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2056 Uppsatser om Active video gaming - Sida 24 av 138
Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor
Rollspel är en form av sällskapsspel som går ut på att deltagarna tillsammans berättar en historia, som ofta utspelar sig i fiktiva världar och utgår från perspektivet av den enskilda spelarens skapade rollperson. En av deltagarna är spelledare och är den som skildrar spelets miljöer och karaktärer.I studien diskuteras rollspelens identitetsskapande och sociala funktion samt rollspel som kunskaps- och färdighetsfrämjande, med utgångspunkt i tanken att rollspel kan skapa ett intresse för och främja bearbetandet av existentiella frågor. En enkät utdelad till trettio rollspelare samt fem mer djupgående intervjuer av erfarna spelare visar att rollspelsdeltagare genom spelet utforskar och behandlar existentiella frågor, samt att spelare själva rapporterar om rollspelandets positiva inflytande på det individuella och sociala livet samt spelandets kunskaps-, färdighets- och intressefrämjande förmåga..
The Seal Video Viewer
Visuella vägledande element kan höja eller sänka en spelupplevelse. Därför har vi gjort en studie kring hur man kan uppnå intuitiv visuell navigation med fyra beprövade visuella vägledande element, nämligen ljussättning, färgkulör, färgmättnad samt objektplacering. Dessa element har använts för att skapa ett visuellt språk i en bana som vi har låtit ett antal respondenter spela och simultant kommentera. Resultaten har varit som väntat, att ljussättning fungerar som det starkast vägledande elementet, samt att respondenterna reagerade på, samt vägleddes av, nämnda element..
Marknadsföring via Webb-TV - En studie som handlar om möjligheter och begränsningar med att annonsera på Webb-TV
Purpose: The purpose of the essay is; to explain and clarify how the company is acting to lead members in social media to achieve valuable external communication. The authors believe that it is important to act with credibility and quality in social media, to accomplish long lasting relationships. When employees communicate with consumers their conduct is relevant to the company's credibility.Methodology: An inductive approach has been used for the empirical data collection since the authors have been studying the reality without existing theories. A qualitative research method has been used for collecting the empirical material. Primary data was collected from telephone interviews with seven companies, active in social media.Conclusions: The study shows that the power of employees? can be used when designing strategies for social media.
Studie om sociala mediers inflytande : Skillnaden pa? killar och tjejers motivation till fysisk aktivitet och ha?lsosamma matvanor samt deras sja?lvka?nsla genom exponering och uppladdning av bilder
To log on to social media has become an obvious part of people's everyday routine. Pictures, videos, opinions, and thoughts are posted and read by people's social networks worldwide. In doing so, the present study chose to examine whether what is posted on social media, as well as what the individuals are exposed to on social media can be related to their motivation and self-esteem. By letting 117 adolescents aged 16-19 answer a questionnaire regarding which social media they are active on, how often they are active there, and what they post on those social medias. By also letting them evaluate how they see themselves, if they compare themselves with others and how motivated they are to physical activity and healthy eating habits, we could see that to those who post pictures, and are exposed to images represent exercise / health on social media have higher self-esteem and driven more by internal motivation to engage physical activity than those who do not.
Hej, kom spela med oss! (Hi, come play with us!)
People play games now more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games.
How do we create a tool that further builds upon those strengths?
The purpose of this study is to examine the possibility of developing a service that consists of an mobile application and board game events to promote social face-to-face interaction. Focus has been on the social face-to-face interaction in the context of a board game session.
Elevers uppfattningar om kunskap, motivation och undervisning kopplat till SO-ämnena
The purpose of this study was to investigate the association between physical activity and perceived stress, energy and musculoskeletal disorders among office-workers and warehouse-workers and also to see if there were any differences depending on work-place and gender. The method that was used to collect data was three different validated questionnaires that measured stress and energy (the Stress-Energy questionnaire), musculoskeletal disorders (intensity and localization of pain, a Pain Drawing questionnaire with a VAS-scale) and physical activity (IPAQ ? the short version). Eighty-eight workers participated in the study. Forty-seven of them were office-workers and forty-one were warehouse-workers.
Klämtar klockan för Klippans kommun? En studie i rasism och antirasism
The subject of the essay is about a society called Klippan and the existing conflicts there between an active racist group and some youths with foreign heritage. The essay also concerns issues like racism, its effects and how it is expressed at different levels in a society. Futhermore we discuss how a community can prevent 'subtle' racism and open declared racism and how to work in a racist manner. We also talk about which role the immigrant youths play in the conflicts and how their behaviour can be understood. Another perspective that is discussed is which aspects can affect individuals to join an active racist group and which factors can make them leave such a group.
Social mediestrategi - En studie om medarbetarens roll vid agerande i sociala medier
Purpose: The purpose of the essay is; to explain and clarify how the company is acting to lead members in social media to achieve valuable external communication. The authors believe that it is important to act with credibility and quality in social media, to accomplish long lasting relationships. When employees communicate with consumers their conduct is relevant to the company's credibility.Methodology: An inductive approach has been used for the empirical data collection since the authors have been studying the reality without existing theories. A qualitative research method has been used for collecting the empirical material. Primary data was collected from telephone interviews with seven companies, active in social media.Conclusions: The study shows that the power of employees? can be used when designing strategies for social media.
