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6952 Uppsatser om Application design - Sida 55 av 464
Positiva förebilder - Produktifierad normkritik
Uppsatsen är ett examensarbete i Produktdesignprogrammet på Malmö Högskola. Projektet analyserar med hjälp av Kritisk designteori de samhällsnormer som kopplas till dockor för flickor i åldern 7-11. En studie av ämnen kopplade till relationer och interaktioner mellan barn och docka utfördes genom litteratursökningar och intervjuer med målgrupper. Utifrån slutsatser i studien utformades koncept, ämnade att kritisera idealiseringen av passivitet och skönhetsfokus som marknaden är präglad av. Ett koncept valdes ut och utvecklades vidare med hjälp av Kritiska designmetoder..
Applikationsutveckling : med parprogrammering och kundinteraktion i blickfånget
This candidate report describes how a group of students can develop a smartphone applicationwithout any prior knowledge in the field. To make the project more realistic there is also a clientwho has requests and wishes regarding the finished product.The document describes the methods used to produce the application and also includesexperiences that the group gained. How the interaction with the client has been performed togain a good understanding of what they wished the product to become is also accounted for.The research questions focus on how the development has proceeded and how one can learnsomething new in a relatively short timespan as a group..
En undersökning åt IKEA om ungdomars syn på inredning och design
The purpose is to improve IKEA´s understanding of how their target group of 12 to 18 years old boys and girls thinks when they visit the showrooms in the department stores. What make them enter the showrooms? Is it the colours, the furniture or the whole concept? How are they inspired to furnish their own room? Do they get ideas from the showrooms or are they looking for a specific furniture? These types of questions have increased young people´s interest for design and decoration over the last decade. It transpires with help from an article written by Vittorio Girotto and Michel Gonzalez how children are influenced in an early age by their own temperament and their natural surroundings. Children reasons and acts according to what they believe adults would have done in a similar situation.The methods that have been used during this project are interviews, surveys, observations, hypothetical persona, persona and ABL (IKEA´s own method).
Rich Internet Application Platforms : En utvärderingsstudie av Adobe Flex, JavaFX och HTML5
Vi lever idag i en värld där sprickan mellan vad som går att skapa med en desktopapplikation och vad som är möjligt att implementera på en webbsida har blivit mindre än någonsin. För tio år sedan var det inte möjligt att skapa avancerade affärssystem på en webbklient, men i och med att tekniker har utvecklats och nya språk har skapats har även nya möjligheter öppnats framför våra ögon. Frågan är var gränsen går? Vad kan vi egentligen skapa med de webbramverk som finns tillgängliga idag. Det är en av frågorna denna rapport ska svara på.Idag finns det en stor mängd ramverk för att utveckla så kallade Rich Internet Applications, komplexa och dynamiska program som körs direkt från webbläsaren.
Lärares syn på hur den fysiska klassrumsmiljön påverkar elevernas lärande
My main purpose for this paper was to find out what the four teachers I interviewed thought about the design of their classroom and how they linked that to pedagogy, pupils learning and policy documents. I also wanted to find out if classroom design were something they discuss and reflects on in the college.My questions for this study were: What do some teachers who work in the early ages in the school think about the classroom design? Do these teachers link the classroom design to policy documents or pedagogy? Do these teachers consider classroom design to be something that should be discussed in the same way as other factors (for example teaching aids, resources etc.) within the college?My method was to make qualitative interviews with four teachers, analyze their answers and link them to my main theories and research in the area of the study. My main theories were multimodal communication, which means that there are several systems of signs in communication, which all have an essential function for the meaning of the communicated. It also means that learning happens both individually and socially and that school is a social construction, and that the system of opportunities and boundaries in which it takes form is mediated within our multimodal systems.
The Mulberry School : reflektion över en designprocess
The quality of a design can improve essentially through a
participatory designprocess. Initially, The Mulberry School
project was supposed to be finished in two months but the
involvement of artist Scott G Burnham extended the work
and brought a new dimension into the project. In the beginning,
Scott and I both worked on the project unaware of each other. I was
appointed by the architect to design the external areas of the school
and based on a site survey and analysis of the factors infl uencing
the site I created a design proposal with the concept form and
function.
At the same time Scott performed a series of workshops initiated
by the school. The purpose and goal was to include the students in
the redevelopment of the school and to produce a design based on
the thoughts and wishes of the students.
MyMusic ? e-shop för musik i Flash
This is the end report of my final exam at Medieteknik. It covers the planning,
work process and review of a Flash based web application that I set out to do.
The goal was to create a user friendly, interactive e-shop with embedded
functionality for playing music, displaying rich media content and researching
possible payment solutions, to enable buying music files online. The project
involved creating the user interface, the programmatic functionality of a Flash
client (an SWF file). Also, setting up an Apache HTTP Server and establishing a
working ?bridge? between the Flash client and the web server with Flash
Remoting components and AMFPHP.
Skillnader mellan Windows 8 applikationer byggda med XAML respektive HTML5
Microsoft launched a new operating system, Windows 8, during 2012. An interesting feature for Windows 8 is that applications can be developed using different programming languages but still provide the same functionality regardless of the language used. Two combinations of programming languages are: XAML with C# and HTML with JavaScript. This thesis examines if there are any advantages or disadvantages when choosing a specific combination of languages to develop Windows 8 applications with. An application has been developed and analyzed for the SwedishTransport Agency during the thesis project..
