Uppsatser om board games
9 uppsatser
En studie om en bransch i utveckling från 1970 till idag
Kandidatuppsats · Södertörns högskola
This essay is about the history of the Swedish board game-industry from the 1970?s to today. The essay focuses on the companies in the business and how they change during this period and about the causes of this change. This essay aims both at accurately describing the …
Kandidatuppsats · Malmö högskola
… more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games. How do we create a tool that further builds upon …
Kandidatuppsats · Malmö högskola
… to see whether the graphic design of a game influences children’s will to play games. I am especially looking at minimalist graphic design and how well it works for a game aimed at children age 7-9. Does the style of the game design have any impact at all concerning the …
En kvalitativ studie om användare på boardgamegeek.com
Kandidatuppsats · Södertörns högskola
This qualitative study examines how users of boardgamegeek.com chooses which analogue game to buy. The purpose of the study is to find out which factors constitutes the choice of games and how the information of these factors reach the consumer. The investigation is executed by …
en testdesign till spelet Yellowfield Spacetravels som samarbetsspel
Kandidatuppsats · Högskolan på Gotland
This report is about finding the cooperative elements in games and making a boardgame based on them. I tested different computer games and boardgames to try and get the cooperative elements and then I make a boardgame based on what I found. What I found during testing is that to …
Spelmanualer för mellanstadiebarn
Kandidatuppsats · Mälardalens högskola
Todays board game manuals have many shortcomings. One of them is that they are not always adapted to the game's target audience. Adapting the language and shape of a game manual for the the target group children, can save time for both parents and teachers, and give the children …
En studie om tidig matematisk stimulans av sexåriga barns förståelse för tallinjen 1-10.
Examensarbete, avancerad nivå · Linnéuniversitetet
Studie är baserad på Siegler & Ramani (2008) ”Playing linear numerical board games promotes low-income children´s numerical development”. Syfte är att undersöka om det med intensivträning (i form av ett linjärt tärningsspel) går att stimulera sexåriga barns talförståelse inom …
Examensarbete, grundnivå · Högskolan i Gävle
… show that human representation is found in many variations such as, books, board games, puzzles and materials for educational use. The study also show that the vast majority of representations, displayed people of white skin and Swedish origin. In discussing these results we …
En studie av representation i förskolans miljö
Examensarbete, avancerad nivå · Södertörns högskola
… show that human representation is found in many variations such as, books, board games, puzzles and materials for educational use. The study also show that the vast majority of representations, displayed people of white skin and Swedish origin. In discussing these results we …