Uppsatser om game over

39 uppsatser · sida 1 av 3

Spelet om spelandet

En medieetnografisk studie av barns dataspelande på en fritidsklubb

Magisteruppsats · Uppsala universitet

Abstract Title: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb. Number of pages: 46 Author: Peter Brandberg …

Reflektion genom interaktion

En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet <em>Dragon Age: Origins.</em>

Masteruppsats · Linnéuniversitetet

… the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by …

Att spela ett yrke

<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>

Kandidatuppsats · Linnéuniversitetet

This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …

Arbetsprocesser inom spelutveckling

En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag

Kandidatuppsats · Södertörns högskola

Dice is one of Sweden's largest game manufacturers. They have produced a game series called ”Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we …

Narrativ för arenaspel

att skapa ett narrativ till ett ”mutiplayer Online Battle Arena” koncept

Kandidatuppsats · Högskolan på Gotland

In 2011, I and fellow student at Gotland University created a multimedia game. To fit the time constraints a ”vertical slice” was created. This means a small sample of the game is taken which allows the user to understand how the game works, and at the same time, get a visual …

Vi kallar personlighetstypen för kreativa dagdrömmare

<em>En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik</em>

Examensarbete, grundnivå · Örebro universitet

… med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till …

World of Warcraft

En virtuellt social värld

Kandidatuppsats · Växjö universitet

… in vast blue oceans in the lands of Azeroth, the playfield in the MMORPG game World of Warcraft. In media we often read and hear alarming reports on players stuck in this virtual world, ceasing to play a part in the real world. This thesis will make an attempt as to hear what …

GAME OVER

Kandidatuppsats · Göteborgs universitet · 2013

En studie av svensk e-sportjournalistik. Undersökning av DN, GP, AB. Vi har genomfört en kvalitativ studie av Dagens Nyheter, Göteborgs-Posten och Aftonbladet. Genom att använda oss av Mediearkivet och dess sökfunktion plockade vi fram de artiklar som behandlade e-sport och …

”Känsliga tittare varnas”

En uppsats om medier, makt och moralpanik

Kandidatuppsats · Högskolan i Kalmar

… the debates show Debatt raises concerns regarding a similar topic, ”video game violence”. Both shows were produced and aired by the Public Service channels of Sveriges Television in Sweden. The purpose of this thesis was to study and examine if the media encourages and nourishes …

Resultat av tjugofem års mätningar av Cs-137-halter i älg i Uppsala län

Magisteruppsats · SLU

… deposition of 137Cs which resulted in high levels of 137Cs in moose and other game. I have undertaken a study to measure levels of 137Cs in moose from Heby and Uppsala during the hunting season in 2010. Data for each moose regarding parish and date were also recorded together …

eSport

Den professionella sidan och vägen dit

Kandidatuppsats · Umeå universitet

Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies …

Identitetsskapande och socialisering i onlinespel

Formandet av en digital identitet

Kandidatuppsats · Umeå universitet

… for altering or producing identities is the rapidly growingonline game genre MMOG (Massive Multiplayer Online Game) which isentertainment that millions of people all over the globe engage in daily. Thisrelatively new platform for socialising has become of cultural and social …

Spel som ett berättande medium

Att kartlägga narrativets utveckling inom Tv-spel

Kandidatuppsats · Umeå universitet

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see …