Kan Urban Computing influera Sport-IT?

En studie om nästa generations coachingverktyg

The Swedish government?s objective regarding information technology is to be world-leading in using the possibilities that digitization provides. In some aspects this has already been done, but in some areas much is yet to be accomplished. Although sports and recreational fitness activities are amongst the fastest growing areas of personal and consumer-oriented cloud computing-based technologies around the globe, there are areas within the genre that?s not evolving as quickly. In Sweden, football is the biggest sport but it lacks in the use of technology. Related research shows that usable technology exists, but the using of it is hampered by its accessibility. Meanwhile, Urban Computing is an growing, interdisciplinary field which pertains to the study and application of computing technology in urban areas. This made us raise the question whether the technology used in Urban Computing can influence the field of Sport-IT and provide valuable insight in designing the next generation football coaching tool. The purpose of this study is therefore to examine the outcome of integrating IT-solutions from Urban Computing into environments suited for team sports and combining them with the individualized technologies that already exists in Sport-IT. We also explore what technology requirements football coaches have and how the weather and the climate effects designing the next generation coaching tool. The result of the study indicates that the needs of football coaches, as of today, is not met and that Urban Computing very well may influence the development of the next generation coaching tool.


Fredrik Strömberg Andreas Westman

Lärosäte och institution

Umeå universitet/Institutionen för informatik


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