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7920 Uppsatser om Active sound design - Sida 22 av 528
Spelmarknaden - ett test av effektiviteten på den svenska spelmarknaden
Every year the Swedish government invests capital in different projects. In recent years the Swedish government has chosen to invest in design. The reason for this is that the government wants industry to use design as a competitive source. Two organizations, Svensk Form and Stiftelsen Svensk Indistridesign, have been assigned to improve industry and society?s under¬standing of design.
Modulbyggd förskola - Framtiden?
In 1999 the childbearing increased, which in combination with the closure of a number ofpreschools led to the shortage and reduced capacity in available places for youngchildren. The lack of places in preschools has led us to try to find a solution to theproblem and in order to solve the problem we have interviewed personnel of preschoolsin Halmstad. The persons we met were asked to list advantages and disadvantages oftheir preschool and also to come up with innovative solutions and new ideas of how todevelop a satisfactory preschool. This was the basis for us when we drew our drawingsand our main objective was to find a new template for the development of pre-fabricatedpreschools.When drawing a new and modern preschool a number of considerations have to be made,first of all the main objective for the children is play and playtime, a second objective issound reduction and laws about sound reduction. Another consideration is how toconstruct the building and which method to be used, for instance should industrialtechniques be considered and pros and cons be listed.The main disappointment amongst the preschool personnel was that they had noinfluence in the planning stage of the new development of the preschool.
Trädgård för demenssjuka - design med omtanke
Uppsats för avläggande av filosofie kandidatexamen i Kulturvård, Trädgårdens hantverk och design, 21 hp, 2010.
Automatisk rengöring av Primary Charge Roller : Invegon Equip AB
Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.
Användarhantering i ROS
Den här rapporten täcker ett examensarbete som gick ut på att kartlägga och utvärdera användarfilosofin i ROS som utvecklas av Sandvik Systems Development. ROS, RåvaruOptimeringsSystem, används som stöd till produktionen på Sandvik AB:s stålverk. Det primära målet som sattes upp för arbetet var att visa om det går att skapa en koppling mellan ROS och Sandviks Active Directory för att på så sätt slippa skilda lösenord mellan systemen. Rapporten följer arbetet från att ta fram modeller av nya metoder för användarhantering till implementering av några prototyper i en testmiljö. Rapporten tar även upp vilka nya metoder och tekniker som måste skapas för att en fullständig implementation av systemlösningen ska kunna göras..
Hur företagskulturen påverkar designers arbetssätt : En fallstudie på ett IT-företag
Through a case study at an IT company we have attempted to ascertain how a company's organizational culture affects its designers' way of working. By examining what ?type? of designers the employees are and how this is reflected in their work, we hope to have correctly determined what their organizational culture looks like and thereby have achieved a plausible result in our study.Aside from two interviews with the company's CEO, we also performed eight observations at the company, where we tried to blend in with the employees, to better determine their way of working together.We have found that the designers' trust in their own instincts has led them to rarely act on feedback from clients ? they only pick out the proposals which have a ?mainstream? potential. We have also discovered that their design approach is something they don't feel inclined to discuss amongst themselves. As it is often ?indescribable?, they go with their intuition and unspoken design conventions..
Spontanidrott : En studie kring flickors spontanidrottande i Karlstad
Being physically active is important for a healthty lifestyle, but what do the girls who have quit playing sports in an atheltic club do afterwards, or the girls who are not active within an athletic club what so ever. It is the girls who are not active in an athletic club that Karlstad municipality wants to attract to the spontaneous sports sites there are within the city limits. They also want the girls opinion on how to improve the sites in order for the girls to want to go there.The purpose with this study was to investigate this. This study used qalitative research method. The study interviewed seven girls aged 14-17 years.
Musik i hemmastudion
I mitt examensarbete har jag valt att försöka undersöka i vilken utsträckning det i en hemmastudio är möjligt att återskapa ett sound från en professionell inspelningsstudio. Denna fråga är intressant för mig då jag fastnade för hur en produktion lät i ljudbilden. Dels instrumentuppsättningen och deras rytmisering men främst soundet på helheten i mixen. Det kändes luftigt, stort och brett i lyssningsspektrat trots att det inte var så mycket instrument. Jag har alltid velat utveckla min förmåga att skapa och producera musik men har inte tillgång till så mycket kvalitativ utrustning.
