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4285 Uppsatser om Action Naming Test (ANT) - Sida 58 av 286
Förklaringsmodeller till missbruk och beroende inom missbruksvården. : En kvalitativ studie av socialarbetares förklaringsmodeller vid bedömning av insats för personer med missbruksproblem
The purpose of this study was to study social work models to explain addiction in the assessment of response to people with addictions. This study investigated how social workers' explanations are shaped by their experiences, theoretical points influenced by research in a discretion is affected by organizational conditions, manuals, evidence-based practice and national guidelines in an investigative process. The material in this study has emerged through interviews with four social workers in the social services department for addiction and dependence. The essay is a qualitative study with personal interviews as the basis for the result. The study begins with a description of addiction and dependence, current laws on the matter, and officer's work.
Förekomst av penicillinkänslighet hos blododlingsisolat av Staphylococcus aureus
Staphylococcus aureus is the most clinically important Staphylococcus species and is associated with high mortality in patients with positive blood cultures. S. aureus bacteria may cause a variety of disease manifestations ranging from minor skin infections to life-threatening conditions such as pneumonia, meningitis, osteomyelitis, endocarditis, toxic shock syndrome (TSS) and sepsis. This microorganism belonging to the gram positive cocci may also be part of the normal flora. In Sweden, penicillinase-stable penicillins are the primary alternatives to treat S.
Budgetens roll innan och efter finanskrisen
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.
Upprustning av miljonprogram : En undersökning om kommunala bostadsbolag
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.
Mekanisk modell av människans huvud för simulering av skalltrauma och hjärnskada
In this thesis, a transparent model of the human head has been constructed which was filled with a substance that represented the brain. This model was later crash tested. This was done in order to examine how a transparent model of the human head can be constructed to generate accurate data from crash tests. It was also done in order to examine how impacts on the front of the head can deform the rear of the brain. When a head is decelerating, the brain moves forward inside the skull and may hit the front of the skull.
Effekter av 2 timmars fysisk träning per vecka på uthållighetsstyrka, kondition, rörlighet och kroppssammansättning. : En 7 veckors interventionsstudie på personer med stillasittande arbete.
Studien avser att studera effekterna av arbetsplatsförlagd fysisk träning 2 x 60 minuter/vecka i 7 veckor hos personer med stillasittande arbete påVO2max, rörlighet, uthållighetsstyrka och kroppssammansättning. Vi använder oss av en kvantitativ metod som består av datainsamling genom tester före och efter träningsperioden för både interventionsgruppen (n=25) och kontrollgruppen (n=11). Resultaten visar på signifikanta skillnader hos interventionsgruppen på variablerna VO2max (p=0), visceralt fett (p=0,001), fettmassa (p=0,001), vikt (p=0.006), Body Mass Index, BMI (p=0,005), uthållighetsstyrka enligt Sörensens isometriska uthållighetstest (SIU) (p=0) och Trunk Curl Static Endurance test (TCST) (p=0,045), rörlighet i halsrygg (p=0,010) och rörlighet i hamstringsmuskulatur via Sit and reach test (p=0). Inga skillnader ses i blodtryck och, skelettmuskelmassa i armar, bål och ben. Inga signifikanta skillnader ses hos kontrollgruppen oavsett variabel. Slutsatser av studien är att man kan se effekter genom denna typ av intervention på flera olika variabler och förslag till framtida forskning är att försöka utesluta samverkan av andra faktorer för att ge en mer exakt bild av den fysiska träningens effekter på arbetsplatsförlagd träning..
Skillnaden i perception mellan hockeyspelare på professionell kontra icke professionell nivå
Purpose: The purposes of the current study were to investigate whether there were any differences in the perceptual ability between professional and non-professional ice-hockey players and whether professional players are better at distinguishing, paying attention to and concentrating on what is important during intense physical activity. Method: Twenty male ice-hockey players (10 from both the Swedish first and third divisions) participated in the study. Wingate test were used for physiological measurements while three psychological tests were presented in front of the participants. Stroop, Flanker and Fast counting tests were used to measure perceptual and coping abilities during intense physical activity and the differences between the two groups. Results: Fast counting and Flanker word 2 tests showed a significant difference between the two groups, whereby the professional groups was faster and more accurate than the non-professional group in answering.
Hygienisering av torkat bioavfall
The main project Dry preservation of food waste from households includes a new technique concerning drying and storage of dried biowaste as well as a study of the sorting of household waste and further usage of the dried biowaste. A question asked in the project is, can the dried biowaste be used as a soil amendment? If organic waste is used as a soil amendment, precaution concerning hygienic safety risks has to be accounted for. The objective of this M. Sc.
