Sökresultat:
1599 Uppsatser om Computer game - Sida 38 av 107
Skriftspråksutveckling i förskoleklassen
The aim of this essay was to investigate how teachers in the preschool class work with literacy. How do they justify the methods used to develop children's literacy abilities? I also wanted to know to what extent teachers enable multimodal approaches within written language practices. My study considers the impact teachers' professional identity has on working methods in the preschool class. I hope this essay will help teachers reflect on their learning approach.
I gathered information by interviewing three preschool teachers and one compulsory school teacher for the early years working in three different preschool classes in three different schools.
Automatisk bedömning av reglerkretsarsprestanda
In this thesis, a computer program that in a simple way can calculate the performance of control loops at the refinery Preemraff Lysekil has been created. The computer program has been adapted to the environment at Preemraff Lysekil. Theories for evaluation has been studied in aspect of reliability and of automatic implementation. The evaluation has been carried out from data collected directly from control loops at the refinery and from simulated control loops with implemented errors. Among the studied methods are Harris index and Stattin´s oscillation index.
Resultat av tjugofem års mätningar av Cs-137-halter i älg i Uppsala län
At the end of April 1986 reactor number 4 of the nuclear power plant at Chernobyl explod-ed and large amounts of radioactive particles were then released into the atmosphere due to both the explosion as well as the consecutive fire of the graphite core. A cloud of radioac-tivity was spread over the northern hemisphere, including Sweden, due to the prevailing wind directions. The radioactive particles were washed out from the cloud by rain and snowfall in some areas of Sweden and deposited on the ground. The deposited radionu-clides, primarily cesium and iodine isotopes, were later absorbed into the soil and taken up by the roots of the plants. Some of these radionuclides, like 137Cs, still persist in some of the terrestrial ecosystems at relatively high concentrations which lead to contamination of the meat of moose, roe deer and wild boar even today.The two municipalities Heby and Uppsala, in the eastern part of central Sweden, experi-enced a relatively large deposition of 137Cs which resulted in high levels of 137Cs in moose and other game.
Dark Side of Wonderland - en kort 2D-animation med syfte att väcka intresse för en online serietidning
My objective for this project was to create a short but thrilling 2D-animation
intended as promotion for an online comic book. The purpose of the project was
to learn more about animation and graphics, to further my artistic skills and
to learn how to work in Adobe After Effects. I also wanted to learn more about
scheduling, project methods and how to handle stress. During the ten weeks of
the project I have created the story, the storyboard, the character design, the
backgrounds and the animation. The voice over was recorded with the help of a
fellow student who also made the music and the sound effects.
Revitalize classic art using realtime game technology
Med dagens spelmotorer kan man hålla rätt hög grafisk standard utan några problem. Man kan få hög realism och ljus sättning som är stort sett fotografiskt. Men hur är det om man ska efterlikna en klassisk målning? En klassisk målning brukar inte 100 % följa fysiken lagar när det gäller ljus, färg, form osv. Hur svårt blir det att få till en autentisk tavla med mönster från duken och penseldrag? Den här uppsatsen tar det upp hur man bästa möjliga sätt återskapar klassisk konst i 3D.
Användarvänlig design av bibliotekskataloger på webben.
The aim of this thesis is to study a number of standards and theories, from the two research areas human-computer interaction and psychology, about how a graphical user interface (GUI) should be composed in order to facilitate interaction between humans and computers. Special emphasis is put on how the GUI should take into consideration the strengths and limitations of human cognition and perception. A study of three web catalogues shows how these theories appear when concretised. The following questions are answered in this thesis:What guidelines and styleguides can be found that specify the design of a user-friendly GUI?How do a few library catalogues on the web match a selection of these design principles?The guidelines are extracted from literature concerning human-computer interaction, psychology, automated library systems and web design.
Interaktion i klassrummet
I den här rapporten beskrivs hur elever mellan åtta och tolv år upplever
användningen av datorn och Internet i skolan. Genom att studera användningen av
Internet med hjälp av intervjuer, deltagande observationer och informella
samtal har författaren i den här rapporten valt att utifrån elevernas
perspektiv beskriva deras situation. Utifrån den etnografiska studie och de
konstruktionistiska teorier författaren gjort utnyttjas sedan erfarenheter från
utbildningstiden för att försökta skapa ett koncept om hur ett framtida
klassrum skulle kunna komma att se ut.
Undersökningar har gjorts om hur information, kunskaper och erfarenheter utbyts
i klassrummet och vilken betydelse det har för användningen av Internet. Men
även hur elevernas själva utvecklas och skapar sig ett kritiskt tänkande och
att lära sig sortera, för dem, relevant information. Jag har även studerat hur
lärarens roll förändras och hur det påverkar undervisningskulturen.
Engagemang, prestation och kön i lärospel : Påverkar de varandra?
