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1832 Uppsatser om User testing - Sida 9 av 123
Tjackhoran - finns hon? : en studie av föreställningar om den amfetaminmissbrukande kvinnan
The object of this study is the female user of amphetamines and the characteristica which she is often described by. Many of these descriptions regard the female amphetamine user's sexuality which also have come to form the assumption that these women make a living from having sexual relations with men in exchange of drugs.In order to be able to draw any kind of conclusions regarding this, we found it necessary to investigate how the stereotypical female user of amphetamines makes a living and also whether it is possible for a female drug user to decide for her self how to support her habit.The disposition is a qualitative study of literature and the perspectives that we focused on in this study are gender roles, relationships and sexuality, criminality and finally the drug using woman as a victim. The theories used deal with social constructivism, respectability and shame.The main discussion of our study has been how women amphetamine users are moulded to become victims through interaction with other people but also with the society as a whole..
User Interface Design for Analysis of Sensor Systems
In the future network-based Swedish Defence (NBD), attaining information superiority will be of great importance. This will be achieved by a network of networks where decision-makers, information- and weapon-systems are linked together. As a part of the development of NBD, we have performed a study of user interface design for a future network-based tool package for analysis of sensor systems, referred to as the C2SR-system. This thesis was performed at Ericsson Microwave Systems AB, Sensor and Information Networks, during the autumn 2002. A pre-study concerning the requirements of usability, trustworthiness and functionality of a user interface for the C2SR-system was performed.
Malmöspanaren - En digital plattform för deltagande förvaltning av Malmö stads cykelvägnät
In this project we have explored digital tools for service management on the bicycle paths of Malmö. This was done through the participation of citizens in order to attempt to discern how such interactions can be eased using a mobile app, as well as how this app can be designed in order to appear trustworthy with user friendly interactions.
We have explored this field by using goal-oriented design through interviews, prototyping and user tests. We have created a digital prototype as a possible solution for how the interactions can be done.
Throughout the process interviews were held and user tests with selected members of the user group. To explore the concepts we have used paper prototypes in order to establish the design and then defining the interactions with the help of a digital prototype.
Finally we have concluded that a general app for bikers in the city would be functional and that a longer study in the effects of such an app would be interesting as a continuation of this work..
Framtagande av kravspecifikation för standardsystem
There are several methods and models within the areas of software engineering
on how to proceed during a software development process. For each of these
methods and models there are benefits and drawbacks, depending on how you
choose to look at them. A difference of principle between the different models
is that they either advocate iterative development or not.
In parts of software engineering one makes use of different methods depending
on which is most fitting in a specific situation. There are several methods on
how to recieve more qualitative data from the end-users during the requirement
collection, but the reappearing pattern is still user centric participation,
which means that the user participates more actively in part of or the entire
development process.
Användarundervisning och uppsatsarbete: Några ekonomistudenters uppfattningar av undervisningens betydelse för informationssökning och -användning
The purpose of this Master?s thesis is to investigate a few economy students? perceptions of user education connected to essay work, focusing on aspects of information literacy of importance to the studies and the role of the user education in this context. The study was conducted with a qualitative approach. Five economy students were interviewed regarding their experiences of working with information, their perceptions of user education and its impact on their essay work. The interviews were transcribed and analysed with Bruce?s (1997) relational model of information literacy.
Anva?ndarbehov i samha?llsplanering : en fallstudie av anva?ndarcentrerade metoder
Public participation in urban planning is meant to increase democracy in the planning process. Even though all citizens have the option to participate in urban planning debates, few seize their chance to partake. This thesis describes a study on how user needs are met and prioritized in design processes concerning urban planning. The aim was to determine whether user-centered design (UCD) methods could be used as an avenue for public participation in urban planning and ultimately invite more citizens into the planning process.The thesis details a design process where a team worked to develop Farsta, a suburb of Stockholm. The design problem was the question of how Farsta could become an attractive business location.
Roaming User Profiles : En undersökning av olika versioner och dess kompatibilitet
När Windows Vista introducerades förändrades mappstrukturen för hur användarprofilen sparas jämfört med tidigare Windowsversioner såsom Windows XP. Denna rapport undersöker kompatibilitetsproblem med Roaming User Profiles mellan äldre och nyare versioner av operativsystemet. Syftet med rapporten var att utreda vilka problem som kan uppstå, vad det gäller Roaming User Profiles, vid en övergång från Windows XP till Windows Vista eller 7. Undersökningen genomfördes med hjälp av laborationer, litteratur och tester för att hitta problemen såväl som lösningar till dem. Resultatet visar att profiler skapade med Windows XP inte följer med till Windows Vista eller 7 utan det skapas sammanlagt två olika profiler, en för det äldre och en för det nyare operativsystemet.
