Sökresultat:
1509 Uppsatser om Computer crime - Sida 14 av 101
Roman om ett samhälle Samhällsskildringen i Sjöwall/Wahlöös Roman om ett brott i förhållande till vänsterdiskursen i Sverige 1965-1975
This Masters thesis concerns a series of ten police procedural novels, Roman om ett brott, Novel of a crime, by Maj Sjöwall and Per Wahlöö. These books are among the most translated Swedish novels and have been popular among audiences and critics all over the world. The books were produced 1965 1975, a period during which a left wing movement swept over the Western world. Besides from being detective stories Novel of a crime is an analysis of contemporary society, and this thesis will focus on the social and political ideas and the criticism expressed in the books. Theories used in this study are the Sociology of Literature and the Analysis of Ideas.
Godtrosförvärvslagens krav på besittning
Abstract Many researchers in social work believe that in today's society require the interaction between organisations takes place on social problems. This study examined the interaction between the police, social services and schools.The purpose of this study are as follows; the aim is to investigate the interaction between social services, the police and schools about young people aged 12-18 years who are at risk for abuse and crime.My questions are: How do the different professions interact regarding young people at risk for abuse and crime? How do they meet young people in their daily work? What obstacles can the different professions see in interaction? What effects do the different professions see in interaction?The study is a qualitative study conducted with semi-structured interviews. Respondents have been two from each organisation.The theory used in the analysis of empirical data is new-institutionalismen. New-institutionalism is a theory developed from organizational theories.
Stöd i nöd? - En utvärdering av stödcentrum för unga brottsoffer
Folkhälsovetenskapligt program.
Dokumentärfilm om Warcraftspelaren 4K FuRy
Warcraft är ett strategidataspel som massor av människor världen över ägnar sig åt. Sebastian Pesic (alias 4K FuRy) är en av världens bästa spelare och dataspelandet har blivit hans jobb. Dokumentärfilmen handlar om Sebastian Pesic och hans verklighet i Warcraftlaget 4Kings. Sebastian kommer att berätta om sina upplevelser och vi kommer att få se honom i action. Filmen kommer att ge en inblick i dataspelsvärlden som många inte ens vet om existerar.
Reflektion genom interaktion : En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet Dragon Age: Origins.
The aim of this essay is to investigate the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character?s (PC) background and interactions. The game?s ethics is also investigated by studying how the NPCs treat the PC and what significance they give to his background and actions.The results show that the NPCs are affected by the PC?s interactions, and furthermore, that they are round characters, which is unusual in TV/computer games.
Pedagogiska datorspel - Designandet av en teoretisk applikationsmodell för pedagogiska spel ämnade för gymnasieskolan, med elevperspektivet i fokus.
In this work we?ve been focusing on how to adjust educational computer games in order to make them suited for the educational context of upper secondary school. Our opinion and entrance to the study is that the related developers of the subject, in some ways, have failed to successfully combine and find the balance between the entertaining and pedagogical aspects in the games. Our main questions is which aspects in the games game developers need to take in consideration to satisfy the pupils, but also what qualities that is needed for them to function in their educational context. In order to do that we had to investigate the people of the target groups own perspective on what technological and social aspects in the computer games they assess as important.
Tvångsvård på grund av problematiskt datorspelande : En rättsvetenskaplig studie av annat socialt nedbrytande beteende i 3 § LVU
This paper has focused on specific aspects of the law concerning the 3rd paragraph of The Care of Young Persons Act (1990:52), LVU. The purpose of this study was to examine the prerequisite other social destructive behaviour in four cases where youths has been under compulsory institutional care because of their computer gaming. The study was composed on a legal dogmatic method and a legal sociologist perspective. The legal dogmatic method implies to examine the law and its elaboration, the legal sociologist perspective focus on the consequences and causes of the court of law. The study shows that problematic computer gaming is an increasing problem in society and that other social destructive behaviour is a wide prerequisite that need new amendment in order to ensure citizens certainty..
Media and the priming of stereotypes: Direct effect of news articles racial stereotypes on individuals judgements of people of foreign extraction.
The present research examined both automatic and controlled processes in
newpapers ability of priming racial stereotypes via the portrayals of people of
foreign extraction. The automatic process were examined through articles which;
a) involved an illegal act or b) the act was not illegal but morally
questionable. Swedish-born subject?s explicit opinions against foreign people
were also measured through ?The Modern Racial Prejudice Scale?. In the
experiment participants read four different articles which included; Swedish
person/noncrime, foreign person/noncrime, Swedish person/crime and foreign
person/crime.