Datalagring - Ett växande problem?
Title:
Information storage - A growing problem?
Authors:
Göran Svanhall
Pär Truedsson
Erik Ponnert
Tutor:
Bengt Carlsson
Problem:
Every day companies, regardless of size, produces new information that needs to
be stored. In the information society of today, the characteristics of the
information changes both in size and complexity. This results in higher demands
on which storage solution that suits the company and their field of business.
New and more innovating storage solutions enters the market, but are they
necessary to smaller companies of development active in the IT society?
Questions to Answer:
Is data storage a growing problem for companies of development active in the IT
society?
How do traditional storage solutions manage the information growth of today?
How urgent is the need of a new storage solution?
Which features are prioritized in the future storage solution?
Method:
By performing a quantitative survey we delivered an inquiry to several
companies, which answers will help us answering our above mentioned questions.
Conclusion:
The consulted companies experience no growing problems what so ever regarding
their existing storage solution..
Samverkan kring mobbning på högstadiet. Intervjuer med rektor, skolkurator och lärare
The purpose with this essay is to describe how the principal, social worker and the teacher work to prevent bullying at school. The following questions have been discussed:Does the school have an action plan for bullying, and if so, what does it say? Who has the practical responsibility for making sure that the plan is followed, and how does that responsibility work? How is the responsibility divided between the different professions? Are the children in any way active in the planning of the work against bullying? What does the children think about who has the main responsibility for stopping bullying?The method I have used in the essay is individual interviews with principals, welfare officers and teachers from two schools.My results show that the schools have different ways of handling bullying, and different forms of cooperation within the staff. One school have active students in the work against bullying in the form of classmate support (kamratstödjare). The social worker is used in different ways in the work against bullying.
Traditionella växtbaserade läkemedel. : Är Echinacea och Ginkgo terapeutiskt verksamma?
SummaryHerbal remedies have been used for many years to alleviate various symptoms. They were used in ritual acts to reassure the Gods and as medication. Plants as rhubarb and ginseng were used in China long time ago. The Egyptians had knowledge of herbal medicine such as aloe, myrrh and henbane, 1550 BC. The father of medicine Hippocrates used a large number of herbal medicines, and had many theories on the subject.Different parts of the plant can be used to extract the active ingredients.
Elever som inte når målen i de samhällsorienterande ämnena : Orsaker och insatser i grundskolans tidigare åldrar
The purpose of this study was to investigate the association between physical activity and perceived stress, energy and musculoskeletal disorders among office-workers and warehouse-workers and also to see if there were any differences depending on work-place and gender. The method that was used to collect data was three different validated questionnaires that measured stress and energy (the Stress-Energy questionnaire), musculoskeletal disorders (intensity and localization of pain, a Pain Drawing questionnaire with a VAS-scale) and physical activity (IPAQ ? the short version). Eighty-eight workers participated in the study. Forty-seven of them were office-workers and forty-one were warehouse-workers.
"...Jag har äntligen hittat hem!" : En kvalitativ studie om hur medlemmarna i organisationen Unga KRIS uppfattar organisationen
This study examines the link between the individual and social network, what social forces and social mechanisms involved in the interaction between individuals and groups and how we can explain and consider this relationship with the aim of understanding this connection. Through qualitative interviews, based on interviews of six active members in the organization Young KRIS (Young Criminal?s Return in the Society) examines the active social processes that the young members undergo, and motivates those who have been outside the expected conformed and regular society, to be included in the regular community and how this can be explained. The study shows that the organization through high availability, openness, knowledge of the needs of young people, good treatment, range of meaningful activities, has created a great venue for the young to develop and thus regain their place in the society..
Det auditiva nätet
En skillnad i internets utveckling kan ses mellan de visuella och de auditiva elementen, där det auditiva ligger långt efter vad gäller övergripande standarder och användningens utbredning. Vad beror det på? Har skillnader mellan hur vi ser och hör information en betydelse? Denna uppsats undersöker inställningen till ljud över internet med hjälp av en enkät som vanliga internetsurfare med varierande vana av informationssökning över internet har svarat på. Resultaten visar en, inte helt oväntad och inte heller osminkad, skepsis mot ljud över internet..
Realtidsvideobehandling för användning i labbkurser - en fältundersökning
I min rapport presenterar jag en fältundersökning för att hitta olika lösningar för att behandla realtidsvideo. De programmeringsgränssnitt som det främst riktar sig till är Matlab och Java. Rapporten är tänkt att ge vägledning och fungera som en guide för dem som önskar arbeta med enklare former av realtidsbehandling av video. Jag kommer dels att gå igenom rena Matlab- och javalösningar och dels visa hur olika tekniker kan kombineras för att åstadkomma ytterligare tekniker för att behandla realtidsvideo. För full förståelse av rapportens alla delar rekommenderas att läsaren har grundläggande kunskaper om programmering i Matlab och Java..