Design och utvärdering av händelsebaserad Android-applikation
I detta papper, designas och utvärderas en händelsebaserad Android-applikation. MyWorld är en mobil applikation. Händelser som sker i användarens närhet kan ses på en karta. Genom arbetet används beprövade metoder för att skapa en väldefinierad design. Det tas upp problem och lösningar på designrelaterade problem i en händelsebaserad applikation.
Mind the Ga p : En studie om samarbetet mellan externa designers och deras uppdragsgivare ur designerns perspektiv
Many design agencies and designers like to see design as a longtime strategic investment for any company. However, knowledge of design as a strategic resource depends on ones professional background and ones knowledge of design as such. It is common today that clients meet design agencies and therefore design with a certain skepticism concerning its role in the company. Within the prodctdevelopment-process the company?s different functions meet.
Klätterladan -en rumsgestaltning för klättrare
I design a service building for the climbingcompany Klättertorpet.Klättertorpet is a small company that is situated outside Lysekil.Klättertorpet o!ers courses in climbing and campingsite."e new building will include kitchen, room for socialmeetings,gym, a small shop and safety lockers. "e starting point revolvesaround how to capture the companys values and philosophyin the design. "e purpose was to add value to the companythrough the design and for myself to get more experience ofworking with a client. During the project questions developedin to how to work with the hole lifecycle of the inertial in mindand how to make the place attractive to climbers. I worked withmodels, moodboards and sculptures to explore the form.
Analys av hur byggnadens höjd påverkar energiförbrukningen i flerbostads- och kontorshus
This diploma work has been carried out in collaboration with the building contractor Sh Bygg Fastighetsutveckling AB in Uppsala with the intention to investigate how the height of a building affects various energy aspects such as transmission losses, infiltration, and the specific energy usage. Three different reference objects have been studied. The reference objects have been simulated for four different heights in the calculation program VIP-Energy.The results show that an increase in floor number can lead to both advantages and disadvantages. As the number of floors increases, transmission losses per square meter floor area decreases. However, as the height of the building increases, the reduction rate decreases.
Ramar och reflektion : Om designprocessen som didaktiskt alternativ
By studying literature concerning design, didactics and reflection, and complementing those explorations with interviews with experienced design educators, this thesis challenges the idea of aesthetic media education being purely aesthetic in its characteristics. Drawing from their own experiences as a media aesthetics educator and an industrial designer, the two authors argue that the work flow used within most fields of design, commonly known as the design process, might provide a suitable didactic alternative to a field of education lacking relevant methodology. The literature study offers a better understanding of the design process and how it may be defined and viewed within an educational context. The interviews provide a more practical insight into the world of design education. The result shows that the design process as a didactical method theoretically offers both elements of critical thinking as well as direction and frames for students lacking aesthetic and artistic experience.
Roadmate re:design : Design- och utvecklingsprocessen vid redesign av en digital tjänst
This report describes the initial work intended for updating the car sharing service Roadmate. Roadmate is one of the services received by the car rental company Hertz First Rent a Car. The goal was to present the client with design- and structure proposals for a car sharing service that includes high usability and at the same time remains aesthetically pleasing.The work is based on an initial study with data collection, mapping the target user group and its needs. Subsequent structural and design proposals for Roadmates company carpooling service are based on the facts surrounding the target group's needs. The result are well developed and tested design sketches with accompanying visual identity and sitemaps that can be the basis for the further work on the development of the service..
Att formge avatarer med hänsyn till anonymitet
This paper describes the process of producing avatars for Jiddr. Today, social media surrounds the lives of youth, and communication via the Internet is an everyday occurrence for most people. Jiddr is an app that was created to give youths a platform for engaging with adults and other youths. It is a moderated forum which gives young people the opportunity to come i contact with adult role models who are knowledgable within various subject areas. On Jiddr, users are anonymous, and this is something I have placed much importance on during the design process.