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268 Uppsatser om Compression algorithm - Sida 2 av 18
Vattenkyld LED-armatur för växthus
This thesis processes the work of developing CPU code and GPU code for Thomas Kaijsers algorithm for calculating the kantorovich distance and the performance between the two is compared. Initially there is a rundown of the algorithm which calculates the kantorovich distance between two images. Thereafter we go through the CPU implementation followed by GPGPU written in CUDA. Then the results are presented. Lastly, an analysis about the results and a discussion with possible improvements is presented for possible future applications..
Mullfilter för avloppsrening ?metodik för funktionssäkring vintertid
This thesis processes the work of developing CPU code and GPU code for Thomas Kaijsers algorithm for calculating the kantorovich distance and the performance between the two is compared. Initially there is a rundown of the algorithm which calculates the kantorovich distance between two images. Thereafter we go through the CPU implementation followed by GPGPU written in CUDA. Then the results are presented. Lastly, an analysis about the results and a discussion with possible improvements is presented for possible future applications..
Strategy and Project analyses- Introduce MacDonald?s in Bangladesh
This thesis processes the work of developing CPU code and GPU code for Thomas Kaijsers algorithm for calculating the kantorovich distance and the performance between the two is compared. Initially there is a rundown of the algorithm which calculates the kantorovich distance between two images. Thereafter we go through the CPU implementation followed by GPGPU written in CUDA. Then the results are presented. Lastly, an analysis about the results and a discussion with possible improvements is presented for possible future applications..
Uppfattningar om tryckved bland träbearbetande företag i Sverige :
The primary purpose of this study has been to investigate the Swedish timber industry?s
perception of compression wood. A secondary aim has been to describe particular areas
within the production process where compression wood is likely to cause problems.
This study has mainly been carried out as a questionnaire. In order to connect the findings to current research, additional information has also been collected by means of a literature review. The questionnaire has been intended for sawmills and wood-manufacturing companies from various production classes and owner categories, as well as from different parts of the country.
Analys Tarpex Ltd. organisation med logistikröret modell : En fallstudie på Tarpex
This thesis processes the work of developing CPU code and GPU code for Thomas Kaijsers algorithm for calculating the kantorovich distance and the performance between the two is compared. Initially there is a rundown of the algorithm which calculates the kantorovich distance between two images. Thereafter we go through the CPU implementation followed by GPGPU written in CUDA. Then the results are presented. Lastly, an analysis about the results and a discussion with possible improvements is presented for possible future applications..
Implementation av iterativ rastreringsmetod för färgbilder
This report describes the procedure in which we accomplished our task, which was to implement a present algorithm. This was made using C++. The algorithm is developed by Sasan Gooran, who is our examiner in this project. The algorithm uses an iterative method to produce the halftoned images. The reason for this project is to speed up the existing program which is made in Matlab.
Nåbarhetstestning i en baneditor : En undersökning i hur nåbarhetstester kan implementeras i en baneditor samt funktionens potential i att ersätta manuell testning
Denna studie undersöker om det är möjligt att införa nåbarhetstestning i en baneditor. Testets syfte är att ersätta manuell testing, det vill säga att bankonstruktören inte ska behöva spela igenom banan för att säkerställa att denne kommer kunna nå alla nåbara positioner.För att kunna utföra studien skapas en enkel baneditor som testplattform. Vidare utförs en jämförande studie av flera alternativa algoritmer för att fastställa vilken som är mest passande för nåbarhetstestning i en baneditor.Resultatet från den jämförande studien visade att A* (A star) var den mest passande algoritmen för funktionen. Huruvida automatisk testning kan ersätta manuell testning är diskutabelt, men resultatet pekar på en ökad effektivitet i tid när det kommer till banbygge..
Vidareutveckling av sport-bh för större byst
I denna studie behandlas vidareutvecklingen en sport-bh för kvinnor med stor byst. Forskning inom relaterade områden, såsom begreppen ?encapsulation? och ?compression?, studier av bröstens rörelsemönster under fysisk aktivitet, storlekssystem och bröstens anatomiska förutsättningar, har studerats för att ytterligare hjälpa utvecklingen av denna produkt. En mindre enkät utfördes bland vanliga, på olika sätt, fysiskt aktiva, kvinnor för att avgöra vilka preferenser dessa hade gällande sport-bh. Denna information har sedan tillämpats, i möjlig mån, på produktutvecklingen.
