Sök:

Sökresultat:

1165 Uppsatser om Usability Engineering - Sida 4 av 78

Social-engineering ett hot mot informationssäkerheten?

Den här rapporten tar upp ett annorlunda hot mot informationssäkerheten, som inte hårdvaraeller mjukvara kan stoppa. Detta hot kallas för social-engineering, och det som gör detta hotfarligt är att de anställda och chefer i en organisation, kan hjälpa utövaren av socialengineeringutan att de själva vet om det.Det går inte att förhindra att dessa attacker sker, men man kan förhindra de negativakonsekvenserna av en sådan attack. Denna rapport tar upp hur man ska göra för att enorganisation ska kunna fortsätta med sin verksamhet, efter en attack av social-engineering. Ivärsta fall kan en attack av social-engineering innebära att ett företag aldrig återhämtar sig.Detta kan bero på att organisationen har förlorat alla sina kunder, förlorat marknads andelar,eller för att de ansvariga och viktiga personerna i organisationen har blivit dömda föroaktsamhet och sitter i fängelse.Denna rapport ska informera och få er att vara uppmärksamma och medvetna om dessahot, som ni kanske inte vet finns. Ni ska få kunskap och lära er känna igen de olikaförklädnaderna en utövare av social-engineering antar..

Social Engineering : En fallstudie i informationssäkerhet och säkerhetsmedvetande i en stor offentlig organisation

Social engineering handlar om metoder för att infiltrera organisationers datorsystemgenom att manipulera eller utnyttja användarna för att komma över information. Det är idag ett betydande säkerhetsproblem eftersom få organisationer utbildar sin personal i att hantera den här typen av angrepp. Med den här uppsatsen vill vi undersöka fenomenet. Intervjuer har utförts inom en stor organisation för att få inblick i hur stor medvetenheten om fenomenet är och vad som görs för att skydda sig emot det. Det finns tydliga tecken på att social engineering fortfarande är ett relativt okänt område som inte har spenderats tillräckligt med resurser på.

Utvärdering av "Design For Assembly" som ett arbetssätt på Atlas Copco Tools

Students at Jönköping School of Engineering were given an assignment from Jönköping municipality, to evaluate their decision support system, QlikView. The students have also developed proposals for improvement with focus on usability.The Jönköpings municipality has currently got 11000 employees and consists of nine different administrations. The target group for QlikView is approximately 600 first-line managers.The intention of QlikView is that the users can get an overall picture of their business by having all information in just one system.The purpose of the thesis is to obtain a picture of what the users think about the system today and present relevant suggestions for improvement, which the Jönköping municipality can use when the introduction of the new version of QlikView takes place. The research questions that the study aims to answer are:? Has QlikView got a user friendly interface?? How can the interface be improved to become more user friendly?Theories that this work is based on is Jacob Nielsens ten usability principles and Ben Schneidermans eight golden rules.

Webbaserat resultat och uppföljningsprogram för idrottsförening

Students at the School of Engineering at Jönköping University have on behalf of the swimming organization ?Nässjö Sim och Livräddningssällskap? conducted research on how to monitor and evaluate swimmers and swimming groups in a simple and efficient manner with a focus on usability and user friendliness. Since no system existed that could meet these requirements, the client had a desire to tailor and develop such a system. The purpose of this work was to develop a system that would work as a tool to be used by coaches and swimmers alike and allow them to eventually follow the development of swimmers and swimming groups. The organization also wanted to have the ability to create tests and exams, both for land and water training, register these in the system and in a structured way know which swimmers took and passed these.For this thesis, the following questions functioned as a framework for progress.UsabilityHow to design a usable system and what is required?SystemWhat type of system is best suited to meet the client's requirements and preferences?Competition resultsHow can one retrieve all the competition results for swimmers of Nässjö SLS?DatabaseWhat type of database is best suited to easily share data with an external existing database?Usability has been the main focus throughout the project.

