Sökresultat:
5232 Uppsatser om Boys experiences of digital games - Sida 60 av 349
Pedagogers erfarenheter av att arbeta med ett kartläggande verktyg : En studie från en gymnasiesärskola
The purpose of the studyfocuses onhow teachersatan uppersecondary school, studentsin the autismspectrum,describetheir experiencesof working withmappingtools, Nylander(2012).Inmy research questionsIstarted fromthe teachers? descriptions of their experiences of mapping procedures, if the outcome ofthe mapping hasinfluenced theteachers'educational work and ifmappingcould contribute tothe visibilityandclarification of the student´s functioning in aschool context.As the study is based on five interviews in which teachers reflect on their experiences from the tool of mapping, the socio-cultural perspective where learning takes place through interaction with the environment became a framework to build from. The method has been interviews based on a qualitative research interview. By using interviews, I was able to capture the diversity of the interviewees? experiences described from the basis of an interview guide.
Publikationernas utveckling
Som grafisk formgivare a?r framtiden i ett utvecklande stadium, da?r de tryckta
publikationerna o?verga?r till allt fler digitala alternativ. I detta
kandidatarbete beskrivs oron fo?r tryckproduktionens framtid och hur vi med
hja?lp av kommunikationssa?ttet Crossmedia kan hitta en lo?sning pa? problemet.
Kommunikationssa?ttet fo?rutsa?tter inte bara fo?rdelar fo?r tryck utan a?ven
andra mediekanaler i digital form, da?r mediedelarna fa?r mo?jlighet att
samspela fo?r att kunna na? ut till en bredare publik.
Det jag kommer fram till under min teoretiska del fo?rsta?rks i en produktion,
da?r jag tilla?mpar min tidigare forskning i en prototyp av en
Crossmediakampanj.
Patogenes för prostatacarcinom hos hund : en jämförelse med människan
This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.
Programmerbar signalanpassning
The data acquisition system COMET developed by Saab AB contains a unit for signal conditioning and A/D conversion, called KSM. The varieties in signal conditioning constitutes of a number of specific PBAs and maintenance as well as reconfiguration of these are complicated not to mention costly. This thesis has aimed to investigating whether the signal conditioning circuits can be replaced by a general purpose, programmable solution. If so, how can this be done? The development has been carried out by evaluating ideas through the use of a laboratory environment and has resulted in an analog design for laboratory purpose.
Webben och dess nya invånare : Vilka krav kan vi ställa på framtiden
The current state of our web is one where users can create and distribute information freely and without constraining limitations of knowledge. It?s as easy as making a Facebook status update or sending out a Tweet to make contributions to the web and we?re all doing it. Web-Giants like Facebook and Google deinate the web because they have such massive user amounts and therfore they control the information their users see. This is a problem because we?re hidden from the entire information amount that is the web in the 21st century.
Att presentera en produkt som inte existerar : En rapport om designprocessen av en presentationswebbplats för PROSK8?s nya produktkoncept
Denna rapport beskriver processen av skapandet av en webbaserad säljpresentation av en av företaget PROSK8?s planerade produkter. Målet med presentationen är att skapa nyfikenhet och förtroende genom visuell design och ska fungera som ett verktyg och stöd för företagets presentatörer vid möten med investerare. Centralt för denna process är upplevelsedesign, varför utgångspunkten för arbetsflödet bygger på Jesse James Garretts modell av ?The elements of user experience?.
Ätstörningar inom idrotten : Tränarens inställning och betydelse
PurposeThe purpose with this C-essay is to give a description of disordered eating in sports. Further, I also wanted to make a survey of the knowledge of the trainers and their attitudes to eating disorders within sports. I will bring a good view of the problem. I hope that it will give a wider knowledge, acceptance and understanding for the problem. Hopeful can that making the problem smaller and also making it easier for those who are afflicted, the trainer and other peoples.MethodI have used two methods; a study of previous studies and other information and also a questionnaire.
Att leva med kroniskt obstruktiv lungsjukdom : Patienters beskrivning av sitt dagliga liv.
Background;Chronic obstructive pulmonary disease (COPD) is a lung disease characterized by airway obstruction. Common signs of COPD are the slow process and shortness of breath on exertion. The most important treatment is to quit smoking. Most nurses, regardless of where they work, will meet these patients, often when the patients are having respiratory disorders. Aim;the aim of this study was to illuminate how patients with COPD describe the daily life based on how he/she experience and cope with the disease.