Studie av konstruktion och implementering av CORDIC-algoritmer
Abstract CORDIC (Coordinate Rotation Digital Computer) is an iterative algorithm for the calculation of a two-dimensional vector in circular, linear or hyperbolic coordinate systems. This paper presents a survey of known CORDIC algorithms and architectures for the rotation and vectoring mode in the circular cordinate system. In addition an implementation of the differential CORDIC algorithm in VHDL has been done. The implementation is designed to keep the fast timing and throughput characteristic known for on-line redundant arithmetic..
Kaijsers algoritm för beräkning av Kantorovichavstånd parallelliserad i CUDA
This thesis processes the work of developing CPU code and GPU code for Thomas Kaijsers algorithm for calculating the kantorovich distance and the performance between the two is compared. Initially there is a rundown of the algorithm which calculates the kantorovich distance between two images. Thereafter we go through the CPU implementation followed by GPGPU written in CUDA. Then the results are presented. Lastly, an analysis about the results and a discussion with possible improvements is presented for possible future applications..
Real-time rendering of large terrains using algorithms for continuous level of detail
Three-dimensional computer graphics enjoys a wide range of applications of which games and movies are only few examples. By incorporating three-dimensional computer graphics in to a simulator the simulator is able to provide the operator with visual feedback during a simulation. Simulators come in many different flavors where flight and radar simulators are two types in which three-dimensional rendering of large terrains constitutes a central component.Ericsson Microwave Systems (EMW) in Skövde is searching for an algorithm that (a) can handle terrain data that is larger than physical memory and (b) has an adjustable error metric that can be used to reduce terrain detail level if an increase in load on other critical parts of the system is observed. The aim of this paper is to identify and evaluate existing algorithms for terrain rendering in order to find those that meet EMW: s requirements. The objectives are to (i) perform a literature survey over existing algorithms, (ii) implement these algorithms and (iii) develop a test environment in which these algorithms can be evaluated form a performance perspective.The literature survey revealed that the algorithm developed by Lindstrom and Pascucci (2001) is the only algorithm of those examined that succeeded to fulfill the requirements without modifications or extra software.
GPS-baserad virtuell geografisk inhägnad för mobil enhet
The aim of this paper is to find an algorithm to establish and maintain a virtual enclosure around a mobile unit. The area may take any form and should be scalable up to and including national borders. The enclosure is managed on the mobile unit. The target system is Android. Smartphones, tablets and more recently, cameras is examples of mobile units.
Kombinerad DSP- och FPGA-lösning för en bildbehandlingsapplikation
This Master's Thesis describes the design of a new system where a digital signal processor has been added to an existing imaging system consisting of field programmable gate arrays. The new system will offer a higher degree of flexibility by considerably shortening the design time and make it possible to implement more complex algorithms than the existing ones. The choice of system architecture and a test implementation are discussed. The test implementation consists of a program for the digital signal processor and VHDL code for one of the field programmable gate arrays. The code for the digital signal processor was designed for testing on an evaluation board from Texas Instruments.
Utveckling av minimax-baserad agent för strategispelet Stratego
Stratego is a boardgame not very different from chess, that contains hidden information. Because of this, existing programs play at beginner level. The purpose of this thesis is to adjust a minimax algorithm so that it passes the demands of Stratego, and then build a Stratego agent around it. Tests with existing minimax algorithms leads to the development p-e-minimax. This algorithm uses two different values in its nodes to simulate the different information available to the agent and its opponent.
GPS-baserad virtuell geografisk inhägnad för mobil enhet
The aim of this paper is to find an algorithm to establish and maintain a
virtual
enclosure around a mobile unit. The area may take any form and should be
scalable
up to and including national borders. The enclosure is managed on the mobile
unit.
The target system is Android.
Smartphones, tablets and more recently, cameras is examples of mobile units. A
modern mobile unit is part of a computer network.