Data och Tv-spel : Data och tv-spels påverkan på ungdomar
The purpose of this study is to investigate in what extension students experience that computer and videogames affect them. I have chosen to focus on the physical, mental and social affect that this activity might bring them. I have also examined how much time the students spends in front of the computer or the videogame and in which social context they play.The method I have chosen to use is a quantitative opinion poll which I used in three classes of the later junior high and I have also conducted five qualitative interviews.The conclusions I have drawn from this investigation are that computer and videogames affects teenagers both physically and mentally. Physically the affects of playing videogames mostly can be derived to the physical inactivity they expose themselves to. The students themselves did not experienced any positive physical affects from their playing.Amongst the mental affects that stood out the most I recognized the social training that online gaming provided and also the intellectual stimulation that certain games offered the player.
Forensic Carving from Unallocated Space
Computer Forensics investigations have become more and more common while
investigating IT-related issues. From experience, hard disks, USB thumb, memory
sticks contains information that might be useful. Computer Forensics is
regulary conducted by Police, Customs, Tax investigators but also within
private companies and organisations. However, there are areas within the
storage device that are not part of the organisied structure that a file system
gives. The reason for that might be that the information has been erased by
intention, a virus destroyed the file system and so on.
Undervisning och dyslexi : Några gymnasieläraren arbetssätt för att stödja elever med dyslexi
According to the curriculum the teachers have a responsibility to adjust the activities in the classroom in order to suit the pupils and to give them the means of assistance the pupils need to be successful in their learning. The teachers should also stimulate the interest to learn and support the pupils? self esteem. One of the problems a dyslectic pupil faces is an often weak self esteem. Another is the weak phonological awareness which makes it hard to fully understand the context and to recognize different phonemes when writing.
Projekthanteringssystem
This document is a summary of my work to create a project management system for a small firm working with computer graphics. The intention is to manage customers, projects, images and invoices in the easiest possible way. To make the system as flexible as possible a web-interface was chosen which makes it possible to access the system from any computer, making it independent of any particular operating system. The only requirement on the user environment is that the computer must have a connection to the Internet to be able to access the system. The different techniques that have been used to develop the project management system is primarily Ruby on Rails and a MySQL database.
ADHD som meningsskapande diskurs : om ADHD i socialt arbete i kriminalvården
The aim of this study is to discuss the diagnosis ADHD as a meaning-making discourse that is something more than just a diagnosis with a set of symptoms. I aim to discuss that the diagnosis is productive and can be seen as a means to control and to comfort individuals. The research was based on a method consisting of an idea analysis and a discourse analysis. I am using both a discourse analysis and a critical ideology analysis as perspectives. These perspectives are also based on a general theory of late modernity.
Datalagring - Ett växande problem?
Title:
Information storage - A growing problem?
Authors:
Göran Svanhall
Pär Truedsson
Erik Ponnert
Tutor:
Bengt Carlsson
Problem:
Every day companies, regardless of size, produces new information that needs to
be stored. In the information society of today, the characteristics of the
information changes both in size and complexity. This results in higher demands
on which storage solution that suits the company and their field of business.
New and more innovating storage solutions enters the market, but are they
necessary to smaller companies of development active in the IT society?
Questions to Answer:
Is data storage a growing problem for companies of development active in the IT
society?
How do traditional storage solutions manage the information growth of today?
How urgent is the need of a new storage solution?
Which features are prioritized in the future storage solution?
Method:
By performing a quantitative survey we delivered an inquiry to several
companies, which answers will help us answering our above mentioned questions.
Conclusion:
The consulted companies experience no growing problems what so ever regarding
their existing storage solution..
Vad sker i elevers parskrivande vid datorn? : Observation av fyra elevpar i årskurs ett
The aim with this study is to explore if and how linguistic learning takes places when four pairs ofstudents in grade one writes on the computer. Observations of eight students took place duringtwelve lessons to investigate what happened during their writing processes. This study isimportant because students? computer writing is a relatively new phenomenon in the Swedishprimary school.It is clear that the peer collaboration creates a complex interaction that becomes the platform, andalso the prerequisite, for successful language training. The method can clearly give students profitsin their linguistic development.