Uppsatser om game over
39 uppsatser · sida 1 av 3
En medieetnografisk studie av barns dataspelande på en fritidsklubb
Magisteruppsats · Uppsala universitet
Abstract Title: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb. Number of pages: 46 Author: Peter Brandberg …
En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet <em>Dragon Age: Origins.</em>
Masteruppsats · Linnéuniversitetet
… the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by …
<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>
Kandidatuppsats · Linnéuniversitetet
This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …
En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag
Kandidatuppsats · Södertörns högskola
Dice is one of Sweden's largest game manufacturers. They have produced a game series called ”Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we …
att skapa ett narrativ till ett ”mutiplayer Online Battle Arena” koncept
Kandidatuppsats · Högskolan på Gotland
In 2011, I and fellow student at Gotland University created a multimedia game. To fit the time constraints a ”vertical slice” was created. This means a small sample of the game is taken which allows the user to understand how the game works, and at the same time, get a visual …
<em>En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik</em>
Examensarbete, grundnivå · Örebro universitet
… med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till …
Kandidatuppsats · KTH
… spelvarlden fran alla mojliga olika vinklar i 3D med API:et Lightweight Java Game Library (LWJGL). LWJGL ar ett lagniva-API som riktar sig mot nyborjare och professionella spelutvecklare i programspraket Java. Flera tekniker exponeras istallet for att mappa lagniva-funktioner i …
En virtuellt social värld
Kandidatuppsats · Växjö universitet
… in vast blue oceans in the lands of Azeroth, the playfield in the MMORPG game World of Warcraft. In media we often read and hear alarming reports on players stuck in this virtual world, ceasing to play a part in the real world. This thesis will make an attempt as to hear what …
Kandidatuppsats · Göteborgs universitet · 2013
En studie av svensk e-sportjournalistik. Undersökning av DN, GP, AB. Vi har genomfört en kvalitativ studie av Dagens Nyheter, Göteborgs-Posten och Aftonbladet. Genom att använda oss av Mediearkivet och dess sökfunktion plockade vi fram de artiklar som behandlade e-sport och …
En uppsats om medier, makt och moralpanik
Kandidatuppsats · Högskolan i Kalmar
… the debates show Debatt raises concerns regarding a similar topic, ”video game violence”. Both shows were produced and aired by the Public Service channels of Sveriges Television in Sweden. The purpose of this thesis was to study and examine if the media encourages and nourishes …
Magisteruppsats · SLU
… deposition of 137Cs which resulted in high levels of 137Cs in moose and other game. I have undertaken a study to measure levels of 137Cs in moose from Heby and Uppsala during the hunting season in 2010. Data for each moose regarding parish and date were also recorded together …
Den professionella sidan och vägen dit
Kandidatuppsats · Umeå universitet
Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies …
Kandidatuppsats · SLU
… in the contaminated parts of Sweden. The wild boar is the second most popular game in Sweden and today the Swedish population consumes more wild boar meat than ever. As the wild boar population increases the wild boars are moving further north towards the contaminated areas …
Formandet av en digital identitet
Kandidatuppsats · Umeå universitet
… for altering or producing identities is the rapidly growingonline game genre MMOG (Massive Multiplayer Online Game) which isentertainment that millions of people all over the globe engage in daily. Thisrelatively new platform for socialising has become of cultural and social …
Att kartlägga narrativets utveckling inom Tv-spel
Kandidatuppsats · Umeå universitet
This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see …