Uppsatser om game industry
24 uppsatser · sida 1 av 2
En eventstudie om lansering av tv-spels påverkan på aktiekursen
Kandidatuppsats · Södertörns högskola
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated …
Kandidatuppsats · Högskolan på Gotland
In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game …
Kandidatuppsats · Göteborgs universitet · 2014
… more attention. It is called gamification.Gamification is defined as ”using game design elements in non-gaming contexts”, i.e. that game elements usually applied in games, are used e.g. at the work place. Important such elements, or mechanics, are fast feedback, transparency …
En undersökning om tv-spel och recensioner utifrån ett genusperspektiv
Kandidatuppsats · Umeå universitet
This study is about how videogamecompanies and Swedish newspapers represent masculinity and femininity in the covers of the games Assassins Creed 3, Grand Theft Auto 5, Bayonetta and Tomb Raider along with the reviews being done in conjunction with the game. The reviews has been …
<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>
Kandidatuppsats · Linnéuniversitetet
This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …
Magisteruppsats · Lunds universitet
… small and medium sized enterprises (SMEs). Accounting data from Swedish game developers, combined with the result from a survey, is used to examine their financial conditions and capital structure decisions. We find that non-debt tax shield, firm size, growth opportunities and …
En studie om en bransch i utveckling från 1970 till idag
Kandidatuppsats · Södertörns högskola
This essay is about the history of the Swedish board game-industry from the 1970?s to today. The essay focuses on the companies in the business and how they change during this period and about the causes of this change. This essay aims both at accurately describing the …
processen att göra ett spel genom research through design
Kandidatuppsats · Södertörns högskola
Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies …
En kvalitativ studie om framställningen av berättandet i tv-spel
Kandidatuppsats · Södertörns högskola
… are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and …
Kandidatuppsats · Göteborgs universitet · 2015
… industry, it has long been popular to combine genres with the aim ofcreating games that bring together the best of several worlds. However, there are stillmany unexplored combinations with good potential.This report addresses the planning and development of a game prototype that …
Magisteruppsats · Lunds universitet
… Prism and his ideas on Brand Innovation. Additionally, we have utilized the Game Theory. Empirical Data: In regards to our empirical data we have focused primary data collection and conducted an intensive set of interviews with some of the leading players within the Swedish and …
Magisteruppsats · Lunds universitet
… phenomenon we have chosen to study Microsoft’s second position in the video game console industry. In addition, we want to illuminate Microsoft’s competitive advantages, how Microsoft can take advantage from Sony’s setbacks and what strategies those are of importance for …
En kvalitativ textanalys med fokus på förändring i TV-fotbollsgenren
Kandidatuppsats · Växjö universitet
… Larsson’s book Metoder i kommunikationsvetenskap as tools to analyze the games we watched. The result showed that there’s been a lot of changes media wise between the two championships. Most of the changes have been made because of the evolvement of the media industry and also …
Magisteruppsats · Umeå universitet
In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process …
Kandidatuppsats · Högskolan i Jönköping
… are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and …