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1973 Uppsatser om Building simulation - Sida 47 av 132
IT-konsultens konsultationsprocess
How does IT-consultants reason in their consulting process regarding the
development of a clients IT-based internal recruitment system?
The purpose with this paper is to investigate how an IT-consultant is reasoning
in a consulting process and investigate whether consultants are using
established models and methods in their work.
We have chosen to work with a qualitative examination to attain our purpose. In
our work gathering the empirical facts we have been working with a case study,
an observation and a simulation exercise. The combination of these has made it
possible to carry out the paper and produce the most correct data possible.
Conclusion: We state that IT-consultants do not use any theory-based methods,
they use process methods created by themselves and their company.
Simulering av medeldistanslöpning med artificiella neuronnät och belöningsbaserad inlärning
Syftet med arbetet är att simulera tävlingar på medeldistans mellan löpare med en strategi att vinna och undvika muskeltrötthet. Löparna ses som agenter vars strategi realiseras med ett artificiellt neuronnät (ANN) som med sensorer, avstånd till mål och agentens trötthet beräknar bidragande kraft och styrriktning. Agentens ANN tränas med en belöningsbaserad inlärning baserad på genetiska algoritmer och trötthetsalgoritmen är en uppskattning av hur mjölksyra påverkar muskeltrötthet.Resultaten visar att av alla agenter som utvecklats för tävling mot klockan i s.k. time trial har alla haft samma strategi och hittat samma ideala kraft för att minimera tiden. Utvecklingen av agenter för simulation av flera agenter samtidigt har varit mer komplicerad eftersom agenterna påverkar varandra och agenternas strategi har varit olika.
Abstrakt eller konkret verklighet? : Om hur psykologisk distans inverkar på perception
Förståelsen för andra människor som krävs för lyckade interaktioner, förklaras i attributionsteorierna "Theory of Mind" och "Simulation Theory. Ett vanligt men ouppklarat fenomen är det fundamentala attributionsfelet, där beteende felaktigt attribueras till inre generella egenskaper. Fenomenet reflekterar en abstrakt mental konstruktion i enlighet med Construal Level Theorys antagande om hur psykologisk distans inverkar på perception. I en modifierad Attitude Attribution Paradigm modell undersöks om spatial distans påverkar det fundamentala attributionsfelet och om skillnader föreligger mellan kvinnor och män. Kort/lång spatial distans primades genom en kontroversiell text, via information om dess kompositionsplats, som fungerade som underlag för bedömning av skribentens åsikt.
Inverkan av försvagningar på bärförmåga för stålbalkar med långa spännvidder : En jämförelse mellan Eurokod och BKR
The purpose of this thesis is to investigate the degree of influence of holes in the web of steel beams with long spanson weakening of their bearing capacity. Making holes in the web of the beam generally reduces the bearing capacity of the beam. However, it might be necessary seen from both an architectural perspective as well as from a building services perspective by creating an opportunity for building installations.The objective of this thesis is to examine how much an I-beam can be weakened without sacrificing safety and functionality. The investigation has been done by using Finite Element Method through commercial software.The regulation for structural design of building structures in Sweden used to be specified in the document known as BKR. But this was replaced by the European norm Eurocode back in May 2011.
Att effektivisera armeringsarbete : Från idé till genomförande
Most of today?s concrete structures that are built on site are mainly constructed in a traditional fashion with a lot of artisanal operations. One step towards industrializing the in-situ construction of concrete is to use prefabricated reinforcement. Through this method there can be a lot of savings when each bar doesn?t have to be placed and fixed separately on site.
Dynamisk modellering av VSC-HVDC : En statisk och dynamisk modelldesign o?ver VSC-HVDC fo?r implementering i ARISTO
This thesis treats the subject of a complete steady state and dynamic model of the VSC-HVDC covering both the AC and DC system-side of the converter. The topology of the model is recreated after the scheduled transmission line in the south of Sweden, called SydVa?stla?nken. The topology covers both a simple two terminal connection as well as a multi-terminal one. This model is to be implemented in the power system simulation program ARISTO.
