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6 Uppsatser om Narrativity - Sida 1 av 1

Spel som ett berättande medium : Att kartlägga narrativets utveckling inom Tv-spel

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (Narrativity researchers) have been arguing about how to analyze Narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory.

Det var en gång...

Uppsatsen handlar om muntligt berättande som tog form under ett berättarprojekt på en förskola i Malmös västra del. Projektet varade i två månader och syftet var att se hur nio 4-5 åringar interagerade med varandra, mottog och samtalade om berättelserna vi valde att berätta..

Trauma, vittnesmål och etik. Representationens möjligheter och omöjligheter i Hayden Whites "The Modernist Event" samt i Shoshana Felman och Dori Laubs "Testimony"

This essay is a meta-theoretical study that aims to show normative and ethical implications that might follow from theories concerning representation of traumatic events in four essays from Shoshana Felman and Dori Laub?s Testimony. Crises of Witnessing in Literature, Psychoanalysis, and History and in Hayden White?s essay ?The Modernist Event?. Through a comparative analysis the essay mainly discusses how these writers deal with the problem of narrative.

Digital Narrativitet: En analys av Zeldas utveckling som berättande medietext

For many people, a good game is synonymous with good graphics. One thing that is often forgotten, is that the graphics only makes up one part of the games. An aspect of the games that is far to often forgotten, is the game?s content and ability to tell stories. Through analyses of the games of the Zelda series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined..

?Den bortdunstande realitetens sista rök? - Derealisering i Py Sörmans Aloë

Den här uppsatsen undersöker Py Sörmans roman Aloë utifrån begreppet derealisering. Derealisering, menar uppsatsförfattaren, utgör en medvetenhet om problem gällande representationen av realitet som är central för postmodernismen. Denna medvetenhet aktualiserar frågeställningar gällande förhållandet mellan narrativitet och realitet, frågeställningar som är närvarande i den moderna och postmoderna romanen. Aloës ämne och narrativitet, argumenterar uppsatsen, belyser dessa frågeställningar. Uppsatsförfattaren strävar efter att bevisa detta genom att analysera romanen med hjälp av begrepp från narrativ teori.

Myten om republikanismen: En dekonstruktion av dagens franska demokratiideal

This paper is a critique of the hegemonic democracy ideal in France today, the myth of the Republic. Based on critical theory, the paper also contains a normative attempt giving the chance to subaltern groups to tell their, less often heard, version of the "truth".The theoretical foundation is the ontological narrative perspective, where identities and actions are understood as being constructed by the telling of stories. The interdependent relations of different narrative dimensions are analyzed. The power over who gets to tell the story of the "truth" is understood as decided in the interaction by dimensions of metaNarrativity, public narratives, ontological narratives and conceptual Narrativity. The author argues, inspired by Chantal Mouffe, that consensus is an illusion based on exclusion of those that differ.