Visualisering av FRAM
The Functional Resonance Accident Model is a method developed to analyze complex systems for the purpose of accident prevention. In FRAM-analysis a visualization of the complex system is created as an aid for identifying points of interaction in the system where the risk of accidents is high, and to determine where preventive measures are to be placed. FRAM Visualizer is a computer program developed as a tool for creating such visualizations.Many usability problems have been identified in FRAM visualizations created both manually according to established method and by using the FRAM Visualizer software. The purpose of this paper is to give a basis for how FRAM visualizations can be improved in accordance with usability criteria for use in future qualitative studies.The author suggests alterations to the FRAM visualization to resolve usability issues identified in previous articles and to achieve usability goals derived from visual communication theory. The design process is guided by established design principles.
Modernisering av GCM : Ett webbgränssnitt för hantering av artikelinformation
GCM is a product information management system which handles data for consumer packaged goods. GCM was developed during the middle of the nineties and was acquired by Prevas AB in 2004. The GCM application relies on the services provided by the organization GS1, which supplies global specifications and validations for trade items across several sectors. GCM is updated regularly due to the frequent changes in specifications from GS1. However, the overall graphical user interface design has not been redesigned during these years.This dissertation studies possible improvements for the webpage that handles product data in GCM.
Mobiltelefonens grafiska gränssnitt : och dess betydelse för pensionärer
The Mobile phone has contributed to massive changes in the way that human beings communicate with each other and is a part of society?s globalization. Opinions differ in the area of user interface where some feel that mobile phones exclude users such as senior citizens or users with an intellectual or a physical disability.Universal Design ??design for all?, is a vision that intends to bring about settings, products and services that suits as many people as possible irrespective of an individual?s needs and prospects. The criteria for ?design for all? are among other things flexibility, user friendliness, comprehensibility and a high tolerance for mistakes.The purpose of this essay was to investigate the mobile phones graphic user-interface from the theory of a universal design.
Prototyp för skolapp
The consultancy firm Knowit sought a smartphone application for communication between schools and pupils. Together with the students, it was decided to create the app both for Android and for iPhone. The project would produce a prototype app with limited functionality usable as a proof-of-concept in communication with potential customers.The questions that have characterized the work are; what features would be demanded in a school app, how to program user-friendly functionality and how to use object-orientation to design such an app. A question has also mentioned the differences between development for iOS and Android. The work was done in an iterative process in which the students worked together with planning, programming and testing.
Metoder för användardriven gränssnittsprogrammering
När användare bestämmer sig för att utveckla gränssnitt till sina system sker detta via någon form av verktyg. Vi måste avgöra vilken utvecklingsmetodik som ska användas och hur vi kan tillföra mer funktionalitet för att systemet inte ska bli föråldrat. För att svara på detta bryter vi upp arbetet i två delar. I första delen undersöker vi vilken programmeringsmetodik som lämpar sig bäst för gränssnittsutveckling genom en undersökning i två delar. I andra delen ser vi över vilka lösningar som existerar för att implementera ny funktionalitet till ett verktyg för att sedan presentera en egen lösning..
Kontexten som tillgång, begränsning och möjlighet ? En studie av gymnasiebibliotekariers användarundervisning ur ett sociokulturellt perspektiv
The aim of this thesis is to examine the relationship between user education at high schools and the context in which it takes place. In order to accomplish this qualitative interviews have been executed with librarians at five Swedish high schools. The theoretical framework of this thesis is based on the sociocultural perspective and four approaches to user education developed by Olof Sundin. Based on the empirical material six themes have been identified. Each one represents a contextual factor which influences the user education.
Utvärdering av närstridsillustrator : Piloters expertis till stöd för framtida utveckling
This thesis describes the evaluation of a prototype (Illustrator) for future simulator training of Within Visual Range - combat in the Swedish Air Force. The main focus was to collect and transform user acceptance data (expert opinions) to useful guidelines for continued development. Thirteen active fighter pilots participated in the study. The aim was to use expert opinion to study a) the psychological user acceptance, and b) the technical user acceptance, of the Illustrator together with c) gathering opinions for future improvement. Three psychological aspects were rated before and after the sessions to measure psychological user acceptance.
MyMusic ? e-shop för musik i Flash
This is the end report of my final exam at Medieteknik. It covers the planning,
work process and review of a Flash based web application that I set out to do.
The goal was to create a user friendly, interactive e-shop with embedded
functionality for playing music, displaying rich media content and researching
possible payment solutions, to enable buying music files online. The project
involved creating the user interface, the programmatic functionality of a Flash
client (an SWF file). Also, setting up an Apache HTTP Server and establishing a
working ?bridge? between the Flash client and the web server with Flash
Remoting components and AMFPHP.