Uppsatser om co-creation

721 uppsatser · sida 8 av 49

Värdeskapande i Leveraged Buyouts i jämförelse med noterade företag

C-uppsats · Handelshögskolan i Stockholm

… of companies listed on the Nasdaq OMX Stockholm. A clear difference in value creation is observed, both in size and composition. The findings are supported by different theories on value generation and are consistent with earlier research.

Identitetsskapande och socialisering i onlinespel

Formandet av en digital identitet

Kandidatuppsats · Umeå universitet

… identities within the group, I discovered three fundamental parts of identity creation, and created a model for use and applicationin different social situations and constellations.

Migration av distribuerad relationsdatabas för lagring i webbläsare

Kandidatuppsats · Uppsala universitet

An increasing amount of companies and organizations are starting to implement the use of cloud computing in their business. This trend results in that software, which was previously sold and distributed to the customers whom then had to install the software on their own …

Boktips 2.0

En kvalitativ studie om elevers delaktighet i skapandet av boktipsvideor på en biblioteksblogg

Kandidatuppsats · Linnéuniversitetet

… in the ages 12 and 13, who all had similar experiences regarding the blog creation but diverse attitudes concerning the blog production and intentions to participate.The results showed that the strongest motivating forces behind the students' participation in the blog creation …

Den svenska äldrevården

Behov, konkurrens, kvalitet och valfrihet ur ett fastighetsperspektiv

Masteruppsats · Uppsala universitet

… has analyzed the situation in the Swedish market for elderly care from a value creation perspective. It is suggested that value can be created in both the network and within the company, even if the companies are competing, and thus ought to compete and not cooperate.

Posthumanism i förhållande till digitala spel

Kandidatuppsats · Blekinge Tekniska Högskola

… new questions have also emerged. One of these questions is how the creation of the creatures within digital games can be performed. During the project there have been discussions and tests around how a tool with this purpose could work. Our work resulted in a game prototype that …

VD-hybris i samband med företagsförvärv

en studie på den svenska marknaden

C-uppsats · Handelshögskolan i Stockholm

… markets that suggest that overconfidence has a negative impact on the value-creation in acquisitions. Thus, our results suggest that the consequences of overconfidence regarding value-creation differ across markets.

Teaterledare på 120 timmar?

En studie om skapandet av en teaterledarutbildning

Magisteruppsats · Umeå universitet

… study of the pedagogical conditions and the knowledge necessary for the creation and development of an education regarding leadership in the field of amateur theatre. The purpose of the study has been for participants to reflect and create knowledge about the creation and …

Värdelöst värdeskapande

En studie om co-destruction

Kandidatuppsats · Södertörns högskola

The study proceeds from a phenomenom called co-creation. If value can be created, it is logic to asume that it also can be destroyed. This phenomenom has earlier not been applied to long-term relationships such as business to business. In a business relationship it is important …

Politisk konsumtion som påverkansform

Sex unga vuxnas motiv för och emot politisk konsumtion

Examensarbete, avancerad nivå · Karlstads universitet

… and Beck. The analysis show that the participants? motives relates to the creation of one’s own identity rather than fear of social development. The motives coincide with other research done about political activity, but differ significantly in one subject, namely how big of a …

Posthumanism i förhållande till digitala spel

Kandidatuppsats · Institutionen för teknik och estetik

… new questions have also emerged. One of these questions is how the creation of the creatures within digital games can be performed. During the project there have been discussions and tests around how a tool with this purpose could work. Our work resulted in a game prototype that …

Från Jingi till Shinto

En studie om den religiösa förändring som Jingi-kulten genomgick från 600- till 1500-talet

Kandidatuppsats · Uppsala universitet

… occurred with the immigration from Korea and the consequences involved in the creation of the great temple-shrine complex in which Shinto and buddhism fused. Finally, it tells how the theological thinking of Japanese buddhism and the Jingi-cult changed and created Shinto. The …

Professionell kultur-Skapande skola

En kvalitativ studie om synen, bemötandet och användandet av Skapande skola i Värmland

Kandidatuppsats · Karlstads universitet

… access to culture in all forms of expression and possibilities of their own creation, with starting points in the school curriculum. The purpose of this bachelor is to explore the view, the treatment and the use of Creative school in Värmland. A comparison has been made between …

E-business inom fastighetsbranschen

En undersökning av fastighetsbyrån Fantastic Franks differentiering genom E-business

Kandidatuppsats · Mälardalens högskola

Utifrån Canvas analysmodell, hur ser Fantastic Franks E-business ut? Hur är synen på E-business hos en liten nischad fastighetsbyrå? Syftet med denna studie är att analysera Fantastic Franks E-business genom Canvas analysmodell och analysera hur differentiering genom E-business …