Att öka engagemang och inlärning är syftet med att integrera en pedagogisk agent i många spel. Detta fungerar väldigt bra, studier har visat att agenterna påverkar användares engagemang i lärsystemet och det påverkar även prestationen i lärsystemet och minnet för det användaren lärt sig. Lärsystem med pedagogiska agenter påverkar även inställningen till matematik positivt. Agenternas olika kön sägs påverka användare olika, maskulina agenter sägs leda till bättre prestation än de feminina agenterna. Dessa skillnader tros bero på de stereotyper vi människor tillskriver både människor och fiktiva karaktärer för att veta hur någon beter sig och hur man själv ska bete sig i relation till denne.
Närmare strike : En studie om att få fram ett informationshäfte om det som rör bowlingspelet för bowlare. Allt för att hjälpa dem förstå hur de lättare kommer närmare strikarna.
This report is the result of my examination work in Textdesign at Mälardalen University, Eskilstuna. The purpose with this work was to develop an accessible information material for the target group ?normal bowlers? that gives them the information they need to make their own decision on the lanes, because they often miss a coach during an away game. The focus was to target adjust the material through the theories readability, legibility and reading value, together with the method qualitative interviews. The result became a tested information booklet about how to read a lane pattern paper with additional information within the subject..
Design av stimuligenerator för radarmålsökare
During the development of microwave based sensors such as radar target seekers, input signals are needed to verify the performance of the system. Therefore, a channel board has been developed by previous thesis projects at Saab Bofors Dynamics. It uses a technique called Digital Radio Frequency Memory (DRFM). The purpose of this board is to sample and digitally store radio frequency signals in order to reconstruct them after a certain delay.The aim of this thesis project was to use the channel board named above to construct a portable instrument for generation of stimuli signals. This assignment has been divided into two tasks: firstly, to construct and put together the hardware components and secondly, to implement a graphical user interface for the instrument.
Agil projektmetodik - En studie av den agila metodiken och Scrums inverkan på IT-projekt
Denna undersökning syftar till att undersöka och utvärdera den agila
projektmetodiken med
inriktning på Scrum. Vattenfallsmetoden berörs även med avsikt att tjäna som
kontrast till agil
projektmetodik och Scrum. Att arbeta utefter en specifik projektmetod eller
anamma ett agilt
förhållningssätt kan bidra till att rätt produkt utvecklas och att undvika att
projektet misslyckas.
Undersökningen baseras på tre grundpelare; litteraturstudie, intervjuer och
undersökning av
befintliga studier. Dessa ligger till grund för de resultat som presenteras och
diskuteras i uppsatsen
med avsikt att kartlägga förekommande fenomen i projekt bedrivna efter en agil
metod. I uppsatsen
redogörs för och diskuteras resultatet av bedrivna intervjuer med personer i
IT-branschen samt
resultatet av befintliga studier utförda på bland annat Microsoft och Adobe
Systems.
Ungdomars informationssökning på Internet : Vad ungdomar tycker om sina egna kompetenser och erfarenheter
The study aims to investigate student?s attitudes and experiences of information retrieval on the Internet, as tools for learning. I have been interested of their own views about their own knowledge and experience in the subject, information seeking on the Internet. The focus is on what they perceive as problematic, what skills they consider they have and what needs they have in terms of teaching. Data were collected via questionnaires.
Se men inte röra - problemet med den performativa besökaren
Cloud computing is a new buzzword within the IT-industry, and introduces a whole new way of working with IT. The technique delivers web based services, which results in that the user no longer needs to install an application locally on a computer. Since the application no longer needs to run on a local entity, but in a datacenter located on a service provider, the users no longer need any specific hardware more than a computer with an internet connection. Cloud computing also offers IT-infrastructure and development environments as services, these three service types is better known as cloud services. Through the usage of different types of cloud services, the need for maintenance and hardware is significantly reduced.
Konstruktion av Laborationskort med PIC-processorn
In this report you can get a complete instruction about how to build your own development system for the PIC-processor. This card will be used for laborations for the students at LITH-ITN. With this card you can send new assembler codes (new instructions) down to the microprocessor via the Serialport on your computer. Then the new instructions for the microprocessor will start to execute. We made a solder paste stencil at Campus Norrköping solder paste stencil laboratory.
Kan ett konkret arbetssätt påverka lusten till matematik?
The purpose behind this work was to investigate whether I could from a practical approach to create desire for mathematics among students in primary schools. I wanted also to find out how students feel about their current mathematics teaching. By introducing an equation game, and interviewing students to find out their perception of their mathematics teaching, I was able to answer my questions. What I came to was that through a practical and laboratory work, I could create an enjoyable educational opportunity in mathematics. Then during the interviews I also learned that students had not a pre-determined negative attitude towards mathematics.