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242 Uppsatser om Audio recording - Sida 4 av 17

Användarstudie av OpenAL vid ljudstättningen av Clusterball 2

Idag finns en mängd olika ljudkort tillgängliga på marknaden och många av dessa kräver olika instruktioner för samma ändamål. Detta kan leda till stora problem för bland annat spelutvecklare, eftersom det är till fördel om spelet som skall publiceras kan fungera på så många olika datorer som möjligt. Målet med detta arbete är att ljudsätta Clusterball® 2, med OpenAL, Open Audio Library. OpenAL är ett API, Application Programming Interface, som år 2000 introducerades, främst för ljudsättning av datorspel. Detta verktyg används för att skapa realistiska, interaktiva tre dimensionella ljud.

Den försvunna sången - En studie av en rekonstruktionsprocess

Title: The lost song. A study of a reconstruction process. I was asked by the daughter of the Swedish composer Svea Welander (1898 1985) for help to reconstruct a now lost song for voice and piano originally composed by her mother, where the melody of the song was used in the second movement of her first string quartett. The song was composed in 1955, words by Wilhelm Ekelund. My aim has been to describe the process of reconstructing the song.

The Sound of Skepticism Analyzing Climate Change Denial in Swedish Podcasts and YouTube Channels

This study explores Sweden's climate change denial by analyzing the spoken-word discourse of its countermovement, focusing on digital media content from Swedish parliament member Elsa Widding with an aim to provide empirical insights into the discourse of Sweden's Climate Change Countermovement (CCCM). Questions guiding this study are: What are the most prevalent topics and themes related to climate change denial and skepticism? How do they align with established categories of climate change denial, shaping the overall narrative? What mobilizing ideas and meanings are present, how are they shaped, and how do they contribute to the movement's goals? The material consists of Elsa Widding's complete audio-based "movement texts'' from 2019-2023, including YouTube content, podcasts, and appearances on Riks, totaling over 2000 minutes of audio transcribed into text via AI technology. Methodologically, this study adopts a mixed-method approach which blends computational pattern detection, topic modeling, clustering, and spatial relationship mapping techniques, along with qualitative content and framing analysis. Theoretically, the study employs a perspective which uses epistemic and response skepticism to examine climate change denial, viewing it through the lens of countermovements and social movement framing. The study's main contribution lies in the enablement of comprehensive analysis of a large audio-based dataset, achieved by leveraging recent AI advancements for reliable audio-to-text conversion combined with topic modeling.

Vikten av Ljud för Navigation i Virtuell Miljö : Orientering med Binaural ljudsimulering

Dagens digitala spel är oerhört komplexa produktioner som ofta kräver en multitud av  sofistikerade verktyg för att förverkligas. Ett intrikat nätverk av moderna lösningar där såväl  visuella som audiovisuella element samverkar för att frambringa fängslande och entusiasmerande  upplevelser är vad som gör dagens spelproduktioner, och ingen annan bransch har sett samma  raketutveckling som spelbranschen sedan dess begynnelse. Ljuddesignens roll i digitala spel har  dock förblivit passiv där andra element tagit an mer dynamiska roller i varierande form.  Generellt sett är ljudet oftast mer ett komplement till de visuella elementen än ett fristående  förmedlingsredskap. Då audiovisuell kommunikation ej delar vissa av de begränsningar som  visuell kommunikation innehar, såsom grafisk processeringskraft, bildskärmsavgränsningar etc,  så ser vi att ljuddesign besitter en stor mängd outnyttjad potential som i teorin hade kunnat  förgylla spelupplevelser kolossalt.Det här arbetet undersöker både genom analoga och digitala medel hur införandet av binaural  lyssning i spelproduktioner kan förbättra navigationsförutsättningarna för användaren avsevärt  då djup och höjd kan skildras mycket mer effektivt, samt hur dess applicering i tredimensionella  miljöer kan främja såväl nöjes­ som lärosyften i så kallade Audio based Environment Simulators  (AbES).

Kommunikation och lärande i ett audio- respektive visuellt orienterat klassrum

Uppsatsen handlar om hur vardagskommunikationen ser ut i hörande respektive döva klasser. Vi har undersökt vilka likheter och skillnader som finns i kommunikationen i de olika klasserna. För att få veta hur kommunikationen ser ut har vi studerat kommunikationen i två olika klasser, en hörande klass och en dövklass..

Om att lära sig prestera under press

I have researched different methods for practicing with the purpose of learning some useful ways to handle my performance anxiety issues, to better understand the phenomenon, and to be able to perform better under pressure. I chose or created nine methods and used each during a decided period of time, each period ending with a performance. Afterwards I analyzed the methods with the help of Audio recordings and written concert evaluations to see if it was possible to alter my practicing techniques to be more directly focused on preparing for the concert situation..

Musikens gestaltande och funktion i film : En kvalitativ studie om musikens gestaltande och funktion i musikalfilmen Les Misérables

A film can attract all kinds of emotions and moods of the audience through its audiovisual communications and cinematic expression, in which music plays a significant role in both understanding and interpretation of film content.It is interesting to explore the musical significance and the emotional aspect of the film out of a media and communications perspective and visual communications perspective because it?s a subject that belongs to the communications of scientific discipline as film is a media text which is working both as communicative and as audio-visual medium with its expressive aspects.The purpose of this bachelor?s paper is to increase and deepen the understanding of music's function and significant role in context with its reinforcing sense of visual expression in film. More specifically, it aims to explore the musical value of the expressive aspect of the media text in form of film musical Les Misérables (2012), which has been transmedialised from the novel of the same name, referring to the sound, music and song in relation to the film's visual expression.The research questions are at the core of the essay study: "how is music used to reinforce the cinematic visual expression?" and "how can music signify the narrative and highlight the emotional aspect of the film?" The theoretical framework is based on some of the key scholars assumptions such as Michel Chion (1994) and Claudia Gorbman (1987), who share the same theoretical views that the soundtrack seems powerful when it expresses its participation in a scene?s emotional moods as the music follows the scene?s rhythm, the image?s flow and contributes emotional and musical codes of emotions and expressions. According to Chion sound and image interact together to tell a story where sound enrich the image with expressive and informative values.

