Sök:

Sökresultat:

2287 Uppsatser om Computer Network Attack - Sida 5 av 153

Webbased Timereport system

Webbaserat Tidrapporteringsystem.

Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?

The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers and children in a few preschools and one preschool class in a medium-sized Swedish town are using the computer in their activities.My study shows that the computer is frequently used, both of the children and teachers, but also together. The children in my study are using the computer to play games, listen to music, and go into the websitewww.youtube.com, but also in order to write and count.  The teachers primarily use the computer to document, check their e-mail and listen to music.

Utvärdering av Artificiella Neurala Arkitekturer För Navigering

Den klassiska approachen till navigering innefattar att agenten håller en intern representativ modell av omgivningen. Denna approach har emellertid många nackdelar, speciellt för dynamiska miljöer. En modernare approach är att förlita sig på den faktiska omgivningen istället för en modell av denna. Detta arbete presenterar en undersökning av navigeringsproblemet och hur väl det löses av agenter vars kontrollmekanismer utgörs artificiella neurala nätverk. Tillförlitligheten hos de två neurala arkitekturerna Extended sequential cascaded network och Self-organized recurrent network bestäms genom experiment.

Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter

The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.

Lan File Share : Ett fildelningssystem åt Försvarsmakten

The Swedish Armed Force has a need to streamline the preparation of an exercise in tactical training for soldiers because the preparation of an exercise is currently laborious and time consuming when commanders manually share files to each computer that will be included in the exercise. The degree project was to create a file sharing program within the internal network of the Defence Forces? international centre (Swedint). The program is used by the training management to effectively start up an exercise where soldiers train tactical training in a simulated combat environment. The training management use this program to upload files to a server which notifies all the computers on the network to download these files.

Låt det förflutna tillhöra det förflutna : En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling

This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that may come with playing computer games. The social effects have mainly been discussed with role-playing games, such as World of Warcraft, as starting point, while the learning effects have been coupled with strategy games, such as Civilization IV. The study does not simply declare how these games can be good for these factors, but also in what respect computer games may prevent the development of young individuals socials skills and learning progress. The study showed that in spite of perpetual prejudices against computer games in the technological age, computer games might actually be good to use as a tool in order to authorize the development of young individuals regarding learning and social aspects.

Samarbete och nätverksbyggande över kommunens gränser : En studie om Norrköpings kommuns medlemskap i Sweden Emilia Romagna Network utifrån ett aktör-nätverksperspektiv

Social networks have increased significantly during the latest decades, but what does the cooperation include and how does the network processes look like? Networks are not specific for communities in the 2000?s or for that matter human organisations, but the ability to build networks and introduce more actors to the organisation have become easier with today?s communication technology. The study is about the Norrköping Municipality membership in the transnational network Sweden Emilia Romagna Network (SERN). It gives an insight into how networking and cooperation can be seen by politicians and officials, based on mission statements and the reason why a municipality choose to participate in transnational networks. The study aims to examine how Norrköping Municipality uses the SERN network and what the network have resulted in since the beginning of the municipality membership in 2005. It is a qualitative study which involves interviews with officials and politicians from the Municipality of Norrköping and textual material from SERN?s strategy documents and policies.

Hälsa och datorkonsumtion bland pojkar i årskurs nio : En komparativ tvärsnittsstudie

The aim of this study is to investigate the prevalence of computer consumption among boys in ninth grade, and to see if there were any differences with regards to physical activity, sleeping habits, breakfast habits and BMI. The study has cross sectional design with a comparative and a quantitative structure and is based on a former study called ?Food & Health 2007?.  The respondents were represented by 181 boys in ninth grade, recruited from ten different schools in the county of Uppsala, who were answering questions about media consumption, breakfast habits, physical activity and sleeping habits. Daily computer consumption was reported up to one hour for 12 % of the respondents, one to three hours for 65 % and over three hours for 42 %. The boys who had a high physical activity level were less frequent in computer consumption while those who had a low physical activity level spent more time by the computer.

Clemens en August - A Network Perspective

The purpose of the paper is to explore of what importance network relations are to the small fashion company Clemens en August. Clemens en August is a new German fashion label, which has the goal to become established in the high-end segment. The company uses an innovative sales strategy, directly distributing its products to the end costumer. The theories used will serve as a tool to analyze Clemens en August 's strategy from a network perspective. As the Bachelors thesis nr: 12464 ?Clemens en August ? A Network Perspective?, authors; Malin Elmlid, Biancastella De Angelis and Carsten Juldorf, date of approval 2006-01-11, contains delicate data about the studied company we have decided to classify it as secret.

