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12150 Uppsatser om Science and Technology Studies - Sida 14 av 810

Från papper till pixel : Kvarnholmen studerad utifrån historiska kartor med stöd av GIS

Sweden has a long tradition as a mapmaking nation. Tens of thousands of historical maps,dating from the sixteenth century and onwards are still preserved in archives today, providinga rich resource for studies of city growth and changes in the landscape through time. For morethan ten years an effort has been made by public authorities to transfer this material frompaper onto digital media. Due to modern technology, as for example GeographicalInformation Systems (GIS), researchers have been given improved possibilities to study andanalyze this material. This study uses a qualitative approach, based on both literature studiesas well as map studies.

Androidvetenskapen och den kusliga dalen: Japanska robotar som forskningsplattformar och filosofiska leksaker

The primary aim of this essay is to analyse, contextualise and problematise the scientific and technological goals of android science. The starting point of this investigation is the history of automata and man?s attempts to recreate himself by technological means. Drawing on the no-tion of boundary work this essay also analyses the efforts of the proponents of android science to establish and demarcate a new interdisciplinary field. A secondary aim of the essay is to evaluate the scientific support for the uncanny valley hypothesis and to investigate how this hypothesis contributes to android science.

Infiltration of Waldheim

"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med projektet var att ha en spelbar bana med minst en vapen typ samt fiender att eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter. Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som har fungerat och vad som varit mindre bra under projektets gång. Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera innehåll eventuellt användas vid jobb ansökningar i framtiden..

Jag är teknisk : Ett stöd i teknikundervisningen

Teknikämnet har, sedan det fick en egen kursplan, åsidosatts i skolorna. Deltagande observationer och intervjuer med lärare verksamma i varierade åldersgrupper, visade samma resultat gällande tankar kring teknikundervisningen som de uppfattningar som litteraturstudien visat. Det framgår att många lärare inte uppfattar sin ämneskompetens som tillräcklig och att de inte vet hur de ska förhålla sig till ämnet i undervisningen. Resultaten av dessa studier ligger till grund för ett läromedel, bestående av en elevbok och en lärarhandledning, som utgår både från Lpfö 98 och centrala innehållet för år 1-3 och 4-6 ur kursplanen i teknik i Lgr 11..

Effektivisering av byggproduktion med VDC och förstärkt verklighet : Streamlining construction work with VDC and augmented reality

Virtual Design and Construction (VDC) is currently used more and more within construction design and planning as well as construction as a streamlining tool aiming to improve communication and decrease the number of construction defects. VDC is constantly developing, but what comes next? The augmented reality (AR) technology is currently not used within construction in Sweden but should be considered as the next step in line regarding the integration of reality and digital information. Using this technology design can become reality even before it?s actually built.The purpose of this study has been to carry out an inventory of the existing AR technology and its shortcomings, and also to identify possible applications within the construction phase.

Att vilja men inte kunna. Böcker och bibliotek i Filippinerna.

The history of books and libraries in the Philippines starts after the arrival of the Spaniards in 1521. During the Spanish era, most of the libraries were established through the religious orders to support their own religious mission. The Americans came in the beginning of the 20th century and have had a decisive influence on the education system and the development of libraries in the Philippines. For the analysis, I have used the models of Michael H. Harris and Magnus Torstensson in their studies of library development.

Knapptryckardemokrati : Om synsätt på IT-stödd demokratiförnyelse

With the increased significance of information technology (IT) in today?s society the term ?electronic democracy? (e-democracy) has gained much importance within the democracy theory. Naturally, there are several competing views on how the technology should be used for democratic purpose. One aspect of this is the somewhat revitalized claim for direct democracy in accordance with the hypothetical opportunity to finally realize it as a democratic system. The ideal of direct democracy combined with the almost total credence in the potential of technology constitute the idea of a ?push-button democracy?.

Apputveckling : En studie av motsättningar mellan design- och användningspraktiker ur ett verksamhetsteoretiskt perspektiv

We live in a high tech era of electronic media, which is changing our lives (Giddens, 1999). Apps are examples of technologies that affect our lives. An interesting question in this context is what apps will have for significance; on one hand for the development of technology, and on other hand for humans? relation to technology. Since the development and change process are central issues in the science of education I will explore the development of applications.

