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4489 Uppsatser om Video methods - Sida 39 av 300
Produktivitetsstudie Brobyggnad
The development of productivity in the construction industry has long been at a steady state compared to the manufacturing industry. Studies have shown that, amongst other things, waste on construction sites can reach up to one third of the total production cost. This has been observed from different aspects, and change is forthcoming.This thesis aims to provide a foundation for an increased productivity at production sites of building bridges. It is primarily based on a field study at Skanska, at a bridge construction site near Grängesberg. Via continuous interviews with the whole production crew, construction workers and management, information on interference and possibilities of improvement at the work site has been documented.
Konstruktionsoptimering av självrensande dysa
We have chosen to write our thesis within a transport company. The work was carried out at DHL activities in Uppsala. DHL is one of the leading transport companies worldwide. Our interest lies in more efficient and advanced transportation and terminals, as globalization and new trends require effective solutions.The aim of our work is to explain the need for information technology applications in road haulage and associated terminal operations. Furthermore, we analyses terminal and applied information technology.
Digitalt tidtagningssystem för Agility
We have chosen to write our thesis within a transport company. The work was carried out at DHL activities in Uppsala. DHL is one of the leading transport companies worldwide. Our interest lies in more efficient and advanced transportation and terminals, as globalization and new trends require effective solutions.The aim of our work is to explain the need for information technology applications in road haulage and associated terminal operations. Furthermore, we analyses terminal and applied information technology.
En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel
In this study, we investigate various lighting applications in a virtual environment, where we compare between light based in naturalism (natural light) and pictorialism (artistic light). The purpose of this study is to gain further knowledge in lighting, which is increasingly important for game graphics. Theory are examined to gather information and recommendations on how to use various light settings that convey different emotions. We then use this information to illuminate the environment that we have built. The environment is presented in Unreal 4 for respondents who are allowed to move around freely in the environment.
Framgång på sociala medier för företag i utsatta branscher.
Social media is a relatively new phenomenon that has had a huge impact in the way we communicate in recent years. Today it is used daily by almost everyone and has become a billion dollar industry where corporate existence is increasing by every day. But there is not entirely safe to work with social media since customers and visitors can make comments and investigate what others are writing about the brand and form their own opinion. The purpose of this study is to explain the potential advantages and disadvantages for organizations in vulnerable industries with a focus on insurance companies who works with Facebook. The paper takes its starting point in the convergence culture that explains a cultural shift where consumers are encouraged to search for new information and combine content from different media.
QR-kod och videoinstruktioner: ett mobilt lärande i industrin
Syftet med magisteruppsatsen är att undersöka om filminstruktioner ur ett pedagogsikt hänseende är bättre eller åtminstone upplevs som bättre än andra typer av instruktioner. För att få svar på det har mina frågeställningar varit: Hur fungerar utbildningsfilm kopplat till QR-kod i industrin som verktyg för lärande? Hur upplever arbetarna olika typer av instruktioner? Vad krävs för att filmade instruktioner kopplade till QR-kod ska fungera som ett medel för lärande i industrin? Hur ser arbetarna på kombinationen av QR-kod och video som instruktionsform? De metoder jag använde var av kvalitativ karaktär och bestod av observation, intervjuer, analys av filmade testningar samt experiment.Det finns för- och nackdelar med alla instruktionsformer och uppgiftens utformning, svårighetsgrad eller riskgrad styr preferens. Arbetarna i min undersökning föredrar filmade instruktioner på grund av deras effektivitet, multimodalitet, individualisering samt tillgänglighet till expert. Försökspersonerna upplever dock att tekniken tar tid.
?Seriously seeking comics? ? Ämnesbestämning, klassifikation och indexering av tecknade serier
The purpose of this master?s thesis is to examine how comics, here defined as a combination of text and images, are handled by the libraries in regards to subject analysis, classification and indexing. A comparative approach has been used in this study. First, common practices, methods and theories concerning subject analysis developed for documents consisting of text or images are presented. Then the current systems at two special libraries, specializing in comics and consequently dealing with both text and images, are examined and related to the above mentioned practices, in order to discover differences and similarities.
Tal, text, handling. En undersökning av viljor och hur dessa uttrycks i handling i Tjechovs Tre systrar
In this essay I have examined text, speech and action in Chekhov's Three sisters, as well as how the characters express their wills in action and in speech. I have used different methods such as action analysis, the five W questions and BSI (background, situation and intention). These methods are similar to those actors use to uncover situatedness of characters and to find motivated and intentional patterns behind their actions.I have used these techniques to identify the plot, explore what happened before the plot begins and to read the text in terms of action. The aim was also to find the counter points where wills expressed in action are contradicted by wills expressed in speech. Using these methods I found that the characters in Three sisters manage their lives dreaming about the future or recalling the past, except the character Natasha.