Nätverk i landsbygdsföretag : fallet Mälarlandet

The interest in companies that are based outside the cities has grown, and many of these companies have focused their activities around service. The countryside companies meet some difficulties in marketing and communication with other entrepreneurs. A network with service based companies in the countryside could help the individual companies to promote themselves and also give inspiration and new ideas to develop their business. The aim of this study is to investigate how a countryside network can be organized but also what conditions is needed to make the network function. The theory is based on a literature study of the three major topics "countryside", "networking" and "marketing".

Datorbaserad examination: En studie om användarhinder och systemacceptans bland lärare

The aim of this thesis is to examine how teachers use computer based assessment in their work and what user barriers they experience while working with computer based assessments. The result of the thesis is meant to provide an understanding of which factors affect the use of computer based assessments and how a company who provide computer based assessments applications can increase the rate of use amongst teachers.To investigate this, the author examined a company in Sweden who provide a computer based assessment application for both universities and high schools. The study was carried out at two different schools, a university and a high school, both located in Stockholm. In total nine teachers were interviewed. The author also conducted observations at the company whose computer based assessment application was examined.The author?s findings suggest that a lack of functions within the application and lack of costumer support from the company all negatively impacted the teacher?s use of the application.

Från soptipp till naturreservat : En studie av makt i Lövsta-Kyrkhamn-Riddersvik genom actor-network theory

This paper investigates, through an actor-network theory perspective, how the recreation area Lo?vsta-Kyrkhamn-Riddersvik northwest of Stockholm has developed from being a dumping site into becoming a nature reserve. This investigation also tries to describe and explain which values that have been promoted in the area by the local voluntary associations and companies. Lo?vsta-Kyrkhamn-Riddersvik has been inhabited for more than 3000 years, originally with farming as the most important business.

Kompetensutveckling och lärande på Samhall i Dorotea

Samhall arbetar aktivt mot målsättningen att varje år få fem procent av sina anställda att göra övergångar till andra anställningar utanför sin verksamhet och på Samhall i Dorotea har det arbetet varit framgångsrikt. Syftet med detta examensarbete var att undersöka vilka psykologiska faktorer som har legat till grund för att Samhall i Dorotea har lyckats bra med att slussa ut anställda till andra verksamheter med fokus på vilka förutsättningar för lärande och kompetensutveckling det finns i organisationen samt vilken motivations¬potential arbetsuppgifterna har. På Samhall i Dorotea har ett projekt i ökad arbetsväxling och kompetens genomförts, Attack 2005, och en analys av vilken betydelse Attack 2005 har haft för verksamheten har även gjorts. Arbetets teoretiska utgångspunkt utgörs av Ellströms (1992) teori om faktorer i organisationen som påverkar lärande och utveckling samt Hackman och Oldhams (1980) Job Characteristics Model. Intervjuer med nuvarande och tidigare anställda på Samhall i Dorotea har genomförts och resultaten visar att det positiva arbetsklimatet och ett välfungerande samarbete i arbetsgrupperna är två betydande framgångsfaktorer.

Inblick i fenomenet webbskrapning

Föreliggande kandidatarbete har till syfte att undersöka fenomenet Webskrapning. Webbskrapnings-program (också kända som Web Wanderers, Crawlers, Spiders eller skrapare) är program som söker igenom webben automatiskt för att extrahera information från webbsidor. Ett exempel på web skrapning är när ett företag samlar in data om prissättningar på en vara eller en tjänst och sen använder informationen för att producera billigare erbjudanden. Detta ger företaget en fördel så att de kan fokusera mera på att marknadsföra sin sida/tjänster. Utöver detta så blir de utsatta företagens servrar också hårt belastade med trafik (skrapning) från ?icke kunder?. Efter att ha genomsökt både akademiska och allmänna källor via informationsinsamling, av denna information så dras slutsatsen att man inte fullt ut kan hindra skrapning av hemsidor. Detta på samma sätt som man inte fullt ut kan hindra någon IT-attack, det finns inga 100 % vattentäta system.

Kvinnor, datorspel och identifikation : en genusanalys av två datorspel och två kvinnors datorspelande

This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women?s relationship to computer games, and more specifically women?s attitudes to the games they play. The theoretical basis for this essay is sprung from a hermeneutic perspective. The empirical basis for analysis consists of two in depth interviews and game analysis of the two computer games Counter Strike and Final Fantasy XI.

<- Föregående sida 5 Nästa sida ->