Utveckling av ergonomiskt mikroskopstativ för produktion av optoelektronik : Development of ergonomic microscope stand for production of optoelectronics

Students at Jönköping School of Engineering were given an assignment from Jönköping municipality, to evaluate their decision support system, QlikView. The students have also developed proposals for improvement with focus on usability.The Jönköpings municipality has currently got 11000 employees and consists of nine different administrations. The target group for QlikView is approximately 600 first-line managers.The intention of QlikView is that the users can get an overall picture of their business by having all information in just one system.The purpose of the thesis is to obtain a picture of what the users think about the system today and present relevant suggestions for improvement, which the Jönköping municipality can use when the introduction of the new version of QlikView takes place. The research questions that the study aims to answer are:? Has QlikView got a user friendly interface?? How can the interface be improved to become more user friendly?Theories that this work is based on is Jacob Nielsens ten usability principles and Ben Schneidermans eight golden rules.

Digitala tjänstens registreringsprocess ? hur påverkar den helhetsintrycket?

The outset of this thesis is to raise questions on how we design for the mobile context and the capabilities of smartphones. Not only the presentation but also the use of input and interaction between a service and a user.This work evolves around sign up forms and answers the question: How does the sign up process affect the holistic perspective of a digital service regarding usability and user experience? This thesis consists of a case studies, and design experiments conducted on Twitter, Instagram and Randos sign up processes to explore if and how the usability, and the user experience could be affected and im- proved.This concluded some important aspects to be considered when designing sign up forms for a digital service.The usability, and the user experience is not only affected by user interaction, and the choice of input method but it?s also affected by which data the service is requesting, and more important; if that data is motivated to request by the service..

Utvärdering av Jönköpings kommuns beslutsstödssystem QlikView

Students at Jönköping School of Engineering were given an assignment from Jönköping municipality, to evaluate their decision support system, QlikView. The students have also developed proposals for improvement with focus on usability.The Jönköpings municipality has currently got 11000 employees and consists of nine different administrations. The target group for QlikView is approximately 600 first-line managers.The intention of QlikView is that the users can get an overall picture of their business by having all information in just one system.The purpose of the thesis is to obtain a picture of what the users think about the system today and present relevant suggestions for improvement, which the Jönköping municipality can use when the introduction of the new version of QlikView takes place. The research questions that the study aims to answer are:? Has QlikView got a user friendly interface?? How can the interface be improved to become more user friendly?Theories that this work is based on is Jacob Nielsens ten usability principles and Ben Schneidermans eight golden rules.

Informationssystem för service av truckar och städmaskiner

This paper describes the evolutionary development of an information system for a small company. The company performs overhaul of forklifts and cleaning machines. The company has already an information system that handles the reports from these overhauls but it needs a supplementary tool that assist the chief planner to plan forthcoming overhauls.It should be able to display coming overhauls in a timetable and eventually print them, either to a PDF file or to a document. The timetables this function produces will help the chief planner and the assemblers to get a good overview of their day-to-day work.The tool needs to be intelligent in that way that it takes into consideration were in the country different assignments will be performed. So that time consuming travels over great distances can be avoided.

Trådlösa nätverk i hemmet : Säkerhetsmedvetenhet och utbildningsbehov

Abstrakt Social Engineering är konsten att manipulera människor, för att på så sätt vinna deras förtroende. Med hjälp av detta förtroende kan attackeraren sedan kringgå säkerhetssystem och få tillgång till organisationers information. Vi har i denna uppsats genomfört elva intervjuer på tre stora organisationer med både IT-chefer och övrig personal. Med dessa intervjuer har vi sedan försökt få en bild av hur medvetenheten ser ut samt vilka åtgärder organisationerna tar för att förhindra Social Engineering. Med denna uppsats vill vi belysa den ovisshet som råder kring Social Engineering, men även farorna och hur effektiv en attack av denna typ kan vara.

Leder icke användarcentrerad systemutveckling till låg användbarhet?