Design och tillverkning av en stereoanläggning med aktivt delningsfilter
This thesis is the result of the author?s interest in music and electronics, namely the design and manufacturing of a stereo sound system with an active crossover. In short it can be stated that an active crossover has many advantages over its traditional passive counterpart. The active design naturally results in a more complex system comprised of a multiple number of components. This report deals with the theoretical aspects of preamplifiers, crossovers and power amplifiers as well as power supply and control.
Norrkila arena : visuell beskrivning av arena
A home for elderly is planed to be built at Zakrisdal, Karlstad, Sweden. The heat source for the building was at the time not determined. In order by the local government of Karlstad this report is meant to examine if the need of heat could be provided only by solar heat combined with a seasonal heat storage. The problem to solve is, if the need of heat from the home for elderly is provided from only solar heat, whitch dimensions of the solar collectors and the storage is needed?.
3D-modellering i AutoCAD -att skapa en digital huskonstruktion
3D-modelling in AutoCAD This thesis is done in cooperation with LB-Hus in Bromölla, and have aimed to establish a digital AutoCAD model of one of the company?s house types and to find out what opportunities there are to do visualisations in the form of images directly from the programme. Modeling has been carried out so that the very construction of the house is included. Interiors and installations, with the exception of the ventilation system, have been left out in the model. The model has been created with solid models after a comparative study made between solid models and surface models to find out which option in this case was the easiest to handle and took up the least space.
Analys av artificiella marktyper vid vatten med hjälp av GIS, Värmlands län 2007
On commission of the County administrative board in Värmland County a method was developed for analysis of the occurrence of artificial land use at lakes and watercourses. With artificial land use is meant land significantly affected by man. Two bases have been used to carry out the analysis. In one of the analysis the vegetation database and in the other GSD¹-Marktäckedata (land cover data) was used (this method has been used by County administrative board in Jönköping County).The analysis comprises all watercourses within Alsterälven river basin. The digital water bodies are created by the Swedish Meteorological and Hydrological Institute on the basis of GSD-Översiktskartan (general map).
Johannishusparken : historia, nutid, framtid
Summary
The estate of Johannishus is situated in the south of Sweden and in the province of Blekinge, about 8 kilometres from the city of Ronneby. The main building together with the park represents the province´s only example of a well preserved estate environment from the early 1800th Century, and was declared as a historic monument in 1982 because of its unique role in the province. Johannishus Park has during 300 years developed in close relation to the main building, the landscape and the surrounding infrastructure. Each century and owner has had an influence on the park, which has resulted in an interesting visible cross-section of 300 years of Swedish garden history. Most noticeable today are the traces from late 19th Century, but in its oldest parts the park contains structures from the early 18th Century.
Simulation av Xbox Live Indie Games gränssnittet
This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product.The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed..
Materialspill i byggnadsproduktionen : Waste of Material in the Construction Industry
This report deals with issues related to construction waste. Building material that has not been built into the project is defined as construction waste. Cost of construction waste amounts to 4-12 % of the total cost of the project. Moreover, cost of construction waste is 1-3 % of the production cost. The aim of this study is to increase knowledge about the main causes of waste within the construction industry.
Tillgänglighet i flerbostadshus från 1990 till nutid : Analyser av projekt i Uddevalla
The built environment should be accessible for everyone. A residence shall be functional without creating a handicap for people who have a disability from birth, caused by an accident or of old age. A residence that is accessible creates equal conditions for everyone.In this report the accessibility of newly built blocks of flats in Uddevalla city from 1990 until today are interpreted. One project that is yet to be built is interpreted and compared with the already existing projects. The apartments of seven projects have been analyzed according to today?s regulations of accessibility.
Tingsryds Travbana
Our bachelor thesis is a visualisation made in 3D-graphics of how the horserace
track in Tingsryd perhaps will look like in the future, complete with a
miletrack, steeplechase, and other horserace courses. Today, the race track is
only in it?s building phase. The inner field-group in Tingsryd needed
presentation material to show their eventual sponsors, so they contacted us at
Media Technology, and we instantly decided to give their idea a try..