Uppsatser om gaming companies

13 uppsatser

Samhällsansvar i konkurrens

En jämförande studie om den reglerade och oreglerade spelmarknaden

Kandidatuppsats · Södertörns högskola

… community and social responsibility is in focus. The highly regulated Swedish gaming market has in recent years become more exposed to competition by foreign unregulated betting companies thru Internet. Problem discussion There are two views regarding CSR and how they are …

Onlinemarknadsföring inom spelbranschen

en fallstudie av två onlinespelbolag

Kandidatuppsats · Luleå

This thesis addresses online marketing within gaming industry. Some customer identifying methods and website development were introduced as well as examined over the Internet. An empirical study focusing on two gaming companies has been carried out. The purpose has been to …

Data inom den sociala spelmarknaden

Kandidatuppsats · IT-universitetet i Göteborg · 2013

The phenomenon of social gaming is essentially an IT-service that people worldwideuses on a daily basis. This particular market is also young and generates tremendousamounts of data, which, from a data managing perspective, makes it naturallyinteresting. Throughout this thesis …

Community Manager - en ny yrkesroll?

På uppdrag av Dohi Sweden

Kandidatuppsats · Umeå universitet

… is to examine the professional role of the Community Manager working for gaming companies. The thesis will examine which background and previous experience a Community Manager should have and the tasks included in the assignment to see how this new role can contribute to the …

Spelindustrins Paradox

En eventstudie om lansering av tv-spels påverkan på aktiekursen

Kandidatuppsats · Södertörns högskola

… share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated companies were the five largest gaming companies listed on …

Ansvar eller lönsamhet - En studie av Svenska Spel och Systembolaget

C-uppsats · Handelshögskolan i Stockholm

… monopoly for marketing of alcoholic beverages. Svenska Spel is the state owned gaming operator. Svenska Spel's task is to provide citizens with gaming products. Both companies are expected to market their products and services while taking caution and minimize damages, but are …

Den svenska sällskapsspelsmarknaden

En studie om en bransch i utveckling från 1970 till idag

Kandidatuppsats · Södertörns högskola

… DVD-board games. I have also applied a theory of society affecting the board gaming industry and looked at if this is true of other factors than just the theme of games. I found that the theme of games is more affected by outside factors than the mechanics are. I also found that …

Mellan fri vilja och datadriven exploatering

En studie om drivkrafter, medvetenhet, makt och ansvar inom onlinecasinomarknaden

Kandidatuppsats · G?teborgs universitet · 2024

… gambling to problematic overconsumption, are influenced by marketing and gaming experiences. This includes an analysis of how cognitive limitations and psychological biases can lead to irrational decisions and an increased risk of gambling addiction. From the producer's …

A Collaborative VolumeViewer

Examensarbete, grundnivå · Linköpings universitet

… environment using a multimedia library originally meant for network gaming.

Alternate Reality Games

Framtidens Marknadsföringsform

Kandidatuppsats · Växjö universitet

… of Alternate Reality Games as an alternative marketing tool for profit-driven companies. The method includes interviewswith Swedish advertising agencies as well as individuals in the ARG business. The prototype used in the thesis is an earlier ARG named Den Dolda Sanningen …

Integrering av gamification i reklam

utmaningar, möjligheter och problem

Kandidatuppsats · Stockholms universitet

… game design, with emphasis on game mechanics and game dynamics, into non-gaming contexts ” such as marketing. At its basic definition, it concerns the process of transforming all kinds of activities into games. In this study we have looked at how gamification can be integrated …

Spelifiering ? ett nytt sätt att motivera

Kandidatuppsats · Göteborgs universitet · 2014

… gamification.Gamification is defined as ”using game design elements in non-gaming contexts”, i.e. that game elements usually applied in games, are used e.g. at the work place. Important such elements, or mechanics, are fast feedback, transparency, goals, badges, leveling up …