Konceptuell design och utveckling av hybridfordon
This report covers the conceptual design of a new one person hybrid vehicle that is to be fast and convenient to drive on the roads. The vehicle is most of all supposed to be used as a commute vehicle but can also be used at other occasions as well.During the work with this project the group has focused on three larger areas, the outer design (body), wheel chassis and an ergonomically designed interior. The group was not able to just create these parts in 3D to get a trustworthy vehicle, hence number of other components and details were also created to get a better entirety.The outer design starts with idea generation and sketches and ends with a 3D model which is rendered to show how the final product is going to look. The design of the body has been going on during the entire work process due to new ideas and improvements that seemed interesting and had to be changed.The wheel chassis also started with idea generation, research and sketches. It ended up with a simulated 3D model which later on was mounted on the vehicle body to show how the vehicle is going to perform during usage.
Simulation driven design : An iterative approach for mechanical engineerswith focus on modal analysis
This thesis of 15 hp has been implemented at Halmstad University, incollaboration with Saab Dynamics in Linköping. Saab Dynamics is a companyoperating in the defence industry where competition is tough. This necessitatesnew ways to increase efficiency in the company, which is the basis for this thesis.Saab Dynamics wants to introduce simulation driven design. Since SaabDynamics engineers have little experience of simulation, required a usermethodology with clear guidelines. Due to lack of time, they chose to assign thetask to students, which resulted in this thesis.The aim of the thesis is to develop a methodology in mechanical design, wherethe designer uses the FE analysis early in the design process to develop thestructures' mechanical properties.
Ett börsanalyssystem i WPF
Denna rapport beskriver arbetet med att designa och utveckla en plattform för simulering ochutvärdering av olika tradingsystem.Det viktigaste kravet som sattes upp i examenarbetets förstudie var att åstakomma en flexibel ochutbyggbar grunddesign för att man vid senare tillfälle ska kunna uttöka systemet vartefter behov avmer funktionalitet uppstår i en snabbt föränderlig finansiell värld. Vidare skulle Microsofts allrasenaste teknik användas.Resultatet blev systemet Trader som är en modulbaserad applikation med tydliga riktlinjer för hurmoduler ska laddas, skapas, initieras samt hur de kommunicerar med varandra utan överflödigaberoenden. Vägen dit gick via inlärning av diverse designmönster och designprinciper. Omfattandeanvändning av händelser och kommandon för kommunikation mellan olika moduler samtprogrammerandet mot interface istället för konkreta objekt i alla lägen gav få beroenden och enflexibel och utbyggbar grunddesign.Trader kan koppla upp sig mot börsen för att hämta kursdata. Denna data kan sedan användas för attutvärdera hur olika tradingsystem skulle ha presterat i olika tidsintervall.
"Digi"-war - En uppsats om att utveckla en digital handledare för ett komplext tärningsspel.
This rapport aims to examine the difficulties in presenting a complex game in a way that will invite new players by making the game more accessible. We discuss and present our process on how to create an application named ?Digi?-war that is easy and fast to, both, learn and use. Our solution to this issue includes RFID-tags and readers together with four buttons, as input devices. This simple input device, placed in a gun-type control unit, aims to provide an intuitive interaction..
Hållbar design för gravplatser
A well-planned grave with a sustainable selection of plants facilitates easy maintenance for both staff and the holder of the right of burial. It also helps reduce the negative impact on the environment.As in many other areas, the environment is high on the agenda within the cemetery administration. One of the major concerns is the impact of the choice of plants for the grave. Within the industry there is a great motivation and willingness to adapt to a sustainable work mode and this has spawned a number of project works. In autumn 2009 the partnership project, ?Environmental aspects of planning and maintaining graves?, was started in Movium (at The Swedish University of Agricultural Sciences).
Design och meningsskapande i förskolan : En multimodal designteoretisk studie av fyra lärandesammanhang kring matematik
Studiens syfte var att, med utgångspunkt i ett designteoretiskt multimodalt perspektiv, beskriva, analysera och tolka hur tre förskolepedagoger designar lärandesammanhang, kring ämnet matematik. Förutom detta var också syftet att få insikt om hur lärandesammanhangets design kunde förstås och tolkas i termer av lärande och meningsskapande. Den metod jag valde var uppbyggd kring en icke-deltagande videoobservation med ett kvalitativt upplägg där målet var att försöka förstå det som ägde rum genom relevanta tolkningar. I resultat och slutsatser framkom det till exempel att förskolepedagogerna använder en mängd semiotiska resurser och teckensystem i form av fysiska redskap tillsammans med ansiktsuttryck, tal och handrörelser i kommunikationen med barnen. Dessutom framkom det att barnen också använde sig av ett antal olika semiotiska resurser och teckensystem i arbetet med att skapa mening kring de olika lärandesituationerna.
En riktig jul i iPhone
iPhone belongs to the group smartphones. It is a type of mobile phones that has a richer interface and allows more advanced preformences, i.e surfing the Internet and handling e-mails. This report outlines the work to develop an iPhoneapplication from idea to released product. The project is a thesis which was commissioned by ICA AB (a major Swedish grocery chain). The report includes how the work has been carried out in practice and theory.