Digital elevdokumentation : från implementation till praktiskt arbete
It is statutory that teachers shall document their student's development of knowledge in different subjects. The teachers employed by Sundbybergs municipality have been commissioned to do the documentation in the web-based electronic system Projekt- och Omdömesdatabasen, P.O.D.B. The purpose of this study was to investigate witch effect the IT-solution P.O.D.B has brought for the teachers in their task of student documentation. By conducting interviews and questionnaire studies I have been looking for answers to if the target achievements have increased by using the IT-solution, and if the teachers are aware of what they may or may not write about their students in the system. The conclusions I have been able to draw through my studies are that the teachers have accepted the commission to use P.O.D.B.
IT- och mediefortbildning i gymnasieskolan
Syftet med denna studie var att undersöka attityderna gentemot PIM hos ett fåtal praktiserande gymnasiepedagoger. Jag ville även undersöka om PIM upplevs i samma positiva riktning som Skolverket anger i sin lägesrapport från 2009. Syftet är också att med fokus på gymnasielärare utreda hur innehållet i PIM-satsningen upplevs, huruvida ambitionen med satsningen införlivas efter deltagande och om dessa pedagogers undervisning och didaktik påverkas av att genomföra PIM.
Uppsatsens huvudsakliga frågeställning är: Upplever gymnasiepedagoger i Malmö att deras medverkan i PIM bidrar till högre undervisningskvalitet?
För att samla in information till studien genomförde jag kvalitativa djupintervjuer med sex gymnasielärare. Den genomförda studien är väsentligt mindre vad gäller informanternas omfattning i jämförelse med skolverkets lägesrapport.
Fånga leken : en studie om lekens betydelse för barn med olika funktionsnedsättningar - iakttagelser genom deltagande i barns lek
?Games children play? is a study about the importance of playing with a focus on a group of disabled children. I have made some observations by participating in these children?s play at an accommodation. My interest arouse when I worked as holiday substitute at an accommodation for disabled children.The purpose with the study is to carry out participation observations and look for signs and events that show the importance of children?s play.
Konstruktion och utvärdering av diplexer
The report descripbs how a diplexer for a hybrid analog/digital filterbank has been constructed and tested. A diplexer divides the frequency band into two different bands that do not who doesn't overlapp each other. The sampling rate for the two ADC:s is 80 Msps, and therefore it is advantage to have zero at 80 MHz. The reason for this is that a proposed class of hybrid filterbanks with very good quality requires a zero at or close the sampling frequency to work well. The diplexer was made in three versions.
Elevers lärande i grupparbeten : en kvalitativ studie av en grupp elevers tankar kring lärande i grupparbeten
The purpose of this study is to investigate how a group of students experience their learning when working in groups, and determine if they prefer to work individually or in groups. This study will also investigate what the students believe that they learn when working in groups. The study is based on these two questions:How and what do students perceive that they learn from working in groups?Do the students in my study prefer to work in groups or individually?The method I have used to retrieve information has been to interview four different students. The interviews were individual; I did so to get a deeper view of how students perceive their own learning in groups.
Jag har svårt att tro att man vill vara utanför samhället : Socialarbetares upplevelser av integration i arbetet med ensamkommande barn
The purpose of this paper was to examine social workers' experiences of integration of unaccompanied children. We aimed to study which factors in the individual and the community social workers experience affect the integration and how they, based on their understanding, work to promote integration. The essay has a phenomenological approach and focuses on the social workers' own experiences of the phenomenon. The empirical data was obtained from qualitative interviews conducted with five social workers, all administrators in cases involving unaccompanied children. The result shows that the social workers feel that the desire to integrate is the most important presumption that must be present in the unaccompanied children.
När stjärnor flyttar på sig : -En intermedial studie av läsprocessen som den relaterar till Codex, det digitala uppslagsverket i tv- och dataspelet Mass Effect
This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what characterises the Codex as a fictional encyclopaedia, what it entails and how it interacts with the rest of the game. The theoretical basis of this study is derived from a combination of the writings of Wolfgang Iser concerning the process of reading, Jesper Juul's writings on the relationship between games and narratives, and the concept of intermediality as discussed by Hans Lund and Jørgen Bruhn. This study is based on a close examination of the PC and Playstation 3 versions of the videogame Mass Effect, created by Bioware, with particular emphasis placed on the Codex. Mass Effect is a science fiction third-person shooter and RPG set in a future where mankind has begun interacting with aliens civilizations and colonising new planets.