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En explorativ studie av checkpoints i spelet A Story About My Uncle
CheckpointsHardcore gamersFocus group interviewQualitative studyChallengeCheckpointsHardcorespelareFokusgruppsintervjuKvalitativ studieUtmaning
In this study we pose the question if you through finding patterns in implementation of checkpoints can find ways to tailor the experience of the game A Story About My Uncle to hardcore gamers. To find out the answer we had hardcore players playing a modified level from the game A Story About My Uncle that was used as stimulus material for the following focus group interview. The analysis of the gathered material resulted in four patterns that can be used when implementing checkpoints to tailor the experience of the game A Story About My Uncle to hardcore gamers. Elements of checkpoints that our study showed to be important when it comes to how the game is experienced are density, placement and clearness.