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754 Uppsatser om Video conversation - Sida 22 av 51
Spel som ett berättande medium : Att kartlägga narrativets utveckling inom Tv-spel
This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory.
Distribuerat ingenjörsarbete: en möjlighet för Ferruform?
Distribuerat ingenjörsarbete (DING) är ett arbetssätt som förmodligen kommer att användas mer och mer i framtiden. Syftet med detta examensarbete är att hitta en passande utrustning och ett arbetssätt för att implementera DING i offert- och orderprocessen vid avdelningen för Konstruktion/utveckling på Ferruform AB i Luleå. Under detta examensarbete har flera mötesstudier gjorts på aktiva projekt rörande avdelningen för Konstruktion/utveckling. Både telefonmöten och fysiska möten har studerats. Projektmötena är väldigt lika varandra angående innehåll och tillvägagångssätt samt att fysiska ritningar är vanligt förekommande för diskussionsstöd.
Med Varumärket som konkurrensmedel i Kina : En studie om svenska företags varumärke på den kinesiska konsumentmarknaden
This paper examines the function of narrative discourse in television talk shows. Basing our analysis on five episodes of the Swedish talk show Skavlan, we illustrate how narratives are initiated and elaborated by the participants of the show. The analysis shows that the institutional roles are challanged and that the roles vary between the host ant the guests. The analysis also shows that when guests introduce and elaborate stories they use the same discursive actions and resources as the host. When participants enter an actvie role in their storytelling the hos takes a more restrained role in which he lets the the conversation evolve spontaneously.
Mannens och kvinnans copingstrategier vid infertilitet : En systematisk litteraturstudie
The main purpose of this stydy was to evaluate the Aurora clinic (for women afraid of birth/delivery) in the south of Sweden. Questionnaires were sent to 197 women who had contact with the Aurora clinic during 2007 and 2008. The group of participants contained both pregnant women and women who have given birth. A total of 136 women replied. The results showed that both the average age and the level of education of the women were high.
Ett rikare språk med bildmunta : Vad är ett rikt språk och kan bildskapande stimulera till ett rikare språk
A richer language when painting before speaking? ? What is a rich language and can painting stimulate towards a richer language?In this work I seek to answer two questions. What may a ?richer? language mean and does it become richer when the informants, as a preparation, paint what they are going to talk about in front of the class, than when they do not paint? This I try to do by studying earlyer research about how to measure the richness in languages and by analysing video recordings of speeches when the students in an sfi-class (Swedish for foreigners) painted or did not paint before the speech, and by analysing the richness in their language. The result is my own definition of what rich language is in this context, and a conclusion that painting stimulates the students to use more words and to use specific words that they need to bring the audience their message..
Titelscenen till filmen Pyramiden
Detta examensarbete har gått ut på att göra en helt 3D animerad sekvens till en ny Wallander film som heter "Pyramiden". I början av filmen är det en titel scen där man ser någon som tar fram en pistol, laddar den och siktar. Innan mannen börjar skjuta får vi se mekanismen som tar plats i pistolens interiör. Hela interiören är datorgrafik som jag själv fick skapa. De var en ganska utmanande uppgift eftersom det skulle vara i högupplöst 1080 HD, det skulle se fotorealistiskt ut, det skulle matcha det filmade materialet och allt skulle vara i extrem närbild, (eftersom vi skulle befinna oss helt inne i pistolens interiör).
Den privata läsupplevelsen blir social. Tre kvinnor i en läsecirkel berättar
The purpose of this Bachelor Thesis is to examine what happens when the solitary reading experience becomes a social activity. The study is based on semi-structured interviews with three women belonging to the same reading group. I have used Sten Furhammar?s reading dimensions and categories to explain their reading experience, and Jenny Hartley, Elizabeth Long and Immi Lundin to explain the function that the reading group has for them, and the relationship between reading experiences in a book-discussion.My result shows that they started the reading group because they lacked an opportunity to discuss their readings with people that had the same interest in books. They do all have different ways to read, which is displayed by Furhammar?s categories personal and impersonal reading for experience.
Sociala spel på arbetsplatsen : En kvalitativ studie om sociala spels påverkan på arbetsplatsrelationer
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples everyday life. This paper focuses on how social games can affect workplace relationships. Through qualitative interviews I investigate how people who play with their colleagues experience the social games and their influence on the social interaction in the workplace. 10 interviews were carried out with people from four different organizations. The findings from these interviews were then put in relation to previous research and existing theories concerning workplace relationships and social games.
