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13694 Uppsatser om The Mechanical Design Process - Sida 13 av 913
Layoutbegränsningar i XSL-FO
This thesis discusses the differences between an automated and design centered layout process. The work has beenconducted at CBG Konsult AB, a service provider of multilingual solutions, translations and localization.The purpose with this work was to investigate some limitations and issues with the layout process involving the languagefamily XSL used for automated layout at CBG Konsult AB..
Design och implementering av styrlagar för generisk flygplansmodell
For research purposes Saab has developed a generic mathematical model denoted VEGAS of an aircraft with a configuration similar to JAS 39 Gripen. Today parts of Gripen backup control system are used also for VEGAS making the system subject to both corporate and defense secrecy. The main objective of this master thesis is to design, verify and implement public pitch axis flight control system for VEGAS. Furthermore, simplifications regarding the design process is to be examined. Design of pitch axis flight control system for the entire flight envelope has been carried out.
Mekaniserad Bandslipsmaskin
Att utveckla en utrustning för mekaniserad slipning..
Arbetsprocesser inom spelutveckling : En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag
Dice is one of Sweden's largest game manufacturers. They have produced a game series called ?Battlefield?, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years.Game development is progressing and market changes require game developers to constantly adapt to the current situation.
Spännkraft på bandavskrapare : Utredning och konstruktion
This thesis was performed at Vendig AB which is a company that develops and sells products such as belt scrapers for conveyor. The thesis is divided into two parts, one part where it´s investigated which tension force is required to tighten Vendig AB´s scraper Hampus against the belt in a correct way. The second part is called mechanical design and here a new and more compact tension device is developed.Field studies has been conducted at a couple of Vendig AB´s costumers to get a knowledge base about how Vendig AB´s products are used, how they function and the environment they operate in. During one of the field studies the force between the scraper and the belt was measured. The result from the measurements, together with a report from LKAB [1], were evaluated and summarized in a table.
Synchronous Latency Insensitive Design in FPGA
A design methodology to mitigate timing problems due to long wire delays is proposed. The timing problems are taking care of at architecture level instead of layout level in this design method so that no change is needed when the whole design goes to backend design. Hence design iterations are avoided by using this design methodology. The proposed design method is based on STARI architecture, and a novel initialization mechanism is proposed in this paper. Low frequency global clock is used to synchronize the communication and PLLs are used to provide high frequency working clocks.
Hållbar design för en bättre värld - med hemlösa i fokus
The aim of this project is to examine the needs and problems that exists amongst homeless people and to develop a solution that will help them in their everyday life. Since the homeless are a relatively large vulnerable group i Sweden, their everyday lives could be made easier in many ways.A clear definition of the target group is put together to create a good starting point. What state and help orginazations do to help the homelss and the society?s view of the homeless is also relevant and has been documented. Four personal stories have been put together to desicribe cases of clear problems existing in everyday life.Several interesting problems has been defined from the research and acceptance in the communtiy, desire to be seen and heard and a lack of confidence were the main needs.
Horisontalrörelse för svetsbrännare
Att utveckla en utrustning för positionering av en svetsbrännares
horisontalrörelse..
Från ax till limpa : Verksamhetsprocessen vid framtagande av applikationer till handdatorer på Fazer Bageri AB
Human Computer Interaction (HCI) is a broad discipline that studies different concerns regarding interactive systems? development. One of the major interest points within the discipline is the reasoning behind building specific functionality into computers and the long-term effects that usage of systems will have on humans.Within Human Computer Interaction there are theories and frameworks how to involve a user in the process of developing new systems. In this paper focus is applied to the development process within developing applications for Enterprice Digital Assistants (EDA) and to what extent the end-users are involved in the process. Fazer Bageri AB has been choosen to represent a business corporation that uses handheld computers in their everyday tasks.The method used to gather information for this study has been by performing interviews and observations with key stakeholders at Fazer Bageri AB and MobiOne AB.
The Hardscape Room : ett trädgårdsrum i Alnarps rehabiliteringsträdgårdar
This master thesis covers the design of a special garden room, The Hardscape Room, in The Rehabilitation Gardens at Alnarp, in southern Sweden, as well as describes the design process. The Rehabilitation Gardens are intended to serve several purposes. It will offer horticultural therapeutic treatment programs for people diagnosed as having had burnout disease for an extended period. Research is also aimed at studying the possible impact of different garden design hypotheses as well as different forms of horticultural therapy. In The Rehabilitation Gardens at Alnarp the most extreme and demanding garden room focused on cultivation and horticultural therapy is The Hardscape Room.
Konceptutveckling av luftutblås
This Master?s Thesis work was performed at the Studio Engineer department at Volvo CarsDesign Centre in Gothenburg, Sweden. The assignment has been to create a new idea of an airvent where the news value mainly was focused at functionality but also with great attention onvisual appearance.The work has been totally independent and not been aimed to any specific car model. Theindependency initially made that the visual appearance primary wasn?t limited in any way dueto surrounding components.
Utveckling av en universell laddare
Syftet med examensarbetet har varit att undersöka möjligheterna att utveckla, producera och lansera en ny universell laddare. Målet har varit att kunna ladda så många modeller av så många produkter som möjligt, vilket innefattar mobiltelefoner, kameror, datorer och MP3-spelare etc. Arbetet skulle leda fram till ett förslag på produkt.Genom att undersöka befintliga patent och produkter, har marknaden granskats och slutsatsen är att det finns en uppsjö av universella laddare på marknaden. Dock finns det få produkter som inger säkerhet, möjliggör multipel laddning och som är stationära. Dessa egenskaper blev grundstenar i den kravspecifikation som utarbetades.
Design av Tjänster : Komplex affärsutveckling över tid och rum
Service Design is a relatively new, unexplored and exciting phenomenon that through an interdisciplinary work methodology designs services. A discussion has been going on for a long time regarding whether there is a difference between products and services. Services are often classified as immaterial, heterogeneous, non-storable and inseparable in relation to products. A question that arises is if something specific characterises the work methodology used regarding service design. The aim with this paper is thus to explain the work methodology when working with service design.
Prints
This project was intended to develop and improve my skills as an artist/designer. I have used inspirational sources and followedmy artist?s intuition to create something that is individual and a reflection of myself.My goal was to design 7-10 compositions and apply them to t-shirts and then create a photo arrangement with these t-shirts to make a strong artistic presentation.I chose to apply my images to t-shirts, because I feel that the tshirt is a perfect median to display pieces of art. My process has been very non-linear in nature. Trial and error,experimentation and my gut feeling have strongly influenced the progression of my design process and guided me to new ideas.I feel that with this project I have succeeded in fulfilling my goals to develop and improve my skills as an artist/designer..
Varelsedesign : en metod
My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. From the analysis of these artist´s methods, combined with my own personal experience, a new method was formed. To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creature´s role and its living conditions.