Uppsatser om games
437 uppsatser · sida 1 av 30
Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel
D-uppsats · Högskolan i Borås
… aim of this Masters thesis is to examine what part and importance electronic games play in the life of girls, how the girls use electronic games and what the girls think and say about their use of electronic games. We also intend to examine what girls have to say about …
Magisteruppsats · Uppsala universitet
ABSTRACT Title: Violence and women representation in video games (Vålds? och kvinnoskildringar i TV?spel) Number of pages: 42 Author: Karolin Bodling Tutor: Göran Svensson Course: Media and Communication Studies D Period: Autumn 2005 University: Division of Media and …
Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel
Kandidatuppsats · Södertörns högskola
This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind …
Annons
En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel
Examensarbete, grundnivå · Uppsala universitet
… by gaming and concernes how we are affected by the violence that may occur in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for …
En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
Examensarbete, avancerad nivå · Linnéuniversitetet
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social …
C-uppsats · IT-universitetet i Göteborg · 2009
In this work we’ve been focusing on how to adjust educational computer games in order to make them suited for the educational context of upper secondary school. Our opinion and entrance to the study is that the related developers of the subject, in some ways, have failed to …
Kandidatuppsats · Örebro universitet
… Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live …
En utredning av immersionens och realismens retorik i kommersiella datorspel
Masteruppsats · Södertörns högskola
This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. Most of the research conducted has, however, been focused on …
En studie av kunskapsöverföring mellan digitala spel och musikinstrument.
Kandidatuppsats · Uppsala universitet
The purpose of this thesis was to examine if users of digital music games may acquire skills from the games that may be of use in learning to play a real instrument, that is a non-digitally simulated instrument like an acoustic piano. We have used Gee’s theory regarding a …
En studie om barns attityder till spel i skola och hemmiljö
Kandidatuppsats · Södertörns högskola
This report investigates digital games with focus on differences and similarities between children’s point of view when it comes to games focusing on learning compared to those focusing on entertainment. The approached group was children, 7 years old. The study contains …
En studie om en bransch i utveckling från 1970 till idag
Kandidatuppsats · Södertörns högskola
… for the attention of consumers. I have looked at the different kind of games that enter the shelves in the stores and what trends have come, like the party and trivia games, and what have gone, like the electronic board games and the DVD-board games. I have also applied a theory …
Hur Piteå Summer Games lagvärdsutbildning kan använda sig av upplevelseproduktion
Kandidatuppsats · Luleå
Piteå Summer Games är en av de största internationella fotbollsturneringarna för barn och ungdomar i Europa och den näst största i Sverige. Turneringen har spelats årligen sedan starten 1990. För att turneringen ska kunna genomföras krävs idag 1650 ideellt arbetande funktionärer …
En kvantitativ studie över tv-spelens kulturella plats på folkbiblioteket.
Masteruppsats · Uppsala universitet
This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …
D-uppsats · Högskolan i Borås
This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen …
Kandidatuppsats · Högskolan i Halmstad
… market is growing and the number of people, men and women, who play computer games, is also increasing every day. In addition, computer games are also interactive media which leads to the fact that product placement in computer games attracts and is used more frequently by …