Tidsmaskinen
!is began as a product design challenge, which stipulated broadlythat the designer be ?inspired by a subject?, whose ideas would leaddown a path of product idea evolution. From there, the goals forthe end-product would undergo rigorous revisions, re-de#nitionand re#nement. !e end-product itself would be the result of anentire thinking process.!e subject I have chosen is: Time. I want to challenge and evenalter our conventional sense of time, using principles ofdesign. Hence, I ambitiously named the project: !e TimeMachine.My research attempted to cover all the depths and angles of Time,which necessarily took me through humanity?s fascinatingambitions to record, read, save, spend, extend and travel throughthis abstract concept. Following this, I devised a selection methodto #lter these enormous ideas and decide upon a single aesthetic formy product.!e result is an actual working prototype of an individual?s clock.!is personalized timepiece does not give one the standardizedtime. Instead, it delivers and even progresses the user?s own senseof time. !rough interaction with a set of sliders, the user cancreate his or her own elastic timeline, which in relation to real time,will rush or drag in order to re$ect the personal feeling of time$ow. Instant visual feedback is given including seconds countingslower or quicker to re$ect the sense of time elasticity. !us, theuser sets the pace of his or her day (which is still a 24-hourstandard) and can maximize and manipulate the passage of time tomatch busy moments, slower periods and perhaps even individualbio-rhythms.