En gnutta läslust : Fyra lärare och deras arbetssätt för att främja de yngsta skolelevernas läslust
This project investigates how four teachers work to encourage their pupils? love of reading. The study was conducted with the focus on teachers working in grades 1?3. The teacher?s view of their own role in furthering love of reading is also considered.It is hoped that other teachers will gain inspiration and ideas about how to work to motivate their pupils to read.To ascertain the four teachers? opinions and thoughts I conducted qualitative interviews which I then analysed with the help of sentence concentration.The study shows that the teachers work in similar ways, but what they all have in common is that they further love of reading through methods that include conversation and communication with classmates and teacher.
Elgitarrskolan : En webbsida med inslag av interaktivitet
Elgitarrskolan är ett försök att skapa en webbsida med inslag av interaktivitet. Sidan är tänkt att fungera som en lärande miljö där besökaren ska lära sig att spela elgitarr, eller att vidareutveckla ditt spelande. Förutom själva spelandet ska sidan också ge gästen information om elgitarren och kringutrustning, med en del tekniska specifikationer, historik m.m. Elgitarrskolan är ett försök att sprida specifik kunskap genom att integrera flera olika medier till en fungerande enhet. Med hjälp av text, grafik, animationer, ljud, video och interaktiva element har jag försökt att göra informationen så lättillgänglig som möjligt och samtidigt intressant.
Relations in palliative care
AbstractBackground: Relation means the relationship between two parts. By creating a good relation between nurse and patient you can conduce a better caring. Aim: The aim of the study was to illustrate the relation within palliative care from nurse- patient perspective. Method: The study is a literature review where ten articles were analysed with qualitative content analysis. Results: The findings showed that knowledge, communication, continuity, silence and availability were the most important thing for the nurse in the relationship.
Visualisering av augmented reality i byggbranschen
Augmented reality is a technology thatcombines the perception and interaction ofvirtual objects with the real world. Itcan allow a user to visually see computergenerated models and informationinteracting with the real world through ahand held device such as a tabletcomputer. This opens up a range ofpossibilities, especially in theconstruction sector. A construction siteis permanently changing and the need forprecise and updated information iscrucial. The ability to enhance the realworld with virtual objects and informationmay make many plans printed on paperabsolete.This report describes how workers in theconstruction sector would benefit fromusing augmented reality on a tablet innumerous situations and the technologyneeded to achieve AR on a tablet.
Cleanbox - Flashbaserad Produktpresentation
Cleanboxen som den kallas är en flashbaserad2 produktpresentation.
Simply Quality är ett företag som gör analyser och mäter renhet hos olika
föremål på partikelnivå.
Ett exempel på detta kan vara att ett företag som tillverkar bildelar skickar
en del efter produktion för att få en analys på hur mycket partiklar/smuts som
sitter kvar efter tillverkning.
Vårt arbete var att ta fram en produktpresentation för deras mobila labb som
säljs till företag som vill kunna göra sina analyser på plats. Behovet var att
på något sätt kunna presentera Cleanboxen visuellt för sina kunder..
Kurs i projektarbete : Elevsyn på kursen och mina egna tankar om ett alternativ
This study has been performed at a smaller high school and with its industry students, the high school is located in a small industrial community. The purpose of my study has been to find out what students think about their work with the project work, what they think has been positive and negative, how their motivation is influenced by the work on the project and if the work has been affected by factors outside the school world.The interviews have been carried out like normal conversation with open questions. The students who participated in the study comes from the school where I did my internship. The selection was done by asking all students from a specific course, those who were positive to participate are also the ones I have chosen to interview. My main study results, in summary, described as the students, once they were inside their work were positive to the project work and felt motivated in their work. Negative experiences, for the students which attend a practical program, has mainly been economic, as the school does not provide any financial support.
Interaktiv skrivtavla i undervisning : En multimodal fallstudie av en lärares användning av interaktiv skrivtavla i läs- och skrivundervisning
The aim of the study is to investigate how a teacher uses multimodal resources with an interactive whiteboard while teaching reading and writing. The aim is also to investigate what view the teacher has on using an interactive whiteboard while teaching reading and writing. Video-recorded observations and audio-recorded interviews are the methods used to collect data. The analysis was performed from a multimodal perspective and is also inspired by interaction analysis. The result of the analysis showed that the teacher uses several multimodal sign systems in combination with those found on the interactive whiteboard.