Konstskolan

Abstract I have made a Website called ?Art school? for Liljevalchs art Gallery, Culture administration in Stockholm and Culture school in Stockholm. It is with scholarship from these that this Website has been possible. The work whit the ?Art school? started in the autumn of 2005 and ended in May 2006 on distance from Stockholm towards Blekinge technology school in Karlshamn. The Webb place is for the general public, but most for people who have interest in art and for those how want to learn more painting in different mediums. This Websites I name: oil, watercolour, acrylic, coal, gouache, and graphite. On each one of these mediums you?ll get to know about their history, what technique they have, what sort of material you need, practise and tip.

En studie i att tillämpa Computational Thinking på grafteori

Computational thinking was brought to the forefront in 2006 by Jeannette Wing. Computational thinking is a problem solving method that uses computer science techniques.The thesis is analyzing computational thinking and how it could be applied to graph theory. Characteristics and main fields from computational thinking is being analysed. This analysis is applied to graph theory to see the potential in developing a proposal for how an exercise can look for an introductory course in discrete data types. Only basic knowledge of graphs is required to perform the exercise.

Naturvetenskap i förskolan : En intervjustudie om förskollärares tankar och arbetssätt

The aim of this study was to investigate how preschool teachers think about preschoolscience, what they consider science to be and how they deal with specific curricular objectivesrelated to science.Science is a part of our everyday life, it is a prerequisite for understanding everydayphenomena and how the world is working. Nevertheless it is often dropped in favour of othersubjects in Swedish preschools.The eight preschool teachers participating in this study are all working in the samemunicipality in the western part of Sweden with children aged 1- 5 years. The method used inthis study was interviews. The interviews were recorded to facilitate the transcriptions.The results show that preschool teachers find that science is an important subject that shouldbe introduced to the children early on in life. They also show that preschool teachers considerscience to have a preventive effect on the learning to the children, and it is needed for them tounderstand everyday processes and phenomena.

Förutsättningar att utforma stationsbatterier i vattenkraftverk med Li-jonteknik

In hydropower plants it is necessary to always have local power supply. Therefore, the plants are equipped with batteries as stationary back up power. Vattenfall Vattenkraft is using lead acid batteries but has been investigating alternatives to replace them. The aim of this study is to investigate the potential of using Li-ion technology as back up power.The study showed that Li-ion batteries have many qualities. The Li-ion technology will decrease the space and maintenance demand.

Implementering av Virtuellt Byggande i byggprocessen : Fallstudie av NCC Construction Sverige AB

Virtual Design and Construction (VDC) is the definition for using BIM in the construction process to simulate and analyse the building. Resulting use of the technology will according to proponents lead to fewer construction errors, a better understanding between stakeholders for the construction project, less communication problems and a smoother construction process. Although BIM has according to researchers a big potential, few companies have succeeded in broad and continues implementation. The study aims to identify the factors affecting the implementation. More precisely identify what factors influencing the decision to adopt VDC and potential barriers in the diffusion process. The empirical findings are based on a case study of NCC Construction Sweden.

Programmeringsstruktur med dyslektiskt tänkande

During the period of this project I have programed a web site in php4, and also built the database in MySQL. The purpose with the projekt is to create a common web site for the various activities in the different churches located in the area of Örnsköldsvik. In my project I have chosen to try to find a structure of programming that fits my needs as a dyslexic. In the essay you can find a more thorough description of my procedure and the structure that I have chosen to use. .

Dominerande affärsmodeller inom området informationssäkerhet

Computers together with Internet have been growing enormously, during the last decade and the area of information technology has been growing in the same speed. As long as the surrounding environment evolves, the business models must within the IT-area, keep the same pace. So, how do business corporations handle this change to attract customers? How do the dominant business models look like? In many cases, they are apparently much the same. But what differences can we see and what areas can be improved? We have showed that the IT area isn?t just one, it consist of several segments.

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