?Wie waren die Tempi??: Ett försök till ett ?historiskt informerat? framförande av Ludwig van Beethovens op. 57, första satsen, i avseende på hans vilja rörande tempoaspekter

An attempt were made to record the 1st movement of Beethoven?s Op. 57, with the objective of performing it as close to Beethoven?s will as possible, in the tradition of the ?historically informed performance? movement.The result of evaluating source material rendered a list of the most relevant material for this study, and hopefully that might prove useful for other studies with similar objective concering HIP and composer-intention based ?autenticity?.However, Beethoven?s will was only vaguely captured in the limited source material accounted for in this study, rendering it moderate-to-small reliability. It?s probably possible to achieve a higher degree of goal achievement, given more time and through the utilization of music psychology to further extrapolate the detailed parameters of Beethoven?s presumed extramusical will.The recording made was not to my satisfaction and has strengthened my view that the interpreter should take council from the collected knowledge of scholarly sources but must ultimately remain free in whether and how to utilize that knowledge.Lastly, I?ve measured the bpm in the resulting recording with a error margin of ±0,02 s.

Trummor för iPhone & iPad

This project is about development of virtual drums for iPhone and iPad. The project aims to provide the company Toontrack AB with a good foundation to build drumbased apps. The focus has been on getting a quick response when playing and that user interfaces should be easy to use, intuitive and customizable. The result is impressive and both audio and graphics are of excellent quality thanks to good collaboration with Toontrack, that previously has developed drum-based software. The drum kit offers a variety of articulations and even the ability to play various dynamics, although the screens are not pressure sensitive..

Association between animal-based measures and register-based welfare indicators in dairy cows : a study of the advisory service "Ask the Cow" and the web report "Animal Welfare Signals"

Animal welfare can be measured in several different ways; for example by using animal-based measurements. It has been shown that register data from the Swedish Official Milk Recording Scheme can be helpful when identifying herds at risk of having poor animal welfare, which led to a development of the advisory service of ?Ask the Cow? and the web report ?Animal Welfare Signals?. The aim of this project was to find out if register data from ?Animal Welfare Signals? can be used as a screening tool for detecting herds at risk of having poor animal welfare and in need of an ?Ask the Cow?.

Tvådimensionella rum

We are always surrounded by space, not just only in a room with four walls, but also when we are outdoors.Constantly we move in a flow of space that changes whenever we move. Unaware we are affectedby this threedimensional surrounding of ours, and it reacts with our perception. Many times, we chooseto translate it into something two-dimensional, for example when we take a photo, recording a movie orframing a view with a window. It helps us to catch a moment, a piece of reality and restore it in our ownway. In this project I?ve chosen to explore this process, to interpret and create my own theories about thistranslation from space to a two-dimensional surface.

?En ensam kamp om hjälp?Hur bemöter vi suicidbenägna ungdomar och deras föräldrar??A lonely struggle for help?How are suicidal youth and their parents being met?

The aim of this study was to examine how the feelings of ?being met? from personnel can affect suicidal youth and their parents, when searching for help. Five Swedish parents share their experiences of ?being met? by personnel regarding the care of their child who has taken their life. ?Face to face? interviews where done with four of the parents.

Det auditiva nätet

En skillnad i internets utveckling kan ses mellan de visuella och de auditiva elementen, där det auditiva ligger långt efter vad gäller övergripande standarder och användningens utbredning. Vad beror det på? Har skillnader mellan hur vi ser och hör information en betydelse? Denna uppsats undersöker inställningen till ljud över internet med hjälp av en enkät som vanliga internetsurfare med varierande vana av informationssökning över internet har svarat på. Resultaten visar en, inte helt oväntad och inte heller osminkad, skepsis mot ljud över internet..

Organic acids in liquid feed for pigs - palatability and feed intake

Fermented liquid feed is well known for its health promoting effects on piglets. High levels of lactic acid are desired in the feed together with low levels of acetic acid and certain biogenic amines. Limits for acetic acid have been suggested to be 30-40 mmol/kg to avoid a decreased palatability of the feed; however, few studies have been performed. The purpose of this trial was therefore to examine which levels of lactic acid and acetic acid that can be accepted in a fermented feed without affecting the feed intake and thus the weight gain of the pig. A total of 60 pigs (Yorkshire/ Hampshire) were used in a trial during two weeks, between 9-11 weeks of age.

Laserprojektor

This report describes a thesis project on 15hp. The purpose of the thesis project is to build a laser projector that reacts on sound waves and thus get a laser beam to draw visualizations of sound waves on a wall. The idea was that the design would be independent and not have to be plugged into any audio equipment. This was achieved by absorbing sound waves into a microphone. Another factor was to get a ?do it yourself? -feeling of the design and therefore it was chosen to be constructed using for example, old hard-drives.The result was a relatively large and bulky designed laser projector that can draw sound waves on a wall..

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