibilities of social media in their work with clients. Because today the society is using social media networks in daily life and social media has become a tool in social work as well. How does social media and social work cooperate? And how does social media effect social workers? For example the website Facebook has grown huge and many people use it everyday. Where is the line between work and private life? To reach this knowledge in this study, qualitative interviews have been done with six social workers that work with children, youths and families.