Ledarskapsstilar : En studie över skillnader i ledarskapsstilar mellan Sverige och Grekland
The recent globalization has to some extent reduced the importance of specific cultures and instead creates a focus on the variation these different cultures provide. Under these circumstances the leader must adapt his leadership to face these new circumstances. The organisations today have to face these new leadership challenges which the global expansion brings. This is a prerequisite for organizations if they want to succeed and be more competitive in a more demanding environment.There are still big differences between the business cultures. There are also differences in the companies? home arena, between groups in the society and all the way down on a family level.
Coaching: - att tävla och vinna i livet
In recent years coaching has become an increasingly popular phenomenon outside of the sports world. More and more people have found coaching to be a helpful tool for achieving greater performance and fulfillment in their lives. This thesis is a comparative literature study of three books about coaching where the authors use different theoretical bases to explain and teach coaching. The aim of the thesis is to explain how coaching as a phenomenon is described and compare these descriptions as well as to look at the ideals and norms that are produced and reproduced in the use of coaching. The study compares the three books from six different themes and shows that, in the use of coaching, the ideal of a rational and action oriented individual is constructed and the aim for this individual is some form of success.
Interaktiv Produktpresentation åt Abu Garcia
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge. Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av 3d, video och ljud. Våran tanke är att användaren ska kunna se hur en Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den fungerar och vad som gör den så unik. Det finns också video filmer som beskriver tillverknings processen, och hur man som förstagångs användare använder en Ambassadeur rulle. Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske och fridfull utomhus miljö..
Normering av Nordiskt Orofacialt Test- Screening (NOT-S) för barn 6:0- 8:0 år.
Andning, sväljning, tuggning, mimik och artikulation är delar av orofacial funktion (Bakke, Bergendal, McAllister, Sjogreen, & Asten, 2007). Oralmotoriken är viktig för talproduktion och födointag (Lundeborg Hammarström, 2010). Nordiskt Orofacialt Test- Screening (NOT-S) är ett screeningtest som används för att bedöma avvikande orofacial funktion (Bakke et al., 2007). Syftet med studien är att undersöka hur barn med typisk utveckling mellan 6:0- 8:0 år presterar på NOT-S, samt om det föreligger någon ålder- eller könsskillnad i utförandet av uppgifterna. I studien deltog 80 barn och deras föräldrar.
AFASI - DRABBAS AV AFASI VID YRKESVERKSAM ÅLDER
Aphasia is a disease that brings on disability.
The purpose of the study is to describe the daily life when afflicted with aphasia and gain a deeper understanding of persons with aphasia in working ages.
The study was made with a qualitative approach with a combination of data sources; literature, internet lectures, live lectures, interviews with personnel in medical and educational services and three persons with aphasia.
More research in aphasiology is welcome. This may be aimed at developing knowledge about the importance of communication, of active participation in the social environment, and the achievement of improved attitudes towards people with disabilities.
The study should give rehabilitation actors and close relations knowledge and support in their action when they meet people with aphasia..
Kreativitet relaterat till gymnasieelevers självkänsla, ålder och genus
Kreativitet är resultatet av personliga egenskaper, kognitiva förmågor och sociala miljöer. Studiens syftet var att undersöka hur kreativitet är relaterat till självkänsla, ålder och genus hos gymnasieungdomar. 111 deltagare varav 77 flickor, 17-21 år deltog. Ett tredelat test användes med frågor om fritidsaktiviteter (aktivitet), ett självkänslatest (?Jag tycker jag är?) samt ett kreativitetstest (Unusual Uses test).
Äldre personers attityd till styrketräning: utformning och reliabilitetstestning av en provenkät
Syftet med denna studie var att utforma och reliabilitetspröva enkätfrågor om äldre personers attityd till styrketräning. En enkät bestående av 47 frågor och påståenden delades ut till 31 äldre (60-81 år) personer som fick besvara enkäten vid två separata tillfällen. Varje enskild fråga analyserades för test-retestreliabilitet på tre olika sätt: 1/ Intraclass correlation coefficient (ICC) 2/ Absolut reliabilitet med 80% respektive 95% konfidensnivå samt 3/ Proportion of agreement (PA) med PA% och PA ±1%. Enligt gränsvärden som sattes för acceptabel reliabilitet hade 16 frågor ett värde på ICC <0,50, 11 frågor ett pa(%) <60%, 16 frågor ett värde <80% på pa ±1%, nio frågor en absolut reliabilitet av =>2,0 vid 95% säkerhet och 12 frågor en absolut reliabilitet =>1,5 vid 80% säkerhet. Dessutom visade analysen av absolut reliabilitet att det för 2/3 av frågorna krävs två skalsteg för att påvisa en skillnad vid 95% säkerhet.