Att sluta eller inte sluta : En litteraturstudie om tobaksavvänjningsmetoder
Att sluta eller inte sluta? En litteraturstudie om tobaksavvänjningsmetoder Bjellman, K. Tobaksbruket har en lång historia, och de tobaksrelaterade sjukdomarna kostar samhället miljarder i sjukvårdskostnader och produktionsbortfall varje år. Andelen rökare minskar stadigt i Sverige, idag röker ca 15 procent av befolkningen. Resultaten från olika metoder för tobaksavvänjning är tämligen blygsamma, och ugefär nittio procent av de som slutar röka gör det på egen hand.
Framtidens forntid : Geofysisk och geokemisk prospektering av järnåldersgården RAÄ 108, Fresta sn, Uppland
This paper deals with archaeological prospection of an Iron Age farm site in Toland, Fresta parish, Uppland County in Sweden. The purpose of the paper has been to see whether the geophysical methods applied (GPR & EM-38) could produce useful results that could motivate its use in similar surveys in the future. Geochemistry has been used for the purpose of identifying possible activity areas on the site. The results have shown that it is possible with a GPR survey to identify postholes originating from the Migration Period longhouse at the site. The combining of several methods have been important for the identification and interpretation of several areas of interest..
Medier spelar roll - om att undervisa i medier i en åk 2-3 To teach media in school
Jag är bland de första studenterna som genomgått en utbildning med huvudämnet Kultur Medier och Estetiska uttrycksformer. Syftet är att undersöka hur relevanta mina mediekunskaper är för verksamheten ute på skolorna. Jag har gjort ett medieprojket i en åk 2-3. Min frågeställning är: Hur kan styrdokumentens direktiv om medieundervisning omsättas i praktiken? Jag har använt mig av enkät, video, intervju och dagboksanteckningar som metodunderlag.
Betalningsmedel & dess risker
Today you can pay in many different ways. You can for instance use cash, credit cards, internet and now even with your mobile phone. Today we can also see new types of technical payment solutions being developed, such as Near Field Communication (NFC), mobile banking or through the use of QR-codes. We have today many different payment methods; therefore it?s interesting to see which payment method people prefer the most.
Spel som ett berättande medium : Att kartlägga narrativets utveckling inom Tv-spel
This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory.
Distribuerat ingenjörsarbete: en möjlighet för Ferruform?
Distribuerat ingenjörsarbete (DING) är ett arbetssätt som förmodligen kommer att användas mer och mer i framtiden. Syftet med detta examensarbete är att hitta en passande utrustning och ett arbetssätt för att implementera DING i offert- och orderprocessen vid avdelningen för Konstruktion/utveckling på Ferruform AB i Luleå. Under detta examensarbete har flera mötesstudier gjorts på aktiva projekt rörande avdelningen för Konstruktion/utveckling. Både telefonmöten och fysiska möten har studerats. Projektmötena är väldigt lika varandra angående innehåll och tillvägagångssätt samt att fysiska ritningar är vanligt förekommande för diskussionsstöd.
Dödsrikets livshistorier : Benkemiska isotopanalyser på artikulerade och disartikulerade individer i Frälsegårdens gånggrift
The aim in this thesis is to use carbon, nitrogen and sulfur isotope analysis on teeth and bone to track diet and mobility of the population as well as the individual level from the articulated and disarticulated individuals from the passage grave Frälsegården, situated in Gökhem parish in the region of Falbygden, western Sweden.50 human samples were analyzed from tooth, mandibula and femur, together with 11 faunal samples from different bone elements of local wild and domestic animals.The results fall well in line with earlier stable isotope work done on passage grave individuals from Falbygden in stable isotopes: A homogenous group with a diet which was clearly terrestrial and lived on a pretty high trophic level. It also seems that the analyzed individuals deliberately focused their food intake to the cultural and natural, megalith and limestone landscape of Falbygden, and not to its surroundings, even if the passage grave is situated in the outermost areas of the region.A small study compares the sulfur results to with earlier work done on strontium isotopes. The results show that the different methods might provide a deeper understanding in the interpretation of the methods, and therefore suggesting that further work should be done to compare the methods..