Within system development users have rarely been involved or received much attention during the development. Most of the times, the primary focus within system development lies on insuring functionality, rather than making the system usable. The literature specifies that a non user-centered approach can contribute to a product with low usability, which can lead to an ineffective and unsatisfactory experience for the end users.The purpose of this thesis is to begin an investigation to see if the use of non user-oriented system development methods is a possible cause of low usability in the final system.To achieve the purpose of this thesis, we have conducted a case study. Within the case study we examined the usability of a time reporting system. The case study included seven minor studies; an investigation concerning the development of the system, an expert evaluation of the system, interviews and observations of users, developed paper prototypes and executable prototypes, both which user testing was performed on.The result of this study shows that by working with user-entered methods, the usability in the time reporting system increased after the design had been revised.

Visualisering av FRAM

The Functional Resonance Accident Model is a method developed to analyze complex systems for the purpose of accident prevention. In FRAM-analysis a visualization of the complex system is created as an aid for identifying points of interaction in the system where the risk of accidents is high, and to determine where preventive measures are to be placed. FRAM Visualizer is a computer program developed as a tool for creating such visualizations.Many usability problems have been identified in FRAM visualizations created both manually according to established method and by using the FRAM Visualizer software. The purpose of this paper is to give a basis for how FRAM visualizations can be improved in accordance with usability criteria for use in future qualitative studies.The author suggests alterations to the FRAM visualization to resolve usability issues identified in previous articles and to achieve usability goals derived from visual communication theory. The design process is guided by established design principles.

Heuristisk utvärdering vs Usability Problem Taxonomy : En utvärdering ur ett klassificeringsperspektiv

För att identifiera och klassificera problem relaterade till användbarhet i mjukvarubaserade produkter används metoder speciellt utformade för detta ändamål. En av dessa metoder är Heuristisk utvärdering, men kritik har framförts mot denna metod och dess förmåga att klassificera användbarhetsproblem. I detta arbete jämförs Heuristisk utvärdering med en annan metod, i ett försök att utreda om kritiken är korrekt. Denna metod är Usability Problem Taxonomy, en metod skapad för att klassificera samt analysera användbarhetsproblem. Syftet med denna jämförelse är att ta fasta på vilken av metoderna som är lämpligast att använda vid klassificering av användbarhetsproblem, något som bedöms genom att undersöka metoderna och deras förmåga att noggrant klassificera användbarhetsproblem.

En usabilityutvärdering av Umeå Universitetsbiblioteks OPAC

This is a heuristic evaluation of Umeå university library?s Online Public Access Catalog (OPAC). It makes use of four of Nielsen?s ten heuristics, flexibility and efficiency to use, match between the system and real world, visibility of system status, and aesthetic and minimalist design. The evaluation was done by having 3 evaluators inspect the interface individually, as per Nielsen?s (1990) recommendation of 3-5 evaluators.

Reverse Engineering : En jämförelse mellan företag och forskare

Användning av mjukvaruverktyg när reverse engineering utförs är ett måste för att få ett användbart resultat enligt Hainaut (2002). Kudrass m fl (1997) visar på brister som kan uppstå när mjukvaruverktyg används. Gemensamt för de forskare som har studerats i detta arbete är att de hävdar att företag saknar kunskap för att utföra reverse engineering med mjukvaruverktyg. Har forskarna rätt i att det saknas kunskap eller har företagen mer kunskap än vad forskarna tror? Då dessa forskare har en klar koppling till tillverkning av mjukvaruverktyg så är eventuellt inte deras påstående opartiska och därför är det intressant att se om deras påstående stämmer med verkligheten.

Smart design för auktionsapplikationer på smartklockor : Att uppnå användbarhet på smartklockeapplikationer

This study concerns design thinking and how to achieve usability when designing applicationsfor smart watches. The study's focus is on interaction and design for online auctionapplications such as Ebay and Tradera. After studying usability and design for devices withsmall screens, guidelines and design principles for interactive systems, we developed apaperprototype for an auction application. The prototype was used for testing our intervieweeswhile observing and asking questions. After collecting the data we analyzed the responses andfeedback on our prototype and combined the results to previous studies.

<- Föregående